def __init__(self, id): Item.__init__(self) self.x, self.y = None, None self.__id = id self.__name = "unamed%s"%id self.active = False self.registerEvent("character")
def __init__(self, id): """ Weapon item constructor. """ Item.__init__(self) self.__angle = None self.__strength = None self.x, self.y = (None, 10) self.character_pos = {} self.active_character = None self.registerEvent("weapon") self.registerEvent("character")
def __init__(self, id): """ Projectile itemp constructor. """ Item.__init__(self) self.registerEvent("projectile") self.x, self.y = 10,10 self.display = False
def __init__(self, id): Item.__init__(self, id) self.registerEvent("log")
def __init__(self, id): """ World item constructor. """ Item.__init__(self) self.__buildings = [] self.registerEvent("world")
def __init__(self, id): """ Projectile itemp constructor. """ Item.__init__(self) self.registerEvent("projectile") self.x, self.y = 10, 10 self.display = False