Beispiel #1
0
    def OnEndDragLeft(self, x, y, keys=0, attachment=0):
        shape = self.GetShape()
        oldpos = getpos(shape)
        ogl.ShapeEvtHandler.OnEndDragLeft(self, x, y, keys,
                                          attachment)  # super
        if not shape.Selected():
            self.OnLeftClick(x, y, keys, attachment)
        newpos = getpos(shape)
        try:
            #print shape.node.id, "moved from", oldpos, "to", newpos
            # Adjust the GraphNode to match the shape x,y
            shape.node.left, shape.node.top = newpos
        except:
            print "no node model attached to this shape!"

        self.UpdateStatusBar(shape)

        shape.GetCanvas().canvas_resizer.resize_virtual_canvas_tofit_bounds(
            bounds_dirty=True)

        # Invoke overlap removal (unless hold down shift key)
        KEY_SHIFT = 1
        if keys & KEY_SHIFT:
            #shape.GetCanvas().stateofthenation()   # do we need this?  did quite well without it before
            pass
        else:
            canvas = shape.GetCanvas()
            if canvas.remove_overlaps():
                canvas.stateofthenation()
    def OnEndDragLeft(self, x, y, keys = 0, attachment = 0):
        shape = self.GetShape()
        oldpos = getpos(shape)
        ogl.ShapeEvtHandler.OnEndDragLeft(self, x, y, keys, attachment) # super
        if not shape.Selected():
            self.OnLeftClick(x, y, keys, attachment)
        newpos = getpos(shape)
        try:
            #print shape.node.id, "moved from", oldpos, "to", newpos
            # Adjust the GraphNode to match the shape x,y
            shape.node.left, shape.node.top = newpos
        except:
            print "no node model attached to this shape!"
            
        self.UpdateStatusBar(shape)
        
        shape.GetCanvas().canvas_resizer.resize_virtual_canvas_tofit_bounds(bounds_dirty=True)

        # Invoke overlap removal (unless hold down shift key)
        KEY_SHIFT = 1
        if keys & KEY_SHIFT:
            #shape.GetCanvas().stateofthenation()   # do we need this?  did quite well without it before
            pass
        else:
            canvas = shape.GetCanvas()
            if canvas.remove_overlaps():
                canvas.stateofthenation()
 def UpdateStatusBar(self, shape):
     x, y = shape.GetX(), shape.GetY()
     x, y = getpos(shape)
     width, height = shape.GetBoundingBoxMax()
     
     msg = ""
     node = getattr(shape, "node", None)
     if node:
         colour_index = getattr(node, "colour_index", None)
         if colour_index <> None:
             msg += "colour_index %d" % colour_index
         
     self.frame.SetStatusText("Pos: (%d,%d)  Size: (%d, %d) %s" % (x, y, width, height, msg))
Beispiel #4
0
    def UpdateStatusBar(self, shape):
        x, y = shape.GetX(), shape.GetY()
        x, y = getpos(shape)
        width, height = shape.GetBoundingBoxMax()

        msg = ""
        node = getattr(shape, "node", None)
        if node:
            colour_index = getattr(node, "colour_index", None)
            if colour_index <> None:
                msg += "colour_index %d" % colour_index

        self.frame.SetStatusText("Pos: (%d,%d)  Size: (%d, %d) %s" %
                                 (x, y, width, height, msg))
Beispiel #5
0
    def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
        shape = self.GetShape()

        # super
        ogl.ShapeEvtHandler.OnSizingEndDragLeft(self, pt, x, y, keys, attch)

        width, height = shape.GetBoundingBoxMin()
        if hasattr(shape, 'node'):
            #print shape.node, "resized to", width, height
            #print shape.node.id, shape.node.left, shape.node.top, "resized to", width, height

            # Adjust the GraphNode to match the shape x,y
            shape.node.width, shape.node.height = width, height
            shape.node.left, shape.node.top = getpos(shape)

        self.UpdateStatusBar(self.GetShape())

        canvas = shape.GetCanvas()
        if canvas.remove_overlaps():
            canvas.stateofthenation()
    def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
        shape = self.GetShape()

        # super        
        ogl.ShapeEvtHandler.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
        
        width, height = shape.GetBoundingBoxMin()
        if hasattr(shape, 'node'):
            #print shape.node, "resized to", width, height
            #print shape.node.id, shape.node.left, shape.node.top, "resized to", width, height
            
            # Adjust the GraphNode to match the shape x,y
            shape.node.width, shape.node.height = width, height
            shape.node.left, shape.node.top = getpos(shape)
        
        self.UpdateStatusBar(self.GetShape())

        canvas = shape.GetCanvas()
        if canvas.remove_overlaps():
            canvas.stateofthenation()