Beispiel #1
0
 def game(script: str, class_name: str, args: dict) -> status:
     status, connection = Connection.get_connection()
     if status != 200:
         return status
     env = Environment(connection.http_server_url)
     module = importlib.import_module(f'scripts.{script}')
     Agent = getattr(module, class_name)
     agent = Agent()
     env.play(agent, **args)
Beispiel #2
0
    def allocate_workgroup(worker_id: str) -> status:
        status, connection = Connection.get_connection()
        if status != 200:
            return status
        http_transport = RequestsHTTPTransport(
            url=connection.http_server_url,
            headers={'Authorization': connection.server_private_key},
            verify=False,
            retries=3)

        with Client(transport=http_transport,
                    fetch_schema_from_transport=True) as session:
            session.execute(gql(ALLOCATE_WORKGROUP(worker_id)))

        try:
            workgroup = Workgroup.objects.get(worker_id=worker_id)
            if workgroup.status == WorkgroupStatus.BUSY:
                return 400
            workgroup.status = WorkgroupStatus.BUSY
            workgroup.save()
        except ObjectDoesNotExist:
            Workgroup(worker_id=worker_id).save()

        return 200
Beispiel #3
0
 def make_object(self, data):
     from connect.models import Connection
     return Connection(**data)