def __init__(self, command): Test.__init__(self) self.command = command self.env = {} if isinstance(self.command, basestring): self.command = shlex.split(str(self.command))
def __init__(self, command): Test.__init__(self) self.command = command self.env = {} if isinstance(self.command, basestring): self.command = shlex.split(str(self.command))
def __init__(self, filepath, runConcurrent = True): """ :filepath: Must end in one '.vert', '.geom', or '.frag'. """ Test.__init__(self, runConcurrent) self.__config = None self.__command = None self.__filepath = filepath self.result = None
def __init__(self, filepath, runConcurrent = True): """ :filepath: Must end in one '.vert', '.geom', or '.frag'. """ Test.__init__(self, runConcurrent) self.__config = None self.__command = None self.__filepath = filepath self.result = None
def __init__(self, command): Test.__init__(self) self.command = command self.split_command = os.path.split(self.command[0])[1] self.env = {} if isinstance(self.command, basestring): self.command = shlex.split(str(self.command)) self.skip_test = self.check_for_skip_scenario(command)
def __init__(self, command): Test.__init__(self) self.command = command self.split_command = os.path.split(self.command[0])[1] self.env = {} if isinstance(self.command, basestring): self.command = shlex.split(str(self.command)) self.skip_test = self.check_for_skip_scenario(command)
def __init__(self, shader_runner_args, run_standalone=False): """run_standalone: Run the test outside the Python framework.""" Test.__init__(self, runConcurrent=True) assert(isinstance(shader_runner_args, list)) assert(isinstance(shader_runner_args[0], str) or \ isinstance(shader_runner_args[0], unicode)) self.__run_standalone = run_standalone self.__shader_runner_args = shader_runner_args self.__test_filepath = shader_runner_args[0] self.__result = None self.__command = None self.__gl_api = None self.env = {}
def __init__(self, shader_runner_args, run_standalone=False): """run_standalone: Run the test outside the Python framework.""" Test.__init__(self, runConcurrent=True) assert (isinstance(shader_runner_args, list)) assert (isinstance(shader_runner_args[0], str) or isinstance(shader_runner_args[0], unicode)) self.__run_standalone = run_standalone self.__shader_runner_args = shader_runner_args self.__test_filepath = shader_runner_args[0] self.__result = None self.__command = None self.__gl_api = None self.env = {}