def __init__(self, act, colour=(-1, -1, -1), vert=True):
     """constructor
         act:  activity object
         colour: bg colour RGB tuple (R,G, B)
         vert: True for vertical topmost arrangement, horiz. otherwise."""
     locale.setlocale(locale.LC_NUMERIC, 'C')
     self.csound = csnd.Csound()
     self.perf = csnd.CsoundPerformanceThread(self.csound)
     BasicGUI.__init__(self, act, colour, vert)
     self.ready = True
     self.on = False
     self.paused = False
     self.name = "0"
     self.arglist = None
     self.replay = False
     self.stopcb = True
Beispiel #2
0
import csnd
import CsoundVST
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import sys

cs = csnd.Csound()

csound.setOrchestra('''
sr=44100
ksmps=100
nchnls=2

instr 1
k1 randomi  20,400,1
a1 oscil 10000,k1,1
a2 oscil a1,100,1
outs  a2,a2

endin
 ''')

csound.setScore('''
            f1 0 8192 10 1
            i1 0 16
            e
            ''')

csound.setCommand(
    'csound -h -d -r 44100 -k 441 -m128 -b4096 -B100 -odac8 test.orc test.sco')
Beispiel #3
0
import sys
import csnd
help(csnd)
help(csnd.Csound)
help(csnd.CsoundFile)
help(csnd.CppSound)
csound = csnd.Csound()
csound.Compile('-o', 'dac', '../examples/trapped.csd')
while not csound.PerformBuffer():
    pass
csound.Reset()