Beispiel #1
0
 async def set_ibeacon_major(self,
                             crownstone_id: int,
                             major: int,
                             index: int = 0) -> MeshResult:
     """
     :param crownstone_id: int crownstoneUid, 1-255
     :param major:  int: uint16 0-65535
     :param index: for the normal uuid, index = 0, when alternating you also need to define 1 in a
                   followup command. Usually 0 has already been set by the setup procedure.
     :return:
     """
     statePacket = ControlStateSetPacket(StateType.IBEACON_MAJOR, index)
     statePacket.loadUInt16(major)
     return await self._set_state_via_mesh_acked(crownstone_id,
                                                 statePacket.getPacket())
Beispiel #2
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 async def set_ibeacon_uuid(self,
                            crownstone_id: int,
                            uuid: str,
                            index: int = 0) -> MeshResult:
     """
     :param crownstone_id: int crownstoneUid, 1-255
     :param uuid:  string: "d8b094e7-569c-4bc6-8637-e11ce4221c18"
     :param index: for the normal uuid, index = 0, when alternating you also need to define 1 in a
                   followup command. Usually 0 has already been set by the setup procedure.
     :return:
     """
     statePacket = ControlStateSetPacket(StateType.IBEACON_UUID, index)
     statePacket.loadByteArray(
         Conversion.ibeaconUUIDString_to_reversed_uint8_array(uuid))
     return await self._set_state_via_mesh_acked(crownstone_id,
                                                 statePacket.getPacket())
Beispiel #3
0
 async def _setState(self, packet: ControlStateSetPacket):
     """
     Write set state command, and check result.
     """
     await self.core.control._writeControlAndGetResult(packet.getPacket())