Beispiel #1
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    def __init__(self, robot: cozmo.robot.Robot):
        self.robot = robot
        self.robot.camera.image_stream_enabled = True
        self.robot.camera.color_image_enabled = True
        self.fov_x = self.robot.camera.config.fov_x
        self.fov_y = self.robot.camera.config.fov_y
        self.robot.add_event_handler(cozmo.objects.EvtObjectTapped, self.on_cube_tap)
        self.robot.add_event_handler(cozmo.world.EvtNewCameraImage, self.on_new_camera_image)

        self.color_selector_cube = None  # type: LightCube
        self.color_to_find = 'yellow'
        self.color_to_find_index = POSSIBLE_COLORS_TO_FIND.index(self.color_to_find)

        self.grid_cube = None  # type: LightCube
        self.robot.world.image_annotator.add_annotator('color_finder', self)
        self.robot.world.image_annotator.annotation_enabled = False
        self.enabled = True
        self.pixel_matrix = MyMatrix(DOWNSIZE_WIDTH, DOWNSIZE_HEIGHT)

        self.amount_turned_recently = radians(0)
        self.moving_threshold = radians(12)

        self.state = LOOK_AROUND_STATE

        self.look_around_behavior = None  # type: LookAroundInPlace behavior
        self.drive_action = None  # type: DriveStraight action
        self.tilt_head_action = None  # type: SetHeadAngle action
        self.rotate_action = None  # type: TurnInPlace action
        self.lift_action = None  # type: SetLiftHeight action

        self.last_known_blob_center = (DOWNSIZE_WIDTH / 2, DOWNSIZE_HEIGHT / 2)  # initially set to center screen

        self.white_balance_cube = None  # type: LightCube
        self.adjustment = None
Beispiel #2
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 def on_finding_a_blob(self, blob_center, blob_size):
     '''Determines whether Cozmo should continue to look at the blob, or drive towards it.
         
     Args:
         blob_center (int, int): coordinates of the blob's center in self.pixel_matrix
         blob_size (int): number of pixels in the blob
     '''
     self.robot.set_center_backpack_lights(
         map_color_to_light[self.color_to_find])
     if blob_size > (self.pixel_matrix.size / 4):
         self.lift_action = self.robot.set_lift_height(0.0,
                                                       in_parallel=True)
     x, y = blob_center
     # 'fov' stands for 'field of view'. This is the angle amount
     # that Cozmo can see to the edges of his camera view.
     amount_to_move_head = radians(self.fov_y.radians *
                                   (.5 - float(y) / DOWNSIZE_HEIGHT))
     amount_to_rotate = radians(self.fov_x.radians *
                                (.5 - float(x) / DOWNSIZE_WIDTH))
     if self.moved_too_far_from_center(amount_to_move_head,
                                       amount_to_rotate):
         self.state = FOUND_COLOR_STATE
     if self.state != DRIVING_STATE:
         self.turn_toward_blob(amount_to_move_head, amount_to_rotate)
     else:
         self.drive_toward_color_blob()
Beispiel #3
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    async def _final_adjust_async(self,
                                  charger: Charger,
                                  dist_charger=40,
                                  speed=40,
                                  critical=False) -> None:
        # Final adjustement to properly face the charger.
        # The position can be adjusted several times if
        # the precision is critical, i.e. when climbing
        # back onto the charger.
        while (True):
            # Calculate positions
            r_coord = [0, 0, 0]
            c_coord = [0, 0, 0]
            # Coordonates of robot and charger
            # .x .y .z, .rotation otherwise
            r_coord[0] = self._robot.pose.position.x
            r_coord[1] = self._robot.pose.position.y
            r_coord[2] = self._robot.pose.position.z
            r_zRot = self._robot.pose_angle.radians  # .degrees or .radians
            c_coord[0] = charger.pose.position.x
            c_coord[1] = charger.pose.position.y
            c_coord[2] = charger.pose.position.z
            c_zRot = charger.pose.rotation.angle_z.radians

            # Create target position
            # dist_charger in mm, distance if front of charger
            c_coord[0] -= dist_charger * math.cos(c_zRot)
            c_coord[1] -= dist_charger * math.sin(c_zRot)

            # Direction and distance to target position (in front of charger)
            distance = math.sqrt((c_coord[0] - r_coord[0])**2 +
                                 (c_coord[1] - r_coord[1])**2 +
                                 (c_coord[2] - r_coord[2])**2)
            vect = [
                c_coord[0] - r_coord[0], c_coord[1] - r_coord[1],
                c_coord[2] - r_coord[2]
            ]
            # Angle of vector going from robot's origin to target's position
            theta_t = math.atan2(vect[1], vect[0])

            print('CHECK: Adjusting position')
            # Face the target position
            angle = self._clip_angle(theta_t - r_zRot)
            await self._robot.turn_in_place(radians(angle)
                                            ).wait_for_completed()
            # Drive toward the target position
            await self._robot.drive_straight(
                distance_mm(distance), speed_mmps(speed)).wait_for_completed()
            # Face the charger
            angle = self._clip_angle(c_zRot - theta_t)
            await self._robot.turn_in_place(radians(angle)
                                            ).wait_for_completed()

            # In case the robot does not need to climb onto the charger
            if not critical:
                break
            elif (await self._check_tol_async(charger, dist_charger)):
                print('CHECK: Robot aligned relativ to the charger.')
                break
        return
    def turn_toward_last_known_blob(self):
        '''Turns toward the coordinates of the last recorded blob in memory.

        amount_to_rotate is multiplied to overshoot the object rather than undershoot it.
        '''
        x, y = self.last_known_blob_center
        amount_to_move_head = radians(self.fov_y.radians*(.5-y/DOWNSIZE_HEIGHT))
        amount_to_rotate = radians(self.fov_x.radians*(.5-x/DOWNSIZE_WIDTH)) * 4
        self.turn_toward_blob(amount_to_move_head, amount_to_rotate)
Beispiel #5
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def cozmo_program(robot: cozmo.robot.Robot):
    robot.camera.image_stream_enabled = True
    i = 0
    transport, goal = lookAroundBehavior(robot)
    print(transport, robot.pose, goal)

    #if cube:
    #    cube.set_lights(cozmo.lights.green_light.flash())

    ##Robot pose
    robot_pos, rangle = get_pose(robot)

    ##Object pose
    object_pos, cangle = get_pose(transport)
    x1 = robot_pos[0]
    y1 = object_pos[1]
    #loc = np.array([x1,y1,[0]])

    ##Controller initialization
    ctrl = PIctrl()
    #Set the reference point i.e object position
    ctrl.ref_point = object_pos

    # Get the direction to the object
    robot_pos, rangle = get_pose(robot)
    angle = get_direction(robot_pos, object_pos)
    angle = angle - rangle

    robot.turn_in_place(radians(np.pi + angle)).wait_for_completed()
    print('robot turing completed')
    exit()
    #robot.turn_in_place(radians(np.pi + angle)).wait_for_completed()

    #Set the current robot location
    #ctrl.pos_update(robot_pos)
    #Update the controller i.e get new values of v and w
    #ctrl.update()
    gotobehavior(robot, object_pos, th=1)
    print('gotobehavior for object complte')
    ##goal pose
    # Get the direction to the object
    goal_pos, gangle = get_pose(goal)
    robot_pos, rangle = get_pose(robot)
    angle = get_direction(robot_pos, goal_pos)
    angle = angle - rangle
    print(angle)
    #time.sleep(200)
    robot.stop_all_motors()
    robot.turn_in_place(radians(np.pi + angle)).wait_for_completed()
    print('direction changed towards goal')
    print('gotobehavior for goal started')
    gotobehavior(robot, goal_pos, th=55)
    robot.stop_all_motors()
    """
Beispiel #6
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def cozmo_rotate(robot: cozmo.robot.Robot, scalar, speed=175):
    """
    Asynchronous wrapper function that rotates cozmo.

    :param robot: cozmo robot object
    :param scalar: angle that cozmo should rotate
    :param speed: speed that cozmo should rotate at
    """

    # TODO: Change speed parameter to do some cool scalar math
    robot.turn_in_place(angle=radians(-scalar),
                        num_retries=2,
                        speed=radians(speed)).wait_for_completed()
Beispiel #7
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def final_adjust(charger: cozmo.objects.Charger,dist_charger=40,speed=40,critical=False):
    # Final adjustement to properly face the charger.
    # The position can be adjusted several times if 
    # the precision is critical, i.e. when climbing
    # back onto the charger.  
    global robot,PI

    while(True):
        # Calculate positions
	    r_coord = [0,0,0]
	    c_coord = [0,0,0]
	    # Coordonates of robot and charger
	    r_coord[0] = robot.pose.position.x #.x .y .z, .rotation otherwise
	    r_coord[1] = robot.pose.position.y
	    r_coord[2] = robot.pose.position.z
	    r_zRot = robot.pose_angle.radians # .degrees or .radians
	    c_coord[0] = charger.pose.position.x
	    c_coord[1] = charger.pose.position.y
	    c_coord[2] = charger.pose.position.z
	    c_zRot = charger.pose.rotation.angle_z.radians

	    # Create target position 
	    # dist_charger in mm, distance if front of charger
	    c_coord[0] -=  dist_charger*math.cos(c_zRot)
	    c_coord[1] -=  dist_charger*math.sin(c_zRot)

	    # Direction and distance to target position (in front of charger)
	    distance = math.sqrt((c_coord[0]-r_coord[0])**2 + (c_coord[1]-r_coord[1])**2 + (c_coord[2]-r_coord[2])**2)
	    vect = [c_coord[0]-r_coord[0],c_coord[1]-r_coord[1],c_coord[2]-r_coord[2]]
	    # Angle of vector going from robot's origin to target's position
	    theta_t = math.atan2(vect[1],vect[0])

	    print('CHECK: Adjusting position')
	    # Face the target position
	    angle = clip_angle((theta_t-r_zRot))
	    robot.turn_in_place(radians(angle)).wait_for_completed()
	    # Drive toward the target position
	    robot.drive_straight(distance_mm(distance),speed_mmps(speed)).wait_for_completed()
	    # Face the charger
	    angle = clip_angle((c_zRot-theta_t))
	    robot.turn_in_place(radians(angle)).wait_for_completed()

        # In case the robot does not need to climb onto the charger
	    if not critical:
	        break
	    elif(check_tol(charger,dist_charger)):
	    	print('CHECK: Robot aligned relativ to the charger.')
	    	break
    return
Beispiel #8
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    def addStaticObject(self, model, x1, y1, x2, y2, depth, height):
        print("[Bot] Executing addStaticObject({},{},{},{},{},{})".format(
            x1, y1, x2, y2, depth, height))

        data = {
            'addStaticObject': {
                'model': model,
                'x1': x1,
                'y1': y1,
                'x2': x2,
                'y2': y2,
                'depth': depth,
                'height': height
            }
        }
        self._wsClient.send(json.dumps(data))

        X1 = x1 * 10
        Y1 = y1 * 10
        X2 = x2 * 10
        Y2 = y2 * 10
        HEIGHT = height * 10

        DEPTH = depth * 10
        WIDTH = math.sqrt(math.pow(X1 - X2, 2) + math.pow(Y1 - Y2, 2))
        centerX = (X1 + X2) / 2.0
        centerY = (Y1 + Y2) / 2.0
        centerZ = HEIGHT / 2.0
        angle = math.atan2(Y1 - Y2, X1 - X2)
        pose = Pose(centerX, centerY, centerZ, angle_z=radians(angle))
        self._robot.world.create_custom_fixed_object(
            self._origin.define_pose_relative_this(pose), WIDTH, DEPTH, HEIGHT)
Beispiel #9
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    async def update(self, robot):
        """
        Executes the state's behavior for the current tick.

        Args:
            robot: The object to affect behavior for.
        
        Returns:
            If the object's state should be changed, returns the class of the new state.
            Otherwise, return None.
        """
        if not self.turned:
            rotation_rad = math.radians(robot.rotation)
            turn = planning.getTurnDirection(math.cos(rotation_rad),
                                             math.sin(rotation_rad),
                                             robot.position, robot.ball)
            robot.stop_all_motors()
            await robot.turn_in_place(radians(turn),
                                      num_retries=3).wait_for_completed()
            robot.add_odom_rotation(robot, math.degrees(turn))
            robot.ball = None
            robot.ball_grid = None
            self.turned = True
        elif not self.hit and (robot.ball is not None or self.wait <= 0):
            robot.stop_all_motors()
            await hitBall(robot, self.distance_multiplier)
            robot.ball = None
            robot.ball_grid = None
            robot.localized = False
            self.hit = True
        elif self.wait <= -HitBall.WAIT_TIME:
            return Search()
        self.wait -= 1
Beispiel #10
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    def __handle_move_head(self, command, agent):
        """
        Handle a Soar move-head action.

        The Soar output should look like:
        (I3 ^move-head Vx)
          (Vx ^angle [ang])
        where [ang] is a real number in the range [-0.44, 0.78]. This command moves the head to the
        the given angle, where 0 is looking straight ahead and the angle is radians from that
        position.

        :param command: Soar command object
        :param agent: Soar Agent object
        :return: True if successful, False otherwise
        """
        try:
            angle = float(command.GetParameterValue("angle"))
        except ValueError as e:
            print("Invalid angle format {}".format(command.GetParameterValue("angle")))
            return False

        print("Moving lift {}".format(angle))
        set_head_angle_action = self.robot.set_head_angle(radians(angle), in_parallel=True)
        self.running_actions.append((command, set_head_angle_action))
        # callback = self.__handle_action_complete_factory(command)
        # set_head_angle_action.add_event_handler(EvtActionCompleted, callback)
        return True
    async def run(self):

        '''Program runs until typing CRTL+C into Terminal/Command Prompt, 
        or by closing the viewer window.
        '''    
        if not self.cubes_connected():
            print('Cubes did not connect successfully - check that they are nearby. You may need to replace the batteries.')
            return
        self.turn_on_cubes()
        await self.robot.drive_straight(distance_mm(100), speed_mmps(50), should_play_anim = False).wait_for_completed()



        # Updates self.state and resets self.amount_turned_recently every 1 second.
        # MODIFICATION FROM ORIGINAL SDK = while loop would run contiously until an abort signal was dectected.
        # variable running remains True until Cozmo detects the color passed and changes to False
        # if False, then run returns giving control back to main.py
        while running:
            await asyncio.sleep(1)
            print(self.color_to_find)
            print(self.state)
            print(running)
            if self.state == LOOK_AROUND_STATE:
                await self.start_lookaround()
                print("In look around state")
            if self.state == FOUND_COLOR_STATE and self.amount_turned_recently < self.moving_threshold:
                self.state = DRIVING_STATE
            self.amount_turned_recently = radians(0)

        if running == False:
            self.robot.abort_all_actions()
            return
Beispiel #12
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    def publish_cube(self, publisher, color=(0, 0.5, 0.5, 1)):
        """
        Publishes the object as a cube Marker

        Parameters
        ---------
        publisher : ros publisher
        color : tuple
            (r, g, b, a) to represent the color of the cube
        """
        cube_marker = Marker()
        cube_marker.header.frame_id = "base_link"
        cube_marker.type = Marker.CUBE

        cube_marker.pose.position.x = self.pose[0] / 1000
        cube_marker.pose.position.y = self.pose[1] / 1000
        cube_marker.pose.position.z = self.height / 1000

        cube_orientation = angle_z_to_quaternion(radians(self.pose[2]))
        cube_marker.pose.orientation.x = cube_orientation[1]
        cube_marker.pose.orientation.y = cube_orientation[2]
        cube_marker.pose.orientation.z = cube_orientation[3]
        cube_marker.pose.orientation.w = cube_orientation[0]

        cube_marker.scale.x = self.width / 1000
        cube_marker.scale.y = self.length / 1000
        cube_marker.scale.z = self.width / 1000
        cube_marker.color.r = color[0]
        cube_marker.color.g = color[1]
        cube_marker.color.b = color[2]
        cube_marker.color.a = color[3]

        publisher.publish(cube_marker)
Beispiel #13
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async def CozmoPlanning(robot: cozmo.robot.Robot):
    # Allows access to map and stopevent, which can be used to see if the GUI
    # has been closed by checking stopevent.is_set()
    global cmap, stopevent

    ########################################################################
    # TODO: please enter your code below.
    # Set start node
    # cmap.set_start(start_node)
    # Start RRT
    RRT(cmap, cmap.get_start())
    path = cmap.get_smooth_path()
    index = 1
    # Path Planning for RRT
    while index < len(path):
        curr_node = path[index]
        dx = curr_node.x - path[index - 1].x
        dy = curr_node.y - path[index - 1].y
        # turn_angle = diff_heading_deg(cozmo.util, np.arctan2(dy, dx))
        # print("dx=", dx)
        # print("dy=", dy)
        # print("tan=", np.arctan2(dy, dx))
        await robot.turn_in_place(
            radians(np.arctan2(dy, dx)),
            angle_tolerance=Angle(1)).wait_for_completed()
        await robot.drive_straight(
            distance_mm(np.sqrt((dx**2) + (dy**2))),
            speed=cozmo.util.speed_mmps(50)).wait_for_completed()
        index += 1
    Visualizer.update(cmap)
Beispiel #14
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async def drive_to_goal(cmap, robot, observed_cubes):
    found_goal = False
    while not found_goal:
        print(cmap.get_start().coord)
        cmap.reset()
        print(cmap.get_start().coord)
        RRT(cmap, cmap.get_start())
        # 3. follow RRT path to target_cube face
        smooth_path = cmap.get_smooth_path()
        for i in range(1, len(smooth_path)):
            # get current and next node references
            current_node = smooth_path[i - 1]
            next_node = smooth_path[i]
            # get displacement:
            #   x and y components of difference vector.
            dx = next_node.x - current_node.x
            dy = next_node.y - current_node.y
            #   use angle between
            angle = angle_from_xaxis(current_node, next_node)
            # rotate to see direction to travel in
            #await robot.go_to_pose(cozmo.util.Pose(robot.pose.position.x, robot.pose.position.y, 0, angle_z=radians(angle)), relative_to_robot=False).wait_for_completed()
            await robot.turn_in_place(
                angle=radians(diff_heading_rad(angle,
                                               robot.pose_angle.radians)),
                speed=cozmo.util.Angle(90)).wait_for_completed()
            #await robot.go_to_pose(cozmo.util.Pose(robot.pose.position.x + dx, robot.pose.position.y + dy, 0, angle_z=radians(angle)), relative_to_robot=False).wait_for_completed()
            speed = cozmo.util.speed_mmps(100)
            await robot.drive_straight(distance=cozmo.util.distance_mm(
                get_dist(current_node, next_node)),
                                       speed=speed).wait_for_completed()

            if i == len(smooth_path) - 1:
                found_goal = True
Beispiel #15
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def my_go_to_pose3(robot, x, y, angle_z):
	"""Moves the robot to a pose relative to its current pose.
		Arguments:
		robot -- the Cozmo robot instance passed to the function
		x,y -- Desired position of the robot in millimeters
		angle_z -- Desired rotation of the robot around the vertical axis in degrees
	"""
	dest_x = x + robot.pose.position.x
	dest_y = y + robot.pose.position.y

	dist = 100
	while(dist > 20):
		dx, dy = delta(dest_x, dest_y, robot)
		theta_r = robot.pose.rotation.angle_z.degrees

		dist = p = math.sqrt( dx ** 2 + dy ** 2)
		p = clamp(250, p, 300)
		a = theta_r - radians(math.atan2(dy,dx)).degrees

		# Normalize drive to goal to not do a 180
		if a > 90:
			a -= 180
			p *= -1
		elif a < -90:
			a += 180
			p *= -1

		v = 0.5 * p
		theta = 1.0 * a
		l,r = v + theta , v - theta
		robot.drive_wheels(l, r, duration = 0.2)
	my_turn_in_place(robot, angle_z - robot.pose.rotation.angle_z.degrees, 90)
Beispiel #16
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def run(robot: cozmo.robot.Robot):

    global flag_odom_init, last_pose, confident
    global grid, gui

    # start streaming
    robot.camera.image_stream_enabled = True

    #start particle filter
    pf = ParticleFilter(grid)

    ###################

    ############YOUR CODE HERE#################

    ###################
    robot.set_head_angle(radians(0)).wait_for_completed()
    estimated = [0, 0, 0, False]
    trueVal = 0
    while True:
        # print(robot.is_picked_up)
        if risingEdge(flag_odom_init, robot.is_picked_up):
            pf = ParticleFilter(grid)
        elif robot.is_picked_up:
            robot.drive_wheels(0, 0)
        elif not robot.is_picked_up:
            if trueVal < 35:
                robot.drive_wheels(5, 20)
            else:
                robot.stop_all_motors()
                gh = math.degrees(
                    math.atan2(goal[1] - estimated[1], goal[0] - estimated[0]))
                ch = estimated[2]
                dh = gh - ch
                print("gh:", gh % 360, "ch:", ch % 360, "dh:", dh % 360)
                tol = 0.01
                if dh > tol or dh < -tol:
                    print("hi")
                robot.turn_in_place(degrees(dh)).wait_for_completed()
                robot.drive_straight(
                    distance_inches(
                        grid_distance(goal[0], goal[1],
                                      estimated[0], estimated[1]) - 1.75),
                    speed_mmps(25)).wait_for_completed()
                dh = goal[2] - estimated[2] - dh
                print("dh2", dh % 360)
                robot.turn_in_place(degrees(dh)).wait_for_completed()
                return 0
        curr_pose = robot.pose
        img = image_processing(robot)
        markers = cvt_2Dmarker_measurements(img)
        # print(markers)
        odom = compute_odometry(curr_pose)
        estimated = pf.update(odom, markers)
        gui.show_particles(pf.particles)
        gui.show_mean(estimated[0], estimated[1], estimated[2], estimated[3])
        gui.updated.set()
        last_pose = curr_pose
        if estimated[3]:
            trueVal += 1
Beispiel #17
0
def my_go_to_pose2(robot, x, y, angle_z):
	"""Moves the robot to a pose relative to its current pose.
		Arguments:
		robot -- the Cozmo robot instance passed to the function
		x,y -- Desired position of the robot in millimeters
		angle_z -- Desired rotation of the robot around the vertical axis in degrees
	"""
	dest_x = x + robot.pose.position.x
	dest_y = y + robot.pose.position.y


	while(1):
		dx, dy = delta(dest_x, dest_y, robot)
		theta_r = robot.pose.rotation.angle_z.degrees

		p = math.sqrt( dx ** 2 + dy ** 2)
		a = theta_r - radians(math.atan2(dy,dx)).degrees
		n = angle_z - theta_r

		bp = p < 40
		bn = abs(n) < 15
		if bp and bn:
			return

		# Normalize turn to goal angle to the shortest path
		if n > 180:
			n -= 360
		elif n < -180:
			n += 360

		# Normalize drive to goal to not do a 180
		if a > 90:
			a -= 180
			p *= -1
		elif a < -90:
			a += 180
			p *= -1

		t = 100
		if (abs(p) < t):
			a *= (abs(p)/t)
			n *= 1 - (abs(p)/t)
		else:
			n = 0

		v = 0.5 * p
		theta = 1.0 * (1.0 * a  -  1.0 * n)
		l,r = v + theta , v - theta
		robot.drive_wheels(l, r, duration = 0.2)
		print("%8.2f,%8.2f   %7.2f,%7.2f,%7.2f  %8.2f,%8.2f  %s,%s" % (dx,dy, p,a,n, l,r,  bp,bn))


	# ####
	# TODO: Implement a function that makes the robot move to a desired pose
	# using the robot.drive_wheels() function to jointly move and rotate the 
	# robot to reduce distance between current and desired pose (Approach 2).
	# ####
	pass
Beispiel #18
0
    async def loop(self, robot: cozmo.robot.Robot):
        if robot.is_on_charger:
            await robot.drive_off_charger_contacts().wait_for_completed()

        self.initialPose = robot.pose
        self.poseTrack = self.track.getPoseTrack(self.forwardSpeed)
        self.driveOnRoad = True
        self.stopped = False

        await robot.drive_wheels(self.forwardSpeed, self.forwardSpeed)
        print(self.poseTrack.edge.end.id)

        while not self.stopped:

            # basic update of straight drive
            # picking next edge if the current is finished
            if self.driveOnRoad:
                self.poseTrack.update(FRAME_DURATION, self.forwardSpeed)

            # back to starting point
            if self.poseTrack.consumeRouteEndSignal():
                self.driveOnRoad = False
                # stop before turn
                robot.stop_all_motors()
                await robot.go_to_pose(self.initialPose).wait_for_completed()
                await robot.drive_wheels(self.forwardSpeed, self.forwardSpeed)
                # turning is included in go to pose
                self.poseTrack.consumeEdgeChangeSignal()
                self.driveOnRoad = True

                print("fix position at initial pose")
                print(self.poseTrack.edge.end.id)
            # at any other cross or corner
            elif self.poseTrack.consumeEdgeChangeSignal():
                self.driveOnRoad = False
                diff = self.poseTrack.angleDiff
                angleAbs = self.poseTrack.angleAbs
                # make sure the picked next
                if diff < -0.1 or diff > 0.1:
                    # stop before turn
                    robot.stop_all_motors()
                    # make a turn
                    angle = radians(angleAbs +
                                    self.initialPose.rotation.angle_z.radians -
                                    robot.pose.rotation.angle_z.radians)
                    await robot.turn_in_place(angle).wait_for_completed()
                    print("make a turn")
                    # restart motion
                    await robot.drive_wheels(self.forwardSpeed,
                                             self.forwardSpeed)
                self.driveOnRoad = True

                print(self.poseTrack.edge.end.id)

            # let Cozmo drive straight for a short time before updates
            await asyncio.sleep(FRAME_DURATION)

        robot.stop_all_motors()
Beispiel #19
0
async def run(robot: cozmo.robot.Robot):

    global flag_odom_init, last_pose, confident
    global grid, gui

    # start streaming
    robot.camera.image_stream_enabled = True

    #start particle filter
    pf = ParticleFilter(grid)

    ###################

    ############YOUR CODE HERE#################

    ###################
    robot.set_head_angle(radians(0))
    estimated = [0, 0, 0, False]
    cont = True
    while cont:
        # print(robot.is_picked_up)
        if risingEdge(flag_odom_init, robot.is_picked_up):
            pf = ParticleFilter(grid)
        elif robot.is_picked_up:
            await robot.drive_wheels(0, 0)
        elif not robot.is_picked_up:
            if not estimated[3]:
                await robot.drive_wheels(5, 20)
            else:
                cont = False
                #     print("confident", confident, estimated[3])
                #     if risingEdge(confident, estimated[3]):
                #         print("confident after", confident)
                #         await robot.drive_wheels(0, 0)
                dh = math.degrees(math.atan2(goal[1], goal[0]) - estimated[2])
                print("dh", dh)
                # tol = 0.01
                # if dh > tol and dh < -tol:
                robot.turn_in_place(degrees(dh))
                await robot.drive_wheels(20, 20)
                cont = grid_distance(goal[0], goal[1], estimated[0],
                                     estimated[1]) > 0.1
                if not cont:
                    dh = goal[2] - estimated[2]
                    robot.turn_in_place(dh)

        curr_pose = robot.pose
        img = await image_processing(robot)
        markers = cvt_2Dmarker_measurements(img)
        # print(markers)
        odom = compute_odometry(curr_pose)
        estimated = pf.update(odom, markers)
        gui.show_particles(pf.particles)
        gui.show_mean(estimated[0], estimated[1], estimated[2], estimated[3])
        gui.updated.set()
        last_pose = curr_pose
    def _resetHead(self):
        action1 = self._cozmo.set_head_angle(radians(0.20),
                                             duration=0.1,
                                             in_parallel=True)
        action1.wait_for_completed()

        action2 = self._cozmo.set_lift_height(0,
                                              duration=0.2,
                                              in_parallel=True)
        action2.wait_for_completed()
Beispiel #21
0
 def start(self, event=None):
     super().start(event)
     pf_pose = self.robot.world.particle_filter.pose
     current_pose = Pose(pf_pose[0], pf_pose[1], 0, angle_z=radians(pf_pose[2]))
     pose_diff = current_pose - self.parent.target_pose
     distance = (pose_diff.position.x**2 + pose_diff.position.y**2) ** 0.5
     MAX_TARGET_DISTANCE = 50.0 # mm
     if distance <= MAX_TARGET_DISTANCE:
         self.post_success()
     else:
         self.post_failure()
    def _move_head(self, cmd):
        """
        Move head to given angle.

        :type   cmd:    Float64
        :param  cmd:    The message containing angle in degrees. [-25 - 44.5]

        """
        action = self._cozmo.set_head_angle(radians(cmd.data * np.pi / 180.), duration=0.1,
                                            in_parallel=True)
        action.wait_for_completed()
Beispiel #23
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def initialState(p, robot: cozmo.robot.Robot):
    '''
        The robot drive to the first position with the right orientation
    '''
    [vr, vl] = [25, 24]
    angle = robot.pose.rotation.angle_z.radians
    orientation = predic.orientationTarget(p[0], p[1])
    firstAngle = alg.angleBetweenVectors(
        [10, 0], orientation)  #Robot heading towoard the next posiition
    #The robot drive to the first position
    robot.go_to_pose(Pose(p[0][0], p[0][1], 0,
                          angle_z=radians(firstAngle))).wait_for_completed()
    return [vr, vl, firstAngle]
Beispiel #24
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 def turnTowardCube(self, cube_num):
     if not self.getCubeSeen(cube_num):
         print(
             "[Bot] Ignoring turnTowardCube() as the cube has not been observed yet"
         )
         return False
     print("[Bot] Executing turn toward cube")
     cube = self._robot.world.light_cubes[cube_num]
     pos = self._robot.pose.position - cube.pose.position
     angle = radians(math.atan2(pos.y, pos.x) -
                     math.pi) - self._robot.pose.rotation.angle_z
     res = self._robot.turn_in_place(angle).wait_for_completed()
     print("[Bot] turn finished")
     return res.state == cozmo.action.ACTION_SUCCEEDED
Beispiel #25
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async def run(robot: cozmo.robot.Robot):
    '''The run method runs once the Cozmo SDK is connected.'''

    #add annotators for battery level and ball bounding box
    robot.world.image_annotator.add_annotator('battery', BatteryAnnotator)
    robot.world.image_annotator.add_annotator('ball', BallAnnotator)

    try:
        look_around = robot.start_behavior(
            cozmo.behavior.BehaviorTypes.LookAroundInPlace)
        found = 0
        while True:

            #get camera image
            event = await robot.world.wait_for(
                cozmo.camera.EvtNewRawCameraImage, timeout=30)

            #convert camera image to opencv format
            opencv_image = cv2.cvtColor(np.asarray(event.image),
                                        cv2.COLOR_RGB2GRAY)

            #find the ball
            ball = find_ball.find_ball(opencv_image)

            #set annotator ball
            BallAnnotator.ball = ball
            if ball is not None and ball[0] != 0:
                found = found + 1
                look_around.stop()
                b = robot.camera.config.fov_x
                amount_to_rotate = radians(b.radians *
                                           (.5 - float(ball[0]) / 320))
                await robot.turn_in_place(
                    amount_to_rotate, in_parallel=True).wait_for_completed()
                await robot.drive_straight(
                    distance_mm(50),
                    speed_mmps(30),
                    should_play_anim=False,
                    in_parallel=True).wait_for_completed()
            elif found > 4:
                await robot.set_lift_height(
                    1.0, in_parallel=True).wait_for_completed()
                break

    except KeyboardInterrupt:
        print("")
        print("Exit requested by user")
    except cozmo.RobotBusy as e:
        print(e)
Beispiel #26
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def my_go_to_pose1(robot, x, y, angle_z):
	"""Moves the robot to a pose relative to its current pose.
		Arguments:
		robot -- the Cozmo robot instance passed to the function
		x,y -- Desired position of the robot in millimeters
		angle_z -- Desired rotation of the robot around the vertical axis in degrees
	"""

	angle = radians(math.atan2(y,x)).degrees
	my_turn_in_place(robot, angle, 60)
	time.sleep(1)
	my_drive_straight(robot, math.sqrt(x*x + y*y), 50)
	time.sleep(1)
	my_turn_in_place(robot, angle_z - angle, 60)
	time.sleep(1)
Beispiel #27
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    async def run(self):
        '''Program runs until typing CRTL+C into Terminal/Command Prompt,
        or by closing the viewer window.
        '''
        if not self.cubes_connected():
            print('Cubes did not connect successfully - check that they are nearby. You may need to replace the batteries.')
            return
        self.turn_on_cubes()
        await self.robot.drive_straight(distance_mm(100), speed_mmps(50), should_play_anim=False).wait_for_completed()

        # Updates self.state and resets self.amount_turned_recently every 1 second.
        while True:
            await asyncio.sleep(1)
            if self.state == LOOK_AROUND_STATE:
                await self.start_lookaround()
            if self.state == FOUND_COLOR_STATE and self.amount_turned_recently < self.moving_threshold:
                self.state = DRIVING_STATE
            self.amount_turned_recently = radians(0)
Beispiel #28
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    async def update(self, robot):
        """
        Executes the state's behavior for the current tick.

        Args:
            robot: The object to affect behavior for.
        
        Returns:
            If the object's state should be changed, returns the class of the new state.
            Otherwise, return None.
        """
        if self.first:
            robot.was_turning = False
            robot.was_driving = False

        rotation_rad = math.radians(robot.rotation)
        rotation_cos = math.cos(rotation_rad)
        rotation_sin = math.sin(rotation_rad)
        if robot.was_driving:
            speed_delta = robot.delta_time * robot.ROBOT_SPEED

            robot.add_odom_position(
                robot,
                (rotation_cos * speed_delta, rotation_sin * speed_delta))
            robot.grid.setStart(robot.grid_position)
        else:
            robot.drive_timer = robot.DRIVE_COOLDOWN
        if robot.was_turning:
            robot.add_odom_rotation(robot, robot.TURN_YAW * robot.delta_time)

        changed = False
        if robot.ball is not None:
            if robot.prev_ball is not None:
                robot.ball_grid = robot.grid.worldToGridCoords(robot.ball)
                robot.ball_prev_grid = robot.grid.worldToGridCoords(
                    robot.prev_ball)
                changed = robot.ball_grid != robot.ball_prev_grid
            else:
                changed = True

        if not changed and robot.prev_grid_position != robot.grid_position:
            changed = True

        if self.first:
            changed = True
            self.first = False

        rounded_grid = (round(robot.grid_position[0]),
                        round(robot.grid_position[1]))
        if changed:
            robot.grid.clearObstacles()
            if robot.ball is not None:
                grid_points = getGridPoints(robot.ball_grid[0],
                                            robot.ball_grid[1], robot)
                for point in grid_points:
                    if robot.grid.coordInBounds(point):
                        robot.grid.addObstacle(point)

            # Wall obstacles.
            for i in range(0, robot.grid.width):
                robot.grid.addObstacle((i, 0))
                robot.grid.addObstacle((i, robot.grid.height - 1))
            for i in range(1, robot.grid.height - 1):
                robot.grid.addObstacle((0, i))
                robot.grid.addObstacle((robot.grid.width - 1, i))

            goal_to_ball = np.subtract(robot.ball, robot.goal_position)
            goal_distance = np.linalg.norm(goal_to_ball)
            if goal_distance == 0:
                return
            goal_direction = np.divide(goal_to_ball, goal_distance)
            goal_direction = np.multiply(
                goal_direction, (robot.RADIUS + robot.BALL_RADIUS) * 1.2)
            robot.target_position = np.add(robot.ball, goal_direction)
            robot.target_position = robot.grid.worldToGridCoords(
                robot.target_position)

            if robot.target_position is not None:
                robot.grid.clearGoals()
                robot.grid.setStart(rounded_grid)
                rounded_target = (round(robot.target_position[0]),
                                  round(robot.target_position[1]))
                robot.grid.addGoal(rounded_target)
                astar(robot.grid, heuristic)

        path = robot.grid.getPath()
        robot.was_turning = False
        if path is not None and len(path) > 1:
            robot.next_cell = path[0]
            if path[0] == rounded_grid:
                robot.next_cell = path[1]

            turn = getTurnDirection(rotation_cos, rotation_sin, rounded_grid,
                                    robot.next_cell)
            if abs(turn) > robot.TURN_THRESHOLD and abs(
                    2 * math.pi - abs(turn)) > robot.TURN_THRESHOLD:
                robot.stop_all_motors()
                await robot.turn_in_place(radians(turn),
                                          num_retries=3).wait_for_completed()
                robot.add_odom_rotation(robot, math.degrees(turn))
                robot.was_driving = False
            else:
                await robot.drive_wheels(robot.ROBOT_SPEED, robot.ROBOT_SPEED,
                                         robot.ROBOT_ACCELERATION,
                                         robot.ROBOT_ACCELERATION)
                robot.was_driving = True
        else:
            robot.was_driving = False

            turn = getTurnDirection(rotation_cos, rotation_sin,
                                    robot.grid_position, robot.target_position)
            robot.stop_all_motors()
            if abs(turn) > robot.TURN_THRESHOLD and abs(
                    2 * math.pi - abs(turn)) > robot.TURN_THRESHOLD:
                await robot.turn_in_place(radians(turn),
                                          num_retries=3).wait_for_completed()
                robot.add_odom_rotation(robot, math.degrees(turn))

            robot.stop_all_motors()
            distance = grid_distance(
                robot.grid_position[0], robot.grid_position[1],
                robot.target_position[0],
                robot.target_position[1]) * robot.grid.scale
            await robot.drive_straight(
                distance_mm(distance),
                speed_mmps(robot.HIT_SPEED),
                should_play_anim=False).wait_for_completed()
            robot.add_odom_forward(robot, distance)

            turn = getTurnDirection(rotation_cos, rotation_sin,
                                    robot.grid_position, robot.ball_grid)
            robot.stop_all_motors()
            if abs(turn) > robot.TURN_THRESHOLD and abs(
                    2 * math.pi - abs(turn)) > robot.TURN_THRESHOLD:
                await robot.turn_in_place(radians(turn),
                                          num_retries=3).wait_for_completed()
                robot.add_odom_rotation(robot, math.degrees(turn))
            return goto_ball.HitBall()
Beispiel #29
0
def matrix_to_pose(rel):
    rz = acos(rel[0, 0])
    if rel[1, 0] < 0:  # sin(theta) < 0 -> theta < 0
        rz = -rz

    return Pose(rel[0, -1], rel[1, -1], rel[2, -1], angle_z=radians(rz))
Beispiel #30
0
def cozmoBehavior(robot: cozmo.robot.Robot):
    """Cozmo search behavior. See assignment description for details

        Has global access to grid, a CozGrid instance created by the main thread, and
        stopevent, a threading.Event instance used to signal when the main thread has stopped.
        You can use stopevent.is_set() to check its status or stopevent.wait() to wait for the
        main thread to finish.

        Arguments:
        robot -- cozmo.robot.Robot instance, supplied by cozmo.run_program
    """

    global grid, stopevent

    #set/import initial grid conditions, initialize variables.  set a default initial goal to be the center of the map.
    botPoint = (3, 2)
    grid.setStart(botPoint)
    grid.addGoal((13, 9))
    cubes = set()
    goalCubePos = None
    goalScalar = -1
    cubeFootprint = [-2, -1, 0, 1, 2]
    scale = 25
    width = 26
    height = 18
    repath = False

    #reset the robot for its journey
    robot.image_stream_enabled = True
    robot.set_head_angle(degrees(0)).wait_for_completed()
    robot.move_lift(-3)
    speed = 27
    previousHeading = 0

    while not stopevent.is_set():
        #if repath == True:
        grid.clearStart()
        grid.setStart(botPoint)
        #   repath = False;

        #run astar search
        astar(grid, heuristic)
        path = grid.getPath()

        #where are we now?
        if len(path) - path.index(botPoint) == 1:
            endPoint = botPoint
        else:
            endPoint = path[path.index(botPoint) + 1]

        print("cur: {0}".format(botPoint))
        print("end: {0}".format(endPoint))

        #find the cube(s)
        for cube in robot.world.visible_objects:
            cubeID = cube.object_id
            #if this is a 'new' cube...
            if cubeID not in cubes:
                cubex = cube.pose.position.x
                cubey = cube.pose.position.y

                #normalize the position to the size of the grid and make sure that any cubes are located INSIDE the grid
                cubex = min(math.ceil((cubex) / scale) + 2, width)
                cubey = min(math.ceil((cubey) / scale) + 2, height)

                #mark grid squares as obstacles, based on the normalized cube position and the footprint of the cube
                for xi in cubeFootprint:
                    for yi in cubeFootprint:
                        curx = cubex + xi
                        cury = cubey + yi
                        #only mark a grid square as containing an obstacle if the square is actually inside the grid
                        if curx >= 0 and curx <= width and cury >= 0 and cury <= height:
                            grid.addObstacle((curx, cury))
                grid.clearVisited()
                grid.setStart(endPoint)

                print("Found a cube: {0}".format(cubeID))
                #add this cube to the master set of cubes
                cubes.add(cubeID)

                #special casing if we realize that this is the goal cube
                #if robot.world.light_cubes[cozmo.objects.LightCube1Id].object_id == cubeID:
                if cubeID == 1:
                    goalCubePos = (cubex, cubey)
                    #adjust the bot's final position based on the rotational position of the cube so that the bot can approach it properly
                    theta = cube.pose.rotation.angle_z.radians + math.pi
                    goalx = cubex + (round(math.cos(theta)) *
                                     math.floor((len(cubeFootprint) / 2) + 1))
                    goaly = cubey + (round(math.sin(theta)) *
                                     math.floor((len(cubeFootprint) / 2) + 1))

                    #get rid of any stale goals (e.g. center of the grid) and add the goal position
                    print("Found Goal Cube at: " + str(goalx) + ", " +
                          str(goaly))
                    grid.clearGoals()
                    grid.addGoal((goalx, goaly))
                    print(grid.getGoals())
                    repath = True

                    grid.clearStart()
                    grid.setStart(botPoint)
                    grid.clearVisited()

                    # run astar search
                    astar(grid, heuristic)

                    path = grid.getPath()

                    # where are we now?
                    if len(path) - path.index(botPoint) == 1:
                        endPoint = botPoint
                    else:
                        endPoint = path[path.index(botPoint) + 1]

                    print("bot: {0}".format(botPoint))
                    print("end: {0}".format(endPoint))

        #if repath == False:
        #get the vector of displacement between the endpoint and the bot's current point
        dispVector = (endPoint[0] - botPoint[0], endPoint[1] - botPoint[1])
        #get a scalar measure of how far the endpoint is from the bot's current point
        dispScalar = math.sqrt(
            math.pow(dispVector[0], 2) + math.pow(dispVector[1], 2))
        #atan2(y,x) gives the absolute angle of a vector, so we can use it to get the best heading
        heading = math.atan2(dispVector[1], dispVector[0])
        #we turn based on the difference between the desired heading and the bot's previous heading
        turn = heading - previousHeading
        previousHeading = heading

        if dispScalar != 0:
            #turn and move the bot
            robot.turn_in_place(radians(turn)).wait_for_completed()
            robot.drive_wheels(speed, speed, duration=2 * dispScalar)

        if goalCubePos is not None:
            goalVector = (goalCubePos[0] - botPoint[0],
                          goalCubePos[1] - botPoint[1])
            goalScalar = math.sqrt(
                math.pow(goalVector[0], 2) + math.pow(goalVector[1], 2))

        #if we've reached the center of the grid and still haven't found the goal cube, slowly turn in place (until we find it)
        if dispScalar == 0 and goalCubePos is None:
            robot.turn_in_place(degrees(15)).wait_for_completed()
            print("Turning in place til we find the cube")
        #if we HAVE found the goal cube, and we've reached the endpoint...
        elif dispScalar == 0 and goalCubePos is not None and goalScalar == 0:
            #get the heading and turn to face the cube
            heading = math.atan2(goalCubePos[1] - endPoint[1],
                                 goalCubePos[0] - endPoint[0])
            turn = heading - previousHeading
            robot.turn_in_place(radians(turn)).wait_for_completed()
            print("Reached goal cube")
            #and we're done!
            robot.set_all_backpack_lights(cozmo.lights.blue_light)
            robot.turn_in_place(degrees(720))
            robot.play_audio(cozmo.audio.AudioEvents.SfxGameWin)
            time.sleep(5)
            break

        #update the bot's point to be the endpoint it just navigated to
        botPoint = endPoint
Beispiel #31
0
    async def run(self, robot: cozmo.robot.Robot):
        self.robot = robot
        print("BATTERY LEVEL: %f" % self.robot.battery_voltage)

        # add handlers
        self.robot.world.add_event_handler(cozmo.objects.EvtObjectObserved,
                                           self.cube_observed_handler)

        # setup the audio
        pygame.mixer.init()
        pygame.mixer.music.load('assets/shuffling_music.wav')

        cubes = []
        non_friend_cubes = []
        friend_cube = None
        while True:
            print(self.state)
            if self.state == States.LOOKING_FOR_CUBES:
                await self.robot.play_anim("anim_explorer_driving01_end_01"
                                           ).wait_for_completed()
                await self.robot.set_head_angle(degrees(0)
                                                ).wait_for_completed()
                await self.robot.set_lift_height(
                    0, duration=0.2).wait_for_completed()
                cubes = await self.wait_for_three_cubes()

                # point to face the center cube
                center_cube = find_center_cube(cubes)
                angle = radians(angle_to_cube(self.robot.pose, center_cube))
                await self.robot.turn_in_place(angle).wait_for_completed()
                self.state = States.PICKING_CUBE

            elif self.state == States.PICKING_CUBE:
                # friend picks the cube we're going to track
                tap_events = []
                for cube in cubes:
                    cube.start_light_chaser(cozmo.lights.blue_light)
                    tap_events.append(cube.wait_for_tap())

                tap_event = await cozmo.event.wait_for_first(*tap_events)
                friend_cube = tap_event.obj
                friend_cube.stop_light_chaser()

                # we've got the right one. turn the others off
                for cube in cubes:
                    cube.stop_light_chaser()
                    cube.set_light(cozmo.lights.off_light)

                # make the clubes blink so friend knows to start
                await blink_cubes(cubes, cozmo.lights.green_light, 2)

                # prep work so guessing correct/incorrect is easy
                cubes.remove(friend_cube)
                friend_cube.set_light(cozmo.lights.blue_light)
                non_friend_cubes = cubes
                self.state = States.READY_ANIM

            elif self.state == States.READY_ANIM:
                # tell friend we're ready with an animation, and by flashing the cubes
                await self.robot.play_anim("anim_speedtap_findsplayer_01"
                                           ).wait_for_completed()

                pygame.mixer.music.play()
                self.visible_cube_count = 0
                self.state = States.WATCHING

            elif self.state == States.WATCHING:
                # turn around a bit while we watch
                look_around_gen = small_random_angle()
                current_angle = 0
                for i in range(3):
                    current_angle, robot_angle = next(look_around_gen)
                    await self.robot.turn_in_place(degrees(robot_angle)
                                                   ).wait_for_completed()
                    await self.robot.play_anim("anim_explorer_driving01_end_01"
                                               ).wait_for_completed()
                # turn back to center
                await self.robot.turn_in_place(degrees(-current_angle)
                                               ).wait_for_completed()

                shuffle_guess_rate = max(
                    self.min_guess_rate,
                    self.visible_cube_count / self.max_visible_cube_count)
                self.correct_guess_rate = min(1, shuffle_guess_rate)
                print(self.correct_guess_rate, self.visible_cube_count)
                self.visible_cube_count = 0
                self.state = States.WATCHING
                self.state = States.REFINDING_CUBES

            elif self.state == States.REFINDING_CUBES:
                # try to find the cubes again
                # back up so we are more likely to see them
                await self.robot.drive_straight(
                    distance_mm(-40), speed_mmps(90)).wait_for_completed()
                cubes = await self.wait_for_three_cubes(show_colors=False)
                # determine the order
                self.state = States.GUESSING

            elif self.state == States.GUESSING:
                # show friend we're guessing
                await self.robot.play_anim("anim_meetcozmo_lookface_02"
                                           ).wait_for_completed()

                # pick a cube
                if random.random() < self.correct_guess_rate and friend_cube:
                    guessed_cube = friend_cube
                    self.state = States.CORRECT
                else:
                    guessed_cube = non_friend_cubes[random.randint(0, 1)]
                    self.state = States.INCORRECT
                # go flip the cube
                await flip_cube(self.robot, guessed_cube)
                await asyncio.sleep(0.5)

            elif self.state == States.INCORRECT:
                for cube in cubes:
                    cube.set_light(cozmo.lights.red_light)
                await self.robot.drive_wheels(-200, -200, duration=0.5)
                await self.robot.play_anim("anim_reacttocliff_stuckleftside_01"
                                           ).wait_for_completed()
                self.state = States.DONE

            elif self.state == States.CORRECT:
                for cube in cubes:
                    cube.start_light_chaser(cozmo.lights.green_light)
                await self.robot.play_anim(
                    "anim_speedtap_wingame_intensity02_01"
                ).wait_for_completed()
                for cube in cubes:
                    cube.stop_light_chaser()
                self.state = States.DONE

            elif self.state == States.DONE:
                print("PRESS ENTER TO PLAY AGAIN, press q then enter to quit")
                key = input()
                if key == 'q':
                    await asyncio.sleep(1)
                    return
                else:
                    await asyncio.sleep(1)
                    self.state = States.LOOKING_FOR_CUBES