Beispiel #1
0
def check_keys():
    global running
    while running:
        if engine.get_async_key_state(engine.VK_ESCAPE):
            running = False
            mixer.stop()
            break
Beispiel #2
0
def vec_down():
    global temp_vector
    while game_running:
        if a.get_async_key_state(a.VK_DOWN):
            if not vector == 'down' and not vector == 'up':
                temp_vector = 'down'
Beispiel #3
0
def vec_left():
    global temp_vector
    while game_running:
        if a.get_async_key_state(a.VK_LEFT):
            if not vector == 'left' and not vector == 'right':
                temp_vector = 'left'
Beispiel #4
0
def waitkey_space():
    global menu_running
    while menu_running:
        if a.get_async_key_state(a.VK_SPACE):
            menu_running = False