def draw(self,context, settings):
     '''
     setings are the addon preferences for contour tools
     '''
     
     debug = settings.debug
     #settings = context.user_preferences.addons['contour_tools'].preferences
     
     #this should be moved to only happen if the view changes :-/  I'ts only
     #a few hundred calcs even with a lot of lines. Waste not want not.
     if self.head.world_position:
         self.head.screen_from_world(context)
     if self.tail.world_position:
         self.tail.screen_from_world(context)
     if self.plane_tan.world_position:
         self.plane_tan.screen_from_world(context)
         
     
     #draw connecting line
     points = [(self.head.x,self.head.y),(self.tail.x,self.tail.y)]
     if settings.show_edges:
         contour_utilities.draw_polyline_from_points(context, points, (0,.2,1,1), settings.line_thick, "GL_LINE_STIPPLE")
     
     #draw the two handles
     contour_utilities.draw_points(context, points, self.head.color, settings.handle_size)
     
     #draw the current plane point and the handle to change plane orientation
     if self.plane_pt:
         point1 = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_pt)
         point2 = (self.plane_tan.x, self.plane_tan.y)
         if settings.show_edges:
             contour_utilities.draw_polyline_from_points(context, [point1,point2], (0,.2,1,1), settings.line_thick, "GL_LINE_STIPPLE")
         contour_utilities.draw_points(context, [point2], self.plane_tan.color, settings.handle_size)
         contour_utilities.draw_points(context, [point1], self.head.color, settings.handle_size)
     
     #draw the raw contour vertices
     if (self.verts and self.verts_simple == []) or (debug > 0 and settings.show_verts):
         contour_utilities.draw_3d_points(context, self.verts, (0,1,.2,1), settings.raw_vert_size)
     
     #draw the simplified contour vertices and edges (rings)    
     if self.verts_simple:
         points = self.verts_simple.copy()
         if 0 in self.eds[-1]:
             points.append(self.verts_simple[0])
         
         if settings.show_ring_edges:
             contour_utilities.draw_polyline_from_3dpoints(context, points, (0,1,.2,1), settings.line_thick,"GL_LINE_STIPPLE")
         contour_utilities.draw_3d_points(context, self.verts_simple, (0,.2,1,1), settings.vert_size)
         if debug:
             if settings.vert_inds:
                 for i, point in enumerate(self.verts):
                     loc = location_3d_to_region_2d(context.region, context.space_data.region_3d, point)
                     blf.position(0, loc[0], loc[1], 0)
                     blf.draw(0, str(i))
                 
             if settings.simple_vert_inds:    
                 for i, point in enumerate(self.verts_simple):
                     loc = location_3d_to_region_2d(context.region, context.space_data.region_3d, point)
                     blf.position(0, loc[0], loc[1], 0)
                     blf.draw(0, str(i))
    def draw(self, context):

        # draw connecting line
        points = [(self.head.x, self.head.y), (self.tail.x, self.tail.y)]
        contour_utilities.draw_polyline_from_points(context, points, (0, 0.5, 1, 1), 1, "GL_LINE_STIPPLE")
        # draw head #draw tail
        contour_utilities.draw_points(context, points, (1, 0, 0.2, 1), 5)
    def draw(self,context, settings, three_dimensional = True):
        '''
        setings are the addon preferences for contour tools
        '''
        
        debug = settings.debug
        #settings = context.user_preferences.addons['contour_tools'].preferences
        
        #this should be moved to only happen if the view changes :-/  I'ts only
        #a few hundred calcs even with a lot of lines. Waste not want not.
        if self.head and self.head.world_position:
            self.head.screen_from_world(context)
        if self.tail and self.tail.world_position:
            self.tail.screen_from_world(context)
        #if self.plane_tan.world_position:
            #self.plane_tan.screen_from_world(context)
            
        if debug > 1:
            if self.plane_com:
                com_2d = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_com)
                
                contour_utilities.draw_3d_points(context, [self.plane_com], (0,1,0,1), 4)
                if self.vec_x:
                    pt_x = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_com + self.vec_x)
                    screen_vec_x = pt_x - com_2d
                    screen_pt_x = com_2d + 40 * screen_vec_x.normalized()
                    contour_utilities.draw_points(context, [pt_x], (1,1,0,1), 6)
                    
                if self.vec_y:
                    pt_y = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_com + self.vec_y)
                    screen_vec_y = pt_y - com_2d
                    screen_pt_y = com_2d + 40 * screen_vec_y.normalized()
                    contour_utilities.draw_points(context, [pt_y], (0,1,1,1), 6)

                if self.plane_no:
                    pt_z = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_com + self.plane_no)
                    screen_vec_z = pt_z - com_2d
                    screen_pt_z = com_2d + 40 * screen_vec_z.normalized()
                    contour_utilities.draw_points(context, [pt_z], (1,0,1,1), 6)
                    
        
        #draw connecting line
        if self.head:
            points = [(self.head.x,self.head.y),(self.tail.x,self.tail.y)]
            
            contour_utilities.draw_polyline_from_points(context, points, (0,.2,1,1), settings.stroke_thick, "GL_LINE_STIPPLE")
        
            #draw the two handles
            contour_utilities.draw_points(context, points, self.head.color, settings.handle_size)
        
        #draw the current plane point and the handle to change plane orientation
        #if self.plane_pt and settings.draw_widget:
            #point1 = location_3d_to_region_2d(context.region, context.space_data.region_3d, self.plane_pt)
            #point2 = (self.plane_tan.x, self.plane_tan.y)

            #contour_utilities.draw_polyline_from_points(context, [point1,point2], (0,.2,1,1), settings.stroke_thick, "GL_LINE_STIPPLE")
            #contour_utilities.draw_points(context, [point2], self.plane_tan.color, settings.handle_size)
            #contour_utilities.draw_points(context, [point1], self.head.color, settings.handle_size)
        
        #draw the raw contour vertices
        if (self.verts and self.verts_simple == []) or (debug > 0 and settings.show_verts):
            
            if three_dimensional:
                
                contour_utilities.draw_3d_points(context, self.verts, self.vert_color, settings.raw_vert_size)
            else:    
                contour_utilities.draw_points(context, self.verts_screen, self.vert_color, settings.raw_vert_size)
        
        #draw the simplified contour vertices and edges (rings)    
        if self.verts !=[] and self.eds != []:
            if three_dimensional:
                points = self.verts_simple.copy()
            else:
                points = self.verts_simple_screen.copy()
               
            if 0 in self.eds[-1]:
                points.append(points[0])
            #draw the ring
            #draw the points over it
            if settings.show_ring_edges:
                if three_dimensional:
                    contour_utilities.draw_polyline_from_3dpoints(context, points, self.geom_color, settings.line_thick,"GL_LINE_STIPPLE")
                    contour_utilities.draw_3d_points(context, points, self.vert_color, settings.vert_size)
                else:
                    contour_utilities.draw_polyline_from_points(context, points, self.geom_color, settings.line_thick,"GL_LINE_STIPPLE")
                    contour_utilities.draw_points(context,points, self.vert_color, settings.vert_size)
                
            if debug:
                if settings.vert_inds:
                    for i, point in enumerate(self.verts):
                        loc = location_3d_to_region_2d(context.region, context.space_data.region_3d, point)
                        blf.position(0, loc[0], loc[1], 0)
                        blf.draw(0, str(i))
                    
                if settings.simple_vert_inds:    
                    for i, point in enumerate(self.verts_simple):
                        loc = location_3d_to_region_2d(context.region, context.space_data.region_3d, point)
                        blf.position(0, loc[0], loc[1], 0)
                        blf.draw(0, str(i))
    def draw(self, context):
        

        
        #draw wedges
        contour_utilities.draw_polyline_from_points(context, self.wedge_1, self.color, self.line_width, "GL_LINES")
        contour_utilities.draw_polyline_from_points(context, self.wedge_2, self.color, self.line_width, "GL_LINES")
        contour_utilities.draw_polyline_from_points(context, self.wedge_3, self.color, self.line_width, "GL_LINES")
        contour_utilities.draw_polyline_from_points(context, self.wedge_4, self.color, self.line_width, "GL_LINES")
        
        
        #check to make sure normal isn't
        #too paralell to view
            #draw arrow up (no)
        
            #draw arrow down (no)
            
        #draw arc 1
        l = len(self.arc_arrow_1)
        contour_utilities.draw_polyline_from_points(context, self.arc_arrow_1[:l-1], self.color2, self.line_width, "GL_LINES")
        #draw a line perpendicular to arc
        point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  math.pi), math.sin(self.angle +  math.pi)))
        point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  math.pi), math.sin(self.angle +  math.pi)))
        contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color3, self.line_width, "GL_LINES")
        
        #drawa arc 2
        contour_utilities.draw_polyline_from_points(context, self.arc_arrow_2[:l-1], self.color2, self.line_width, "GL_LINES")
        
        
        #draw an up and down arrow
        point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle + .5*math.pi), math.sin(self.angle + .5*math.pi)))
        point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle + .5*math.pi), math.sin(self.angle + .5*math.pi)))
        contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color, self.line_width, "GL_LINES")
        
        point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  3/2 * math.pi), math.sin(self.angle +  3/2 * math.pi)))
        point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  3/2 * math.pi), math.sin(self.angle +  3/2 * math.pi)))
        contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color, self.line_width, "GL_LINES")

#cut line, a user interactive 2d line which represents a plane in 3d splace
    #head (type conrol point)
    #tail (type control points)
    #target mesh
    #view_direction (crossed with line to make plane normal for slicing)
    
    #draw method
    
    #new control point project method
    
    #mouse hover line calc
    
    
#retopo object, surface
    #colelction of cut lines
    #collection of countours to loft
    
    #n rings (crosses borrowed from looptools)
    #n follows (borrowed from looptools and or bsurfaces)
    
    #method contours from cutlines
    
    #method bridge contours
Beispiel #5
0
    def draw(self, context, settings):
        '''
        setings are the addon preferences for contour tools
        '''

        debug = settings.debug
        #settings = context.user_preferences.addons['contour_tools'].preferences

        #this should be moved to only happen if the view changes :-/  I'ts only
        #a few hundred calcs even with a lot of lines. Waste not want not.
        if self.head.world_position:
            self.head.screen_from_world(context)
        if self.tail.world_position:
            self.tail.screen_from_world(context)
        if self.plane_tan.world_position:
            self.plane_tan.screen_from_world(context)

        #draw connecting line
        points = [(self.head.x, self.head.y), (self.tail.x, self.tail.y)]
        if settings.show_edges:
            contour_utilities.draw_polyline_from_points(
                context, points, (0, .2, 1, 1), settings.line_thick,
                "GL_LINE_STIPPLE")

        #draw the two handles
        contour_utilities.draw_points(context, points, self.head.color,
                                      settings.handle_size)

        #draw the current plane point and the handle to change plane orientation
        if self.plane_pt:
            point1 = location_3d_to_region_2d(context.region,
                                              context.space_data.region_3d,
                                              self.plane_pt)
            point2 = (self.plane_tan.x, self.plane_tan.y)
            if settings.show_edges:
                contour_utilities.draw_polyline_from_points(
                    context, [point1, point2], (0, .2, 1, 1),
                    settings.line_thick, "GL_LINE_STIPPLE")
            contour_utilities.draw_points(context, [point2],
                                          self.plane_tan.color,
                                          settings.handle_size)
            contour_utilities.draw_points(context, [point1], self.head.color,
                                          settings.handle_size)

        #draw the raw contour vertices
        if (self.verts
                and self.verts_simple == []) or (debug > 0
                                                 and settings.show_verts):
            contour_utilities.draw_3d_points(context, self.verts,
                                             (0, 1, .2, 1),
                                             settings.raw_vert_size)

        #draw the simplified contour vertices and edges (rings)
        if self.verts_simple:
            points = self.verts_simple.copy()
            if 0 in self.eds[-1]:
                points.append(self.verts_simple[0])

            if settings.show_ring_edges:
                contour_utilities.draw_polyline_from_3dpoints(
                    context, points, (0, 1, .2, 1), settings.line_thick,
                    "GL_LINE_STIPPLE")
            contour_utilities.draw_3d_points(context, self.verts_simple,
                                             (0, .2, 1, 1), settings.vert_size)
            if debug:
                if settings.vert_inds:
                    for i, point in enumerate(self.verts):
                        loc = location_3d_to_region_2d(
                            context.region, context.space_data.region_3d,
                            point)
                        blf.position(0, loc[0], loc[1], 0)
                        blf.draw(0, str(i))

                if settings.simple_vert_inds:
                    for i, point in enumerate(self.verts_simple):
                        loc = location_3d_to_region_2d(
                            context.region, context.space_data.region_3d,
                            point)
                        blf.position(0, loc[0], loc[1], 0)
                        blf.draw(0, str(i))
    def draw(self, context):
        
        settings = context.user_preferences.addons['contour_tools'].preferences
        if not self.transform:
            #draw wedges
            contour_utilities.draw_polyline_from_points(context, self.wedge_1, self.color, self.line_width, "GL_LINES")
            contour_utilities.draw_polyline_from_points(context, self.wedge_2, self.color, self.line_width, "GL_LINES")
            contour_utilities.draw_polyline_from_points(context, self.wedge_3, self.color, self.line_width, "GL_LINES")
            contour_utilities.draw_polyline_from_points(context, self.wedge_4, self.color, self.line_width, "GL_LINES")
                
            #draw arc 1
            l = len(self.arc_arrow_1)
            contour_utilities.draw_polyline_from_points(context, self.arc_arrow_1[:l-1], self.color2, self.line_width, "GL_LINES")
            #draw a line perpendicular to arc
            point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle), math.sin(self.angle)))
            point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle), math.sin(self.angle)))
            contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color3, self.line_width, "GL_LINES")
            
            #drawa arc 2
            contour_utilities.draw_polyline_from_points(context, self.arc_arrow_2[:l-1], self.color2, self.line_width, "GL_LINES")
            
            
            #draw an up and down arrow
            point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle + .5*math.pi), math.sin(self.angle + .5*math.pi)))
            point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle + .5*math.pi), math.sin(self.angle + .5*math.pi)))
            contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color, self.line_width, "GL_LINES")
            
            point_1 = Vector((self.x,self.y)) + 2/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  3/2 * math.pi), math.sin(self.angle +  3/2 * math.pi)))
            point_2 = Vector((self.x,self.y)) + 1/3 * (self.inner_radius + self.radius) * Vector((math.cos(self.angle +  3/2 * math.pi), math.sin(self.angle +  3/2 * math.pi)))
            contour_utilities.draw_polyline_from_points(context, [point_1, point_2], self.color, self.line_width, "GL_LINES")
        else:
            


            #draw a small inner circle
            contour_utilities.draw_polyline_from_points(context, self.inner_circle, self.color, self.line_width, "GL_LINES")
            
            if not settings.live_update:
                if self.transform_mode == "NORMAL_TRANSLATE":
                    #draw a line representing the COM translation
                    points = [self.initial_com, self.cut_line.plane_com]
                    contour_utilities.draw_3d_points(context, points, self.color3, 4)
                    contour_utilities.draw_polyline_from_3dpoints(context, points, self.color ,2 , "GL_STIPPLE")
                    
                else:
                    rv3d = context.space_data.region_3d
                    view_x = rv3d.view_rotation * Vector((1,0,0))
                    p1 = self.cut_line.plane_com
                    p2 = p1 + view_x
                    p3 = p1 + self.cut_line.plane_no
                    
                    
                    p1_2d =  location_3d_to_region_2d(context.region, context.space_data.region_3d, p1)
                    p2_2d =  location_3d_to_region_2d(context.region, context.space_data.region_3d, p2)
                    p3_2d =  location_3d_to_region_2d(context.region, context.space_data.region_3d, p3)
                    
                    vec_2d_scale = p1_2d - p2_2d
                    screen_scale = self.radius / vec_2d_scale.length
                    
                    vec_2d = p1_2d - p3_2d
                    
                    p4_2d = p1_2d + screen_scale * vec_2d
                    
                    contour_utilities.draw_points(context, [p1_2d, p4_2d], self.color3, 5)
                    contour_utilities.draw_polyline_from_points(context, [p1_2d, p4_2d], self.color ,2 , "GL_STIPPLE")
                
            
            #If self.transform_mode != 
#cut line, a user interactive 2d line which represents a plane in 3d splace
    #head (type conrol point)
    #tail (type control points)
    #target mesh
    #view_direction (crossed with line to make plane normal for slicing)
    
    #draw method
    
    #new control point project method
    
    #mouse hover line calc
    
    
#retopo object, surface
    #colelction of cut lines
    #collection of countours to loft
    
    #n rings (crosses borrowed from looptools)
    #n follows (borrowed from looptools and or bsurfaces)
    
    #method contours from cutlines
    
    #method bridge contours