Beispiel #1
0
    def test_bounding_box_7(self):
        bbox1 = BBox(Point(0, 0, 0), Point(2, 2, 2))

        bbox2 = BBox(Point(2.5, 2.5, 2.5), Point(3, 3, 3))
        self.assertEqual(bbox1.overlaps(bbox2), False)

        bbox3 = BBox(Point(-1, -1, -1), Point(0.5, 0.5, 0.5))
        self.assertEqual(bbox1.overlaps(bbox3), True)
Beispiel #2
0
 def test_bounding_box_1(self):
     # test default constructor
     b = BBox()
     self.assertEqual(b.p_min,
                      Point(float('inf'), float('inf'), float('inf')))
     self.assertEqual(b.p_max,
                      Point(-float('inf'), -float('inf'), -float('inf')))
Beispiel #3
0
 def test_bounding_box_3(self):
     # test constructor from two points
     p1 = self.get_random_point()
     p2 = self.get_random_point()
     b2 = BBox(p1, p2)
     for i in range(3):
         self.assertEqual(b2.p_min[i], min(p1[i], p2[i]))
         self.assertEqual(b2.p_max[i], max(p1[i], p2[i]))
Beispiel #4
0
 def test_transform_bbox(self):
     box = BBox(Point(-1, -2, 0), Point(0, 3, -4))
     box_transformed = translate(Point(10, 20, 30))(box)
     self.assertTrue(isinstance(box_transformed, BBox))
     self.assertEqual(box_transformed.p_min, Point(9, 18, 26))
     self.assertEqual(box_transformed.p_max, Point(10, 23, 30))
     
     box_transformed2 = scale(2, 3, 4)(box)
     self.assertTrue(isinstance(box_transformed2, BBox))
     self.assertEqual(box_transformed2.p_min, Point(-2, -6, -16))
     self.assertEqual(box_transformed2.p_max, Point(0, 9, 0))
Beispiel #5
0
    def test_bounding_box_9(self):
        bbox = BBox(Point(-1, -1, -1), Point(1, 1, 1))
        ray1 = Ray(Point(10, 10, 10), Vector(-1, -1, -1))
        intersect, hit0, hit1 = bbox.intersect_p(ray1)
        self.assertTrue(intersect)

        ray2 = Ray(Point(10, 10, 10), Vector(-1, 1, -1))
        intersect, hit0, hit1 = bbox.intersect_p(ray2)
        self.assertFalse(intersect)

        ray3 = Ray(Point(0, 0, 10), Vector(0, 0, -1))
        intersect, hit0, hit1 = bbox.intersect_p(ray3)
        self.assertTrue(intersect)
        self.assertEqual(hit0, 9.0)
        self.assertEqual(hit1, 11.0)
Beispiel #6
0
 def motion_bounds(self, bbox, use_inverse):
     """."""
     if (not self.actually_animated):
         return inverse(self.start_transform)(bbox)
     ret = BBox()
     n_steps = 128
     for i in range(n_steps):
         t = Transform()
         time = lerp(
             float(i) / float(n_steps - 1), self.start_time, self.end_time)
         t = self.Interpolate(time)
         if (use_inverse):
             t = inverse(t)
         raise Exception("check_code_next_line")
         # ret = union(ret, t(b))
     return ret
Beispiel #7
0
    def test_bounding_box_4(self):
        # test copy constructor
        bbox = BBox(Point(5, 5, 5), Point(7, 7, 7))
        bbox2 = BBox.from_bbox(bbox)
        self.assertEqual(bbox.p_min, bbox2.p_min)
        self.assertEqual(bbox.p_max, bbox2.p_max)

        p1 = Point(6, 5.5, 7)
        p2 = Point(6, 7.5, 7)
        p3 = Point(6, 6.5, 4.5)

        # test methods
        self.assertEqual(bbox.inside(p1), True)
        self.assertEqual(bbox.inside(p2), False)
        self.assertEqual(bbox.inside(p3), False)

        bbox.expand(1)
        self.assertEqual(bbox.inside(p1), True)
        self.assertEqual(bbox.inside(p2), True)
        self.assertEqual(bbox.inside(p3), True)
Beispiel #8
0
 def object_bound(self):
     """Return bounding box in object space."""
     return BBox(Point(-self.radius, -self.radius, self.z_min),
                 Point(self.radius, self.radius, self.z_max))
Beispiel #9
0
    def __call__(self, elt):
        """Overload the operator().

        Supported operations:
        * Transform(Point)
        * Transform(Vector)
        * Transform(Normal)
        * Transform(Ray)
        * Transform(RayDifferential)
        * Transform(BBox)
        
        """
        if isinstance(elt, Point):
            x = elt.x
            y = elt.y
            z = elt.z
            xp = self.m.m[0][0] * x + self.m.m[0][1] * y + self.m.m[0][
                2] * z + self.m.m[0][3]
            yp = self.m.m[1][0] * x + self.m.m[1][1] * y + self.m.m[1][
                2] * z + self.m.m[1][3]
            zp = self.m.m[2][0] * x + self.m.m[2][1] * y + self.m.m[2][
                2] * z + self.m.m[2][3]
            wp = self.m.m[3][0] * x + self.m.m[3][1] * y + self.m.m[3][
                2] * z + self.m.m[3][3]
            if wp == 1.0:
                return Point(xp, yp, zp)
            else:
                return Point(xp, yp, zp) / wp
        elif isinstance(elt, Vector):
            x = elt.x
            y = elt.y
            z = elt.z
            xp = self.m.m[0][0] * x + self.m.m[0][1] * y + self.m.m[0][2] * z
            yp = self.m.m[1][0] * x + self.m.m[1][1] * y + self.m.m[1][2] * z
            zp = self.m.m[2][0] * x + self.m.m[2][1] * y + self.m.m[2][2] * z
            return Vector(xp, yp, zp)
        elif isinstance(elt, Normal):
            x = elt.x
            y = elt.y
            z = elt.z
            return Normal(
                self.m_inv.m[0][0] * x + self.m_inv.m[1][0] * y +
                self.m_inv.m[2][0] * z, self.m_inv.m[0][1] * x +
                self.m_inv.m[1][1] * y + self.m_inv.m[2][1] * z,
                self.m_inv.m[0][2] * x + self.m_inv.m[1][2] * y +
                self.m_inv.m[2][2] * z)
        elif isinstance(elt, RayDifferential):
            ray = RayDifferential.from_ray_differential(elt)
            ray.o = self(ray.o)
            ray.d = self(ray.d)
            ray.rx_origin = self(ray.rx_origin)
            ray.ry_origin = self(ray.ry_origin)
            ray.rx_direction = self(ray.rx_direction)
            ray.ry_direction = self(ray.ry_direction)
            return ray
        elif isinstance(elt, Ray):
            ray = Ray.from_ray(elt)
            ray.o = self(ray.o)
            ray.d = self(ray.d)
            return ray
        elif isinstance(elt, BBox):
            ret = BBox(self(Point(elt.p_min.x, elt.p_min.y, elt.p_min.z)))
            ret = union(ret, self(Point(elt.p_max.x, elt.p_min.y,
                                        elt.p_min.z)))
            ret = union(ret, self(Point(elt.p_min.x, elt.p_max.y,
                                        elt.p_min.z)))
            ret = union(ret, self(Point(elt.p_min.x, elt.p_min.y,
                                        elt.p_max.z)))
            ret = union(ret, self(Point(elt.p_min.x, elt.p_max.y,
                                        elt.p_max.z)))
            ret = union(ret, self(Point(elt.p_max.x, elt.p_max.y,
                                        elt.p_min.z)))
            ret = union(ret, self(Point(elt.p_max.x, elt.p_min.y,
                                        elt.p_max.z)))
            ret = union(ret, self(Point(elt.p_max.x, elt.p_max.y,
                                        elt.p_max.z)))
            return ret
Beispiel #10
0
    def __init__(self, primitives, refine_immediately):
        """Default constructor for GridAccel."""
        # initialize self.primitives with primitives for grid
        if refine_immediately:
            self.primitives = []
            for primitive in primitives:
                primitive.fully_refine(self.primitives)
        else:
            self.primitives = list(primitives)

        # compute bounds and choose grid resolution
        self.bounds = BBox()
        for primitive in self.primitives:
            self.bounds = union(self.bounds, primitive.world_bound())
        delta = self.bounds.p_max - self.bounds.p_min

        # find voxels_per_unit_dist for grid
        max_axis = self.bounds.maximum_extent()
        inv_max_width = 1.0 / delta[max_axis]
        cube_root = 3.0 * pow(len(self.primitives), 1.0 / 3.0)
        voxels_per_unit_dist = cube_root * inv_max_width
        self.n_voxels = []
        for axis in range(3):
            self.n_voxels.append(
                clamp(round_to_int(delta[axis] * voxels_per_unit_dist), 1, 64))

        # compute voxel widths and allocate voxels
        self.width = Vector()
        self.inv_width = Vector()
        for axis in range(3):
            self.width[axis] = delta[axis] / self.n_voxels[axis]
            if self.width[axis] == 0.0:
                self.inv_width[axis] = 0.0
            else:
                self.inv_width[axis] = 1.0 / self.width[axis]
        nv = self.n_voxels[0] * self.n_voxels[1] * self.n_voxels[2]

        # array of voxels, initialized at None
        self.voxels = [None] * nv

        # add primitives to grid voxels
        for primitive in self.primitives:
            # find voxel extent of primitive
            primitive_bound = primitive.world_bound()
            v_min = []
            v_max = []
            for axis in range(3):
                v_min.append(self._pos_to_voxel(primitive_bound.p_min, axis))
                v_max.append(self._pos_to_voxel(primitive_bound.p_max, axis))

            # add primitive to overlapping voxels
            for z in range(v_min[2], v_max[2] + 1):
                for y in range(v_min[1], v_max[1] + 1):
                    for x in range(v_min[0], v_max[0] + 1):
                        index = self._offset(x, y, z)
                        if self.voxels[index] is None:
                            self.voxels[index] = Voxel(primitive)
                        else:
                            self.voxels[index].add_primitive(primitive)

        # create reader-writer mutex for grid
        self.rw_lock = DummyRWLock()
Beispiel #11
0
    def test_bounding_box_8(self):
        bbox = BBox(Point(0, 0, 0), Point(2, 3, 2))
        p, r = bbox.bounding_sphere()

        self.assertEqual(p, Point(1, 1.5, 1))
        self.assertEqual(r, math.sqrt(1.5 * 1.5 + 1 + 1))
Beispiel #12
0
 def test_bounding_box_6(self):
     bbox1 = BBox(Point(0, -2, 0), Point(1, -1, 1))
     bbox2 = BBox(Point(-2, 0, -2), Point(-1, 1, -1))
     bbox3 = union(bbox1, bbox2)
     self.assertEqual(bbox3.p_min, Point(-2, -2, -2))
     self.assertEqual(bbox3.p_max, Point(1, 1, 1))
Beispiel #13
0
 def test_bounding_box_5(self):
     bbox1 = BBox(Point(0, -2, 0), Point(1, -1, 1))
     p1 = Point(-3, 3, 0.5)
     bbox2 = union(bbox1, p1)
     self.assertEqual(bbox2.p_min, Point(-3, -2, 0))
     self.assertEqual(bbox2.p_max, Point(1, 3, 1))
Beispiel #14
0
 def test_bounding_box_2(self):
     # test constructor from one point
     p = self.get_random_point()
     b1 = BBox(p)
     self.assertEqual(b1.p_min, p)
     self.assertEqual(b1.p_min, b1.p_max)