Beispiel #1
0
def main():
    '''
    Meant to be executed only once.  main() exists to facilitate profiling, as
    cProfile wants a function, not a module.
    '''
    settings.load_settings(join(config.DATA_STORE, 'settings.wtf'))
    pygame.display.set_caption("Invasodado")
    #Set the sounds now that we loaded the correct volumes
    config.set_volume()
    config.init_music_volume()
    if not sys.stdout:

        class Dummy:
            def write(self, *args, **kwargs):
                pass

        sys.stdout = Dummy()
        sys.stdin = sys.stdout
        sys.stderr = sys.stdout

    while True:
        #Until the game is closed...
        gsm.update()

        if pygame.event.peek(pygame.QUIT):
            #If we've received a request to quit (either by the user or the OS)...
            return
Beispiel #2
0
def main():
    '''
    Meant to be executed only once.  main() exists to facilitate profiling, as
    cProfile wants a function, not a module.
    '''
    settings.load_settings(join(config.DATA_STORE, 'settings.wtf'))
    pygame.display.set_caption("Invasodado")
    #Set the sounds now that we loaded the correct volumes
    config.set_volume()
    config.init_music_volume()
    if not sys.stdout:
        class Dummy:
            def write(self, *args, **kwargs):
                pass
                
        sys.stdout = Dummy()
        sys.stdin = sys.stdout
        sys.stderr = sys.stdout
    
    while True:
    #Until the game is closed...
        gsm.update()

        if pygame.event.peek(pygame.QUIT):
        #If we've received a request to quit (either by the user or the OS)...
            return
Beispiel #3
0
    def __toggle_sound_volume(self, delta_volume):
        settings.SETTINGS['sound_volume'] += delta_volume
        settings.SETTINGS['sound_volume'] = round(
            settings.SETTINGS['sound_volume'] % 1.1, 1)
        config.set_volume()

        self.__change_image(
            self.menu.effectsvolume,
            config.percent_str(settings.SETTINGS['sound_volume']))
 def __toggle_sound_volume(self, delta_volume):
     settings.SETTINGS['sound_volume'] += delta_volume
     settings.SETTINGS['sound_volume'] = round(settings.SETTINGS['sound_volume'] % 1.1, 1)
     config.set_volume()
     
     self.__change_image(self.menu.effectsvolume, config.percent_str(settings.SETTINGS['sound_volume']))