def _move_str(self, move): to_sq = cshogi.move_to(move) move_to = KIFU_TO_SQUARE_NAMES[to_sq] if self.prev_move: if cshogi.move_to(self.prev_move) == to_sq: move_to = "同 " if not cshogi.move_is_drop(move): from_sq = cshogi.move_from(move) move_piece = cshogi.PIECE_JAPANESE_SYMBOLS[cshogi.move_from_piece_type(move)] if cshogi.move_is_promotion(move): return '{}{}成({})'.format( move_to, move_piece, KIFU_FROM_SQUARE_NAMES[from_sq], ) else: return '{}{}({})'.format( move_to, move_piece, KIFU_FROM_SQUARE_NAMES[from_sq], ) else: move_piece = cshogi.HAND_PIECE_JAPANESE_SYMBOLS[cshogi.move_drop_hand_piece(move)] return '{}{}打'.format( move_to, move_piece )
def move_to_san(move): move_to = PGN_SQUARE_NAMES[cshogi.move_to(move)] if cshogi.move_is_drop(move): return PGN_HAND_PIECES[cshogi.move_drop_hand_piece( move)] + '@' + move_to move_from = PGN_SQUARE_NAMES[cshogi.move_from(move)] promotion = '+' if cshogi.move_is_promotion(move) else '' return PGN_PIECE_TYPES[cshogi.move_from_piece_type( move)] + move_from + move_to + promotion
def get_move_label(move, color): if not move_is_drop(move): from_sq = move_from(move) to_sq = move_to(move) if color == cshogi.WHITE: to_sq = 80 - to_sq from_sq = 80 - from_sq # file: 筋, rank: 段 from_file, from_rank = divmod(from_sq, 9) to_file, to_rank = divmod(to_sq, 9) dir_file = to_file - from_file dir_rank = to_rank - from_rank if dir_rank < 0 and dir_file == 0: move_direction = UP elif dir_rank == -2 and dir_file == -1: move_direction = UP2_RIGHT elif dir_rank == -2 and dir_file == 1: move_direction = UP2_LEFT elif dir_rank < 0 and dir_file < 0: move_direction = UP_RIGHT elif dir_rank < 0 and dir_file > 0: move_direction = UP_LEFT elif dir_rank == 0 and dir_file < 0: move_direction = RIGHT elif dir_rank == 0 and dir_file > 0: move_direction = LEFT elif dir_rank > 0 and dir_file == 0: move_direction = DOWN elif dir_rank > 0 and dir_file < 0: move_direction = DOWN_RIGHT elif dir_rank > 0 and dir_file > 0: move_direction = DOWN_LEFT else: raise RuntimeError # promote if move_is_promotion(move): move_direction = MOVE_DIRECTION_PROMOTED[move_direction] else: # 持ち駒 move_direction = len(MOVE_DIRECTION) + move_drop_hand_piece(move) - 1 to_sq = move_to(move) if color == cshogi.WHITE: to_sq = 80 - to_sq # labelのmaxは27*81-1=2186 move_label = move_direction * 81 + to_sq return move_label