Beispiel #1
0
    def load_formation_staffs(self):
        # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire

        self.formation_staffs = []
        """:type: list[core.staff.Staff]"""

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = self.in_formation_staffs()

        for k, v in in_formation_staffs.iteritems():
            obj = Staff(self.server_id, self.char_id, k, staffs[k])
            self.formation_staffs.append(obj)

            obj.policy = in_formation_staffs[k]['policy']
            obj.formation_position = in_formation_staffs[k]['position']
            unit_id = in_formation_staffs[k]['unit_id']
            if unit_id:
                obj.set_unit(um.get_unit_object(unit_id))

        club = Club(self.server_id, self.char_id, load_staffs=False)
        club.formation_staffs = self.formation_staffs

        working_staff_oids = self.working_staff_oids()

        for obj in self.formation_staffs:
            obj.check_qianban(working_staff_oids)
            obj.add_self_talent_effect(club)

        talent_effects_1 = TalentManager(self.server_id,
                                         self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id,
                                      self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id,
                                 self.char_id).get_talent_effects()

        club.add_talent_effects(talent_effects_1)
        club.add_talent_effects(talent_effects_2)
        club.add_talent_effects(talent_effects_3)
        club.add_talent_effects(talent_effects_4)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config(
        )

        for obj in self.formation_staffs:
            obj.config_inspire_level_addition = config_inspire_level_addition
            obj.config_inspire_step_addition = config_inspire_step_addition
            obj.calculate()
Beispiel #2
0
    def load_formation_staffs(self):
        # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的
        from core.formation import Formation
        from core.unit import UnitManager
        from core.talent import TalentManager
        from core.collection import Collection
        from core.party import Party
        from core.inspire import Inspire

        self.formation_staffs = []
        """:type: list[core.staff.Staff]"""

        sm = StaffManger(self.server_id, self.char_id)
        fm = Formation(self.server_id, self.char_id)
        um = UnitManager(self.server_id, self.char_id)
        ins = Inspire(self.server_id, self.char_id)

        staffs = sm.get_staffs_data()
        in_formation_staffs = self.in_formation_staffs()

        for k, v in in_formation_staffs.iteritems():
            obj = Staff(self.server_id, self.char_id, k, staffs[k])
            self.formation_staffs.append(obj)

            obj.policy = in_formation_staffs[k]['policy']
            obj.formation_position = in_formation_staffs[k]['position']
            unit_id = in_formation_staffs[k]['unit_id']
            if unit_id:
                obj.set_unit(um.get_unit_object(unit_id))

        club = Club(self.server_id, self.char_id, load_staffs=False)
        club.formation_staffs = self.formation_staffs

        working_staff_oids = self.working_staff_oids()

        for obj in self.formation_staffs:
            obj.check_qianban(working_staff_oids)
            obj.add_self_talent_effect(club)

        talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects()
        talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects()
        talent_effects_3 = fm.get_talent_effects()
        talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects()

        club.add_talent_effects(talent_effects_1)
        club.add_talent_effects(talent_effects_2)
        club.add_talent_effects(talent_effects_3)
        club.add_talent_effects(talent_effects_4)

        config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config()

        for obj in self.formation_staffs:
            obj.config_inspire_level_addition = config_inspire_level_addition
            obj.config_inspire_step_addition = config_inspire_step_addition
            obj.calculate()
Beispiel #3
0
    def match(self, formation_slots=None):
        sweep_end_at = self.doc.get('sweep_end_at', 0)
        if sweep_end_at:
            raise GameException(ConfigErrorMessage.get_error_id("TOWER_IN_SWEEP_CANNOT_OPERATE"))

        level = self.get_current_level()
        if not level:
            raise GameException(ConfigErrorMessage.get_error_id("TOWER_ALREADY_ALL_PASSED"))

        f = Formation(self.server_id, self.char_id)
        if formation_slots:
            f.sync_slots(formation_slots)

        config = ConfigTowerLevel.get(level)

        club_one = Club(self.server_id, self.char_id)
        if config.talent_id:
            club_one.add_talent_effects([config.talent_id])

        club_two = config.make_club()

        if not club_one.formation_staffs:
            club_one.load_staffs()
        if not club_two.formation_staffs:
            club_two.load_staffs()

        club_one.add_tower_temporary_talent_effects()
        club_one.make_temporary_staff_calculate()

        club_two.add_tower_temporary_talent_effects()
        club_two.make_temporary_staff_calculate()

        club_match = ClubMatch(club_one, club_two, 6, f.get_skill_sequence(), {})
        msg = club_match.start()
        msg.key = str(level)
        msg.map_name = config.map_name
        return msg