def __init__(self, port):
        self.host = 'localhost'

        self.webUi = WebUi()
        self.port_ui = port

        self.webUi.addEvent("cellClicked", self.wasClicked)
        self.webUi.addEvent("getBoardScores", self.getBoardScores)
        self.webUi.addEvent("connectServer", self.connectServer)

        self.agent_behavior_step = 0
        self.new_agent_locations = [[0, 0], [0, 0]]
        self.new_agent_diff = [[0, 0], [0, 0]]
        self.remove_tile_locations = []

        self.board = Board()
        self.playng_thread = None

        self.solving_engine = NewSolver()

        # connections
        self.team = "A" # "A" or "B"
        self.client_socket = None
        self.bsize = 1024
        self.receive_thread = None
        self.input_thread = None
        self.was_recieved = False
        self.rcv_msg = ''
Beispiel #2
0
    def __init__(self):
        self.host = 'localhost'

        self.agent_behavior_step = 0
        self.new_agent_locations = [[0, 0], [0, 0]]
        self.remove_tile_locations = []

        self.board = Board()
        self.playng_thread = None

        # connections
        self.team = "A" # "A" or "B"
        self.client_socket = None
        self.bsize = 1024
        self.receive_thread = None
        self.input_thread = None
        self.was_recieved = False
        self.rcv_msg = ''
Beispiel #3
0
class Client(object):

    def __init__(self):
        self.host = 'localhost'

        self.agent_behavior_step = 0
        self.new_agent_locations = [[0, 0], [0, 0]]
        self.remove_tile_locations = []

        self.board = Board()
        self.playng_thread = None

        # connections
        self.team = "A" # "A" or "B"
        self.client_socket = None
        self.bsize = 1024
        self.receive_thread = None
        self.input_thread = None
        self.was_recieved = False
        self.rcv_msg = ''

    def isAroundCell(self, cell1, cell2):
        return math.sqrt((cell1[0]-cell2[0])**2+(cell1[1]-cell2[1])**2) <= math.sqrt(2)

    def moveAgent(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def remomveTile(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def getBoardScores(self):
        return self.board.getBoardScores()

    # connections method
    def connectServer(self, port, team):
        self.team = team
        addr = (self.host, port)
        self.client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.client_socket.connect(addr)

        self.receive_thread = Thread(target=self.recieve)
        self.receive_thread.start()
        self.send(self.team)

    def recieve(self):
        while True:
            try:
                msg = self.client_socket.recv(self.bsize).decode("utf8")
                rcv_dict = json.loads(msg)
                order = rcv_dict['order']
                if order == 'board_scores':
                    self.board.initBoardSize(*rcv_dict['size'])
                    self.board.setFirstAgentCell(rcv_dict['agents'][0])
                    self.board.initBoardScores(rcv_dict['scores'])
                    self.board.printBoardScore()
                elif order == 'next_turn':
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][0], "A")
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][1], "B")
                    self.board.team_a = copy.deepcopy(rcv_dict['tiles_a'])
                    self.board.team_b = copy.deepcopy(rcv_dict['tiles_b'])
                    if self.team == "A":
                        self.board.printTiles_A()
                        self.board.printTiles_B()

            except OSError:
                break

    def send(self, msg):  # event is passed by binders.
        self.client_socket.send(bytes(msg, "utf8"))
        time.sleep(1e-3)
        if msg == "{quit}":
            self.client_socket.close()
class Client(object):
    def __init__(self, port):
        self.host = 'localhost'

        self.webUi = WebUi()
        self.port_ui = port

        self.webUi.addEvent("cellClicked", self.wasClicked)
        self.webUi.addEvent("getBoardScores", self.getBoardScores)
        self.webUi.addEvent("connectServer", self.connectServer)

        self.agent_behavior_step = 0
        self.new_agent_locations = [[0, 0], [0, 0]]
        self.remove_tile_locations = []

        self.board = Board()
        self.playng_thread = None

        # connections
        self.team = "A"  # "A" or "B"
        self.client_socket = None
        self.bsize = 1024
        self.receive_thread = None
        self.input_thread = None
        self.was_recieved = False
        self.rcv_msg = ''

    def isAroundCell(self, cell1, cell2):
        return math.sqrt((cell1[0] - cell2[0])**2 +
                         (cell1[1] - cell2[1])**2) <= math.sqrt(2)

    def wasClicked(self, board_row, board_column, is_remove_mode):
        if self.team == "A":
            i = 0
            tile_color = "a-tile"
            agent_color = "a{}-present".format(self.agent_behavior_step)
            my_tiles = copy.deepcopy(self.board.team_a)
            opponent_tiles = copy.deepcopy(self.board.team_b)
        elif self.team == "B":
            i = 1
            tile_color = "b-tile"
            agent_color = "b{}-present".format(self.agent_behavior_step)
            my_tiles = copy.deepcopy(self.board.team_b)
            opponent_tiles = copy.deepcopy(self.board.team_a)

        agent = self.board.getCurrentAgentLocations()[i][
            self.agent_behavior_step]
        if self.isAroundCell([board_row, board_column], agent):

            if self.agent_behavior_step >= 1:
                if is_remove_mode:
                    if opponent_tiles[board_row][board_column] == 1 or my_tiles[
                            board_row][board_column] == 1:
                        self.new_agent_locations[self.agent_behavior_step] = [
                            agent[0], agent[1]
                        ]
                        self.remove_tile_locations.append(
                            [board_row, board_column])
                        self.webUi.editCellAttrs(board_row, board_column,
                                                 agent_color, True)
                        # self.delCellAttrs(board_row, board_column)
                    else:
                        print("選択したセルは除去できません")
                        return
                else:
                    if opponent_tiles[board_row][board_column] == 1:
                        print("選択したセルに移動するためには除去を行う必要があります")
                        return
                    else:
                        self.webUi.editCellAttrs(agent[0], agent[1],
                                                 tile_color, True)
                        self.webUi.editCellAttrs(board_row, board_column,
                                                 agent_color, True)
                        self.new_agent_locations[self.agent_behavior_step] = [
                            board_row, board_column
                        ]

                self.agent_behavior_step = 0

                print(self.new_agent_locations)
                json_data = json.dumps({
                    "order":
                    "client_update",
                    "from":
                    self.team,
                    "agent_location":
                    self.new_agent_locations,
                    "remove_tiles":
                    self.remove_tile_locations
                })
                self.send(json_data)
                self.new_agent_locations = [[0, 0], [0, 0]]
                self.remove_tile_locations = []
            else:
                if is_remove_mode:
                    if opponent_tiles[board_row][board_column] == 1 or my_tiles[
                            board_row][board_column] == 1:
                        self.new_agent_locations[self.agent_behavior_step] = [
                            agent[0], agent[1]
                        ]
                        self.remove_tile_locations.append(
                            [board_row, board_column])
                        # self.delCellAttrs(board_row, board_column)
                    else:
                        print("選択したセルは除去できません")
                        return
                else:
                    if opponent_tiles[board_row][board_column] == 1:
                        print("選択したセルに移動するためには除去を行う必要があります")
                        return
                    else:
                        self.webUi.editCellAttrs(agent[0], agent[1],
                                                 tile_color, True)
                        self.webUi.editCellAttrs(board_row, board_column,
                                                 agent_color, True)
                        self.new_agent_locations[self.agent_behavior_step] = [
                            board_row, board_column
                        ]
                self.agent_behavior_step += 1
        else:
            print("八近傍以外のセルには移動できません")

    def moveAgent(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def remomveTile(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def showWeb(self):
        self.webUi.showWindow(self.port_ui)

    def setUIBoard(self):
        self.webUi.showBoard(self.board.board_scores,
                             self.board.first_agent_cells_a,
                             self.board.first_agent_cells_b)

    def getBoardScores(self):
        return self.board.getBoardScores()

    # connections method
    def connectServer(self, port, team):
        self.team = team
        addr = (self.host, port)
        self.client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.client_socket.connect(addr)

        self.receive_thread = Thread(target=self.recieve)
        self.receive_thread.start()
        self.send(self.team)

    def recieve(self):
        while True:
            try:
                msg = self.client_socket.recv(self.bsize).decode("utf8")
                rcv_dict = json.loads(msg)
                order = rcv_dict['order']
                if order == 'board_scores':
                    self.board.initBoardSize(*rcv_dict['size'])
                    self.board.setFirstAgentCell(rcv_dict['agents'][0])
                    self.board.initBoardScores(rcv_dict['scores'])
                    self.setUIBoard()
                elif order == 'next_turn':
                    self.board.setCurrentAgentLocations(
                        rcv_dict['agents'][0], "A")
                    self.board.setCurrentAgentLocations(
                        rcv_dict['agents'][1], "B")
                    self.board.team_a = copy.deepcopy(rcv_dict['tiles_a'])
                    self.board.team_b = copy.deepcopy(rcv_dict['tiles_b'])
                    if self.team == "A":
                        self.board.printTiles_A()
                        self.board.printTiles_B()
                        print(self.board.getCurrentAgentLocations())
                    self.webUi.updateCellAttrs(
                        self.board.team_a, self.board.team_b,
                        self.board.getCurrentAgentLocations())
                elif order == 'reject_turn':
                    self.board.setCurrentAgentLocations(
                        rcv_dict['agents'][0], "A")
                    self.board.setCurrentAgentLocations(
                        rcv_dict['agents'][1], "B")
                    self.board.team_a = copy.deepcopy(rcv_dict['tiles_a'])
                    self.board.team_b = copy.deepcopy(rcv_dict['tiles_b'])
                    if self.team == "A":
                        self.board.printTiles_A()
                        self.board.printTiles_B()
                        print(self.board.getCurrentAgentLocations())
                    self.webUi.updateCellAttrs(
                        self.board.team_a, self.board.team_b,
                        self.board.getCurrentAgentLocations())

            except OSError:
                break

    def send(self, msg):  # event is passed by binders.
        self.client_socket.send(bytes(msg, "utf8"))
        time.sleep(1e-3)
        if msg == "{quit}":
            self.client_socket.close()
class Client(object):
    def __init__(self, port):
        self.host = 'localhost'

        self.webUi = WebUi()
        self.port_ui = port

        self.webUi.addEvent("cellClicked", self.wasClicked)
        self.webUi.addEvent("getBoardScores", self.getBoardScores)
        self.webUi.addEvent("connectServer", self.connectServer)

        self.agent_behavior_step = 0
        self.new_agent_locations = [[0, 0], [0, 0]]
        self.new_agent_diff = [[0, 0], [0, 0]]
        self.remove_tile_locations = []

        self.board = Board()
        self.playng_thread = None

        self.solving_engine = NewSolver()

        # connections
        self.team = "A" # "A" or "B"
        self.client_socket = None
        self.bsize = 1024
        self.receive_thread = None
        self.input_thread = None
        self.was_recieved = False
        self.rcv_msg = ''

    def isAroundCell(self, cell1, cell2):
        return math.sqrt((cell1[0]-cell2[0])**2+(cell1[1]-cell2[1])**2) <= math.sqrt(2)

    def wasClicked(self, board_row, board_column):
        if self.team == "A":
            i = 0
            tile_color = "a-tile"
            agent_color = "a{}-present".format(self.agent_behavior_step)
            opponent_color = "b-tile"
            my_tiles = copy.deepcopy(self.board.team_a)
            opponent_tiles = copy.deepcopy(self.board.team_b)
        elif self.team == "B":
            i = 1
            tile_color = "b-tile"
            agent_color = "b{}-present".format(self.agent_behavior_step)
            opponent_color = "a-tile"
            my_tiles = copy.deepcopy(self.board.team_b)
            opponent_tiles = copy.deepcopy(self.board.team_a)

        agent = self.board.getCurrentAgentLocations()[i][self.agent_behavior_step]
        if self.isAroundCell([board_row, board_column], agent):
            diff = [board_row-agent[0],
                    board_column-agent[1]]
            if self.agent_behavior_step >= 1:

                if opponent_tiles[board_row][board_column] == 1:
                    if opponent_tiles[board_row][board_column] == 1:
                        self.new_agent_locations[self.agent_behavior_step] = [agent[0], agent[1]]
                        self.remove_tile_locations.append([board_row, board_column])
                        self.webUi.editCellAttrs(board_row, board_column, opponent_color, False)
                else:
                    self.webUi.editCellAttrs(agent[0], agent[1], tile_color, True)
                    self.webUi.editCellAttrs(board_row, board_column, agent_color, True)
                    self.new_agent_locations[self.agent_behavior_step] = [board_row, board_column]

                self.agent_behavior_step = 0
                print("黒:", self.chooseTramp(diff))
                print("")

                json_data = json.dumps({
                    "order": "client_update",
                    "from": self.team,
                    "agent_location": self.new_agent_locations,
                    "remove_tiles": self.remove_tile_locations
                })
                self.send(json_data)
                self.new_agent_locations = [[0, 0], [0, 0]]
                self.remove_tile_locations = []
            else:

                if opponent_tiles[board_row][board_column] == 1:
                    if opponent_tiles[board_row][board_column] == 1:
                        self.new_agent_locations[self.agent_behavior_step] = [agent[0], agent[1]]
                        self.remove_tile_locations.append([board_row, board_column])
                        self.webUi.editCellAttrs(board_row, board_column, opponent_color, False)
                else:
                    self.webUi.editCellAttrs(agent[0], agent[1], tile_color, True)
                    self.webUi.editCellAttrs(board_row, board_column, agent_color, True)
                    self.new_agent_locations[self.agent_behavior_step] = [board_row, board_column]

                self.agent_behavior_step += 1
                print("赤:", self.chooseTramp(diff))
        else:
            print("八近傍以外のセルには移動できません")

    def chooseTramp(self, diff):
        if diff == [-1, 0]:
            return 1
        elif diff == [-1, 1]:
            return 2
        elif diff == [0, 1]:
            return 3
        elif diff == [1, 1]:
            return 4
        elif diff == [1, 0]:
            return 5
        elif diff == [1, -1]:
            return 6
        elif diff == [0, -1]:
            return 7
        elif diff == [-1, -1]:
            return 8


    def moveAgent(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def remomveTile(self):
        if self.team == "A":
            pass
        elif self.team == "B":
            pass

    def showWeb(self):
        self.webUi.showWindow(self.port_ui)

    def setUIBoard(self):
        self.webUi.showBoard(self.board.board_scores, self.board.first_agent_cells_a, self.board.first_agent_cells_b)

    def getBoardScores(self):
        return self.board.getBoardScores()

    # connections method
    def connectServer(self, port, team):
        self.team = team
        addr = (self.host, port)
        self.client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        self.client_socket.connect(addr)

        self.receive_thread = Thread(target=self.recieve)
        self.receive_thread.start()
        self.send(self.team)

        # これよりソルバー
        self.solving_engine.set_team(self.team)

    def recieve(self):
        while True:
            try:
                msg = self.client_socket.recv(self.bsize).decode("utf8")
                rcv_dict = json.loads(msg)
                order = rcv_dict['order']
                if order == 'board_scores':
                    self.board.initBoardSize(*rcv_dict['size'])
                    self.board.setFirstAgentCell(rcv_dict['agents'][0])
                    self.board.initBoardScores(rcv_dict['scores'])
                    self.setUIBoard()

                    # これよりソルバー
                    if self.team == 'A':
                        agent_pos = self.board.current_agent_cells_a
                    elif self.team == 'B':
                        agent_pos = self.board.current_agent_cells_b

                    self.solving_engine.update_board(self.board)
                    self.solving_engine.calcScoreAverage()

                    self.solving_engine.gen_state_list()

                    agent0_next = self.solving_engine.search_around(*agent_pos[0])
                    self.wasClicked(*agent0_next)
                    agent1_next = self.solving_engine.search_around(*agent_pos[1])
                    self.wasClicked(*agent1_next)
                    time.sleep(1.0)

                elif order == 'next_turn':
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][0], "A")
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][1], "B")
                    self.board.team_a = copy.deepcopy(rcv_dict['tiles_a'])
                    self.board.team_b = copy.deepcopy(rcv_dict['tiles_b'])
                    self.webUi.updateCellAttrs(self.board.team_a, self.board.team_b, self.board.getCurrentAgentLocations())
                    # ソルバー
                    if self.team == 'A':
                        agent_pos = self.board.current_agent_cells_a
                    elif self.team == 'B':
                        agent_pos = self.board.current_agent_cells_b

                    self.solving_engine.update_board(self.board)
                    self.solving_engine.gen_state_list()

                    agent0_next = self.solving_engine.search_around(*agent_pos[0])
                    self.wasClicked(*agent0_next)
                    agent1_next = self.solving_engine.search_around(*agent_pos[1])
                    self.wasClicked(*agent1_next)
                    time.sleep(1.0)

                elif order == 'reject_turn':
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][0], "A")
                    self.board.setCurrentAgentLocations(rcv_dict['agents'][1], "B")
                    self.board.team_a = copy.deepcopy(rcv_dict['tiles_a'])
                    self.board.team_b = copy.deepcopy(rcv_dict['tiles_b'])
                    self.webUi.updateCellAttrs(self.board.team_a, self.board.team_b, self.board.getCurrentAgentLocations())


            except OSError:
                break

    def send(self, msg):  # event is passed by binders.
        self.client_socket.send(bytes(msg, "utf8"))
        time.sleep(1e-3)
        if msg == "{quit}":
            self.client_socket.close()
Beispiel #6
0
 def __init__(self):
     self.board = Board()
     self.state = []
     self.threshold = 0
     self.team = 'A'
Beispiel #7
0
class NewSolver(object):
    def __init__(self):
        self.board = Board()
        self.state = []
        self.threshold = 0
        self.team = 'A'

    def calcScoreAverage(self):
        num_of_cells = 0
        for row in self.board.getBoardScores():
            for cell in row:
                if cell >= 0:
                    self.threshold += cell
                    num_of_cells += 1

        self.threshold /= num_of_cells

    def set_team(self, team):
        self.team = team

    def update_board(self, input_board):
        self.board = input_board

    def gen_state_list(self):
        if self.team == 'A':
            my_board = copy.deepcopy(self.board.team_a)
            enemy_board = copy.deepcopy(self.board.team_b)
        elif self.team == 'B':
            my_board = copy.deepcopy(self.board.team_b)
            enemy_board = copy.deepcopy(self.board.team_a)

        self.state = [[0] * self.board.getBoardSize()[1]
                      for i in range(self.board.getBoardSize()[0])]

        for x in range(self.board.getBoardSize()[0]):
            for y in range(self.board.getBoardSize()[1]):
                if my_board[x][y]:
                    self.state[x][y] = 0
                else:
                    if self.board.getBoardScores()[x][y] >= self.threshold:
                        if enemy_board[x][y]:
                            self.state[x][y] = 3
                        else:
                            self.state[x][y] = 2
                    elif self.board.getBoardScores()[x][y] >= 0:
                        if enemy_board[x][y]:
                            self.state[x][y] = -1
                        else:
                            self.state[x][y] = 1
                    else:
                        self.state[x][y] = -2

    def search_around(self, row, column):
        destination = ((0, 1), (1, 1), (1, 0), (1, -1), (0, -1), (-1, -1),
                       (-1, 0), (-1, 1))
        que = []
        board_size = self.board.getBoardSize()
        for a in destination:
            if (0 <= row + a[0] < board_size()[0]) and (0 <= column + a[1] <
                                                        board_size()[1]):
                state_cache1 = copy.deepcopy(self.state)
                first_step = self.state[row + a[0]][column + a[1]]
                state_cache1[row + a[0]][column + a[1]] = 0

                for b in destination:
                    if (0 <= row + a[0] + b[0] < board_size()[0]) and (
                            0 <= column + a[1] + b[1] < board_size()[1]):
                        state_cache2 = copy.deepcopy(state_cache1)
                        second_step = state_cache1[row + a[0] +
                                                   b[0]][column + a[1] + b[1]]
                        state_cache2[row + a[0] + b[0]][column + a[1] +
                                                        b[1]] = 0

                        for c in destination:
                            if (0 <= (row + a[0] + b[0] + c[0]) < board_size[0]
                                ) and (0 <= (column + a[1] + b[1] + c[1]) <
                                       board_size[1]):
                                third_step = state_cache2[row + a[0] + b[0] +
                                                          c[0]][column + a[1] +
                                                                b[1] + c[1]]
                                que.append((first_step + second_step + third_step,
                                            self.board.getBoardScores()[row+a[0]][column+a[1]] \
                                                    + self.board.getBoardScores()[row+a[0]+b[0]][column+a[1]+b[1]] \
                                                    + self.board.getBoardScores()[row+a[0]+b[0]+c[0]][column+a[1]+b[1]+c[1]],
                                            (a, b, c)
                                            ))
        practice = [0, 0]  #[forのiを代入, 評価値を代入]
        practices = []

        for i, element in enumerate(que):
            if element[0] > practice[1]:
                practice = [i, element[0]]
                practices = []
                practices.append(practice)
            elif element[0] == practice[1]:
                practice = [i, element[0]]
                practices.append(practice)

        best_practices = [(0, (0, 0))]
        for a in practices:
            if que[a[0]][1] > best_practices[0][0]:
                best_practices = []
                best_practices.append([que[a[0]][1], que[a[0]][2][0]])
            elif que[a[0]][1] == best_practices[0][0]:
                best_practices.append([que[a[0]][1], que[a[0]][2][0]])

        num_run = random.randrange(len(best_practices))
        return [
            row + best_practices[num_run][1][0],
            column + best_practices[num_run][1][1]
        ]
Beispiel #8
0
 def __init__(self):
     self.board = Board()
     self.state = []
     #stateの値は-3が囲むことのできない平均値未満の領域、-2が平均値以上の領域、-1が平均値以下で点数の計算が行われていない領域、0以上は点数計算が終わり、lake_scoreに点数が代入し終わった領域。
     self.lake_score = list()
Beispiel #9
0
class Solver(object):
    def __init__(self):
        self.board = Board()
        self.state = []
        #stateの値は-3が囲むことのできない平均値未満の領域、-2が平均値以上の領域、-1が平均値以下で点数の計算が行われていない領域、0以上は点数計算が終わり、lake_scoreに点数が代入し終わった領域。
        self.lake_score = list()

    def calcScoreAverage(self):
        return sum(map(sum, self.board.board_scores)) / (
            (self.board.row + 1) * (self.board.column + 1))

    def state_init(self):
        self.state = [[0] * self.board.getBoardSize()[1]
                      for i in range(self.board.getBoardSize()[0])]
        print(len(self.state), len(self.state))
        for x in range(self.board.getBoardSize()[0]):
            for y in range(self.board.getBoardSize()[1]):
                if self.board.getBoardScores()[x][y] < self.calcScoreAverage():
                    self.state[x][y] = -1
                else:
                    self.state[x][y] = -2

    def find_lakes(self, x, y, num):
        self.state[x][y] = num
        self.lake_score_buffer = 0

        self.utl = ((1, 0), (-1, 0), (0, 1), (0, -1))

        for diff in self.utl:
            if (0 <= x + diff[0] < self.board.getBoardSize()[0]
                    and 0 <= y + diff[1] < self.board.getBoardSize()[1]
                ) and self.state[x + diff[0]][y + diff[1]] == -1:
                self.lake_score_buffer += self.find_lakes(
                    x + diff[0], y + diff[1], num)
        return abs(self.board.getBoardScores()[x][y]) + self.lake_score_buffer

    def set_state(self):
        self.state_init()
        for i in (0, self.board.getBoardSize()[0] - 1):
            for j in range(self.board.getBoardSize()[1]):
                if self.state[i][j] == -1:
                    self.find_lakes(i, j, -3)

        for i in range(self.board.getBoardSize()[0]):
            for j in (0, self.board.getBoardSize()[1] - 1):
                if self.state[i][j] == -1:
                    self.find_lakes(i, j, -3)

        count = 0
        for i in range(self.board.getBoardSize()[0]):
            for j in range(self.board.getBoardSize()[1]):
                if self.state[i][j] == -1:
                    self.lake_score.append(self.find_lakes(i, j, count))
                    count += 1

    def set_board(self, in_board):
        self.board = in_board

    def get_state(self):
        return self.state

    def print_state(self):
        for row in self.state:
            for cell in row:
                print(format(cell, '3d'), end="")
            print("")

    def print_state_and_score(self, direction=0):
        if direction == 0:
            for row in self.state:
                for cell in row:
                    if cell < 0:
                        print(format(0, '3d'), end="")
                    else:
                        print(format(self.lake_score[cell], '3d'), end="")
                print("")
            print("")
            print("")
        elif direction == 1:
            for y in range(self.board.getBoardSize()[1]):
                for x in range(self.board.getBoardSize()[0]):
                    if self.state[x][y] < 0:
                        print(format(0, '3d'), end="")
                    else:
                        print(format(self.lake_score[self.state[x][y]], '3d'),
                              end="")
                print("")
            print("")
            print("")
        elif direction == 2:
            for x in range(self.board.getBoardSize()[1])[::-1]:
                for y in range(self.board.getBoardSize()[0]):
                    if self.state[x][y] < 0:
                        print(format(0, '3d'), end="")
                    else:
                        print(format(self.lake_score[self.state[x][y]], '3d'),
                              end="")
                print("")
            print("")
            print("")
        elif direction == 3:
            for y in range(self.board.getBoardSize()[1]):
                for x in range(self.board.getBoardSize()[0])[::-1]:
                    if self.state[x][y] < 0:
                        print(format(0, '3d'), end="")
                    else:
                        print(format(self.lake_score[self.state[x][y]], '3d'),
                              end="")
                print("")
            print("")
            print("")
Beispiel #10
0
    print(agents_a)
    board.genScores(symmetry)
    board.setFirstAgentCell(agents_a)
    board.printBoardScore()
    # board.printTiles_A()
    # board.printTiles_B()


def printBoardScore_sq(level):
    for row_socres in board.board_scores:
        for score in row_socres:
            if score > level:
                print("██", end="")
            else:
                print("  ", end="")
        print("")


board = Board()
genScores(10, 10, 0, [[1, 1], [9 - 1, 9 - 1]])
level = sum(map(sum, board.getBoardScores())) / 100
print(level)
print("")
printBoardScore_sq(level)
print("")
print("")
print("")
print("")
print("")
printBoardScore_sq(level - 2)