Beispiel #1
0
    def __on_progress_clicked(self, widget, sender):
        """
        Jump to the slided time and release the progress scale update lock.
        """
        player.jump_to(self.progress_scale.get_value())
        self.progress_scale_clicked = False

        return False
Beispiel #2
0
    def __on_progress_key_pressed(self, widget, event):
        """
        Jump to the modified time.
        """
        old_val = self.progress_scale.get_value()
        if event.keyval == Gdk.KEY_Up or event.keyval == Gdk.KEY_Left:
            if old_val > 30.0:
                player.jump_to(old_val - 30)
            else:
                player.jump_to(0)
        elif event.keyval == Gdk.KEY_Down or event.keyval == Gdk.KEY_Right:
            upper = self.progress_scale.get_adjustment().get_upper()
            if old_val + 30.0 < upper:
                player.jump_to(old_val + 30)
            else:
                player.jump_to(upper)

        return False
Beispiel #3
0
    def __on_progress_clicked(self, widget, sender):
        """
        Jump to the slided time and release the progress scale update lock.
        """
        value = self.progress_scale.get_value() * self.ui.speed.get_speed()

        if tools.get_glib_settings().get_boolean("titlebar-remaining-time"):
            track, time = db.get_track_from_book_time(self.current_book, value)
            if track.id == player.get_current_track().id:
                player.jump_to(time)
            else:
                player.load_file(
                    db.Track.select().where(db.Track.id == track.id).get())
                player.play_pause(None, True)
                self.__set_progress_scale_value(time /
                                                self.ui.speed.get_speed())
                player.jump_to(time)
        else:
            player.jump_to(value)
        self.progress_scale_clicked = False

        return False