Beispiel #1
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def play():
    game = Game()
    dt = 1 / 2

    reactor = Input()
    schedule_next_frame = reactor.scheduled_event_trigger(Frame)
    schedule_next_frame(when=time.time())

    with reactor:
        for e in reactor:
            if game.d.endgame == True:
                print 'Final Score: %d' % sum(game.score)
                sys.exit()
            if isinstance(e, Frame):
                game.tick()
                when = e.when + dt
                while when < time.time():
                    when += dt
                schedule_next_frame(when)

            elif e == u'<ESC>':
                break

            else:
                game.process_event(e)
Beispiel #2
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    def turtle_control(self):
        forward = self.get_parameter(
            'forward').get_parameter_value().string_value
        back = self.get_parameter('back').get_parameter_value().string_value
        left = self.get_parameter('left').get_parameter_value().string_value
        right = self.get_parameter('right').get_parameter_value().string_value

        with Input(keynames='curtsies') as input_generator:
            #e=input_generator.send(0.1)
            for e in Input():
                e = str(e)
                if (e == forward):
                    print('do przodu')
                    self.set_velocity(1, 0)

                elif (e == back):
                    print('do tylu')
                    self.set_velocity(-1, 0)

                elif (e == left):
                    print('w lewo')
                    self.set_velocity(0, 1)

                elif (e == right):
                    print('w prawo')
                    self.set_velocity(0, -1)

                msg = Twist()
                msg.linear.x = self.linear
                msg.angular.z = self.angular
                self.publisher_.publish(msg)
Beispiel #3
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def play():
    game = Game()
    dt = 1/2

    reactor = Input()
    schedule_next_frame = reactor.scheduled_event_trigger(Frame)
    schedule_next_frame(when=time.time())

    with reactor:
        for e in reactor:
            if game.d.endgame == True:
                print 'Final Score: %d' % sum(game.score)
                sys.exit()
            if isinstance(e, Frame):
                game.tick()
                when = e.when + dt
                while when < time.time():
                    when += dt
                schedule_next_frame(when)

            elif e == u'<ESC>':
                break

            else:
                game.process_event(e)
def talker():
    pub=rospy.Publisher('PlatoonChannel',String,queue_size=10)
    rospy.init_node('talker1',anonymous=True)
    rate=rospy.Rate(10)
    input_gen=Input()
    while not rospy.is_shutdown():
        keyval=input_gen.send(2)
        keyval=str(keyval)
        rate.sleep()
        #Set Platoon ID
        if(keyval=='a'):
            message="a,1,0,1,2,3,4,5,6,7,8,9"
            #rospy.loginfo(message)
            pub.publish(message)
            rate.sleep()
        #Set robots to follower
        if(keyval=='c'):
            message="c,1,2,0,1,2,3,4,5,6,7,8,9"
            pub.publish(message)
            rate.sleep()
        #Set Lane id
        if(keyval=='d'):
            message="d,1,1,0,1,2,3,4,5,6,7,8,9"
            pub.publish(message)
            rate.sleep()
        #Set platoon leader
        if(keyval=='e'):
            message="e,1,4,6"
            pub.publish(message)
            rate.sleep()
        #Set Speed to leader
        if(keyval=='g'):
            message="g,1,4,65"
            pub.publish(message)
            rate.sleep()
        #Set stop to leader
        if(keyval=='h'):
            message="h,1,4,0"
            pub.publish(message)
            rate.sleep()
        #Set start to leader
        if(keyval=='i'):
            message="i,1,4,1"
            pub.publish(message)
            rate.sleep()
        #Set lane change command to all robots left
        if(keyval=='m'):
            message="m,1,10,0,1,2,3,4,5,6,7,8,9"
            pub.publish(message)
            rate.sleep()
        #Set lane change command to all robots right
        if(keyval=='n'):
            message="n,1,20,0,1,2,3,4,5,6,7,8,9"
            pub.publish(message)
            rate.sleep()
Beispiel #5
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def main():
    """Sets speed for snake and begins game upon receiving input from user"""
    MAX_FPS = 4 
    time_per_frame = lambda: 1. / MAX_FPS
    input("Press enter to start")

    with FullscreenWindow() as window:
        with Input() as input_generator:
            snake = Snake(window.height, window.width)
            while True:
                c = None
                t0 = time.time()
                while True:
                    t = time.time()
                    temp_c = input_generator.send(max(0, t - (t0 + time_per_frame())))
                    if temp_c == '<ESC>':
                        return
                    elif temp_c == '+':
                        MAX_FPS += 1
                    elif temp_c == '-':
                        MAX_FPS = max(1, MAX_FPS - 1)
                    elif temp_c is not None:
                        c = temp_c # save this keypress to be used on next tick
                    if time_per_frame() < t - t0:
                        break

                if snake.tick(c):
                    return
                window.render_to_terminal(snake.render())
Beispiel #6
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def main():
    global m, treat, rows, columns, arr, tail, delay, score, t, delta, vx, vy, m
    global p_treat, p_snake, p_empty
    with Input(sys.stdin) as input:
        while True:
            c = input.send(delay)
            step(c)
Beispiel #7
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    def run():
        """
		Quedamos en escucha de eventos del teclado
		"""

        # Inicializamos la matriz
        m = Matrix()

        # Imprimimos la matriz
        m.print()

        # Detectamos las teclas pulsadas
        try:
            with Input(keynames='curses') as input_generator:
                for e in input_generator:
                    if str(e) == "KEY_UP":
                        m.up()
                        m.move()
                    if str(e) == "KEY_DOWN":
                        m.down()
                        m.move()
                    if str(e) == "KEY_LEFT":
                        m.left()
                        m.move()
                    if str(e) == "KEY_RIGHT":
                        m.right()
                        m.move()
        except:
            print("Programa finalizado..")
Beispiel #8
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def write_serial_interactive():
    speed = 0
    angle = 90
    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            message = ''

            if e == 'w':
                message = 's30'
            if e == 'a':
                if angle >= MAX_LEFT:
                    angle -= 10
                message = 'a' + str(angle)
            if e == 's':
                message = 's0'
            if e == 'd':
                if angle <= MAX_RIGHT:
                    angle += 10
                message = 'a' + str(angle)
            if e == 'r':
                message = 'r'

            if message != '':
                serial_communication.write_serial_message(message)
                print(message)
                print('\r')

            if e == 'q':
                return
Beispiel #9
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def main():
    MAX_FPS = 20
    time_per_frame = lambda: 1. / MAX_FPS

    with FullscreenWindow() as window:
        with Input() as input_generator:
            snake = Snake(window.height, window.width)
            while True:
                c = None
                t0 = time.time()
                while True:
                    t = time.time()
                    temp_c = input_generator.send(
                        max(0, t - (t0 + time_per_frame())))
                    if temp_c == '<ESC>':
                        return
                    elif temp_c == '+':
                        MAX_FPS += 1
                    elif temp_c == '-':
                        MAX_FPS = max(1, MAX_FPS - 1)
                    elif temp_c is not None:
                        c = temp_c  # save this keypress to be used on next tick
                    if time_per_frame() < t - t0:
                        break

                if snake.tick(c):
                    return
                window.render_to_terminal(snake.render())
Beispiel #10
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def run_ui():
    with FullscreenWindow() as window:
        with Input() as input_generator:
            root = OverlayLayout(window)

            #g1 = Frame(root)

            #menu3 = HFill(g1, height=5)

            g2 = Frame(root, VStackLayout(), border=True, opaque=False, title="Hallo World")

            a = VFill(g2, width=20)
            b = VFill(g2, width=None)
            c = VFill(g2, width=30)

            root.render()

            for c in input_generator:
                if c == u'<ESC>':
                    break
                if c == u't':
                    b.tangible = not b.tangible
                if c == u'v':
                    b.visible = not b.visible
                root.render()
Beispiel #11
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def run_the_camera():
    print("   ")
    print("Ready to run camera...")
    print("   ")
    print("PRESS <SPACE> TO STOP CAMERA WHEN RUNNING")
    print("   ")
    input("Press <ENTER>, when ready, to start the camera")
    print("CAMERA STARTED")

    camera_cmd = "rosrun image_view image_saver image:=/camera/color/image_raw"

    a = subprocess.Popen("exec " + camera_cmd, shell=True)

    waiting = True
    with Input() as input_generator:
        for c in input_generator:
            while waiting:
                print(c)

                if c == '<SPACE>':
                    a.terminate()
                    print("KILLING CAMERA PROCESS")
                    waiting = False

            break
Beispiel #12
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def keyboard_handler(p):
    with Input(keynames='curses') as input_gen:
        for e in input_gen:
            if repr(e) == "u'KEY_LEFT'":
                move(1, position)

            if repr(e) == "u'KEY_RIGHT'":
                move(-1, position)
Beispiel #13
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def DetectStopInput():
    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            if (str(e) == '\x1b'):
                print("Stopping Servo Movement\n")
                global stopVal
                stopVal = 1
                break
Beispiel #14
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 def game_mode(self):
     with Input(keynames="curtsies", sigint_event=True) as input_generator:
         try:
             while self.is_palying:
                 key = input_generator.send(0.1)
                 if key:
                     print(key)
                     self.conn_tcp.send((key + '\n').encode('utf-8'))
         except Exception:
             return
def handLabel(fileName, labelsName=None):
    print('\n\n\n\n\nloading name of events...')
    events = pickle.load(open(fileName, 'rb'))

    print('attempting to load old labels')
    if labelsName is None:
        labels = [False] * len(events)
        print('no old labels found, initializing new labels')
    else:
        try:
            print('Successfully loaded old labels')
            labels = pickle.load(open(labelsName, 'rb'))
        except:
            print('no old labels found, initializing new labels')
            labels = [False] * len(events)

    i = 0
    print('\n\n\n\n\n')
    print('Use left and right arrow keys to cycle through the events list')
    print(
        'Use up and down arrow to mark events as True or False, respectively')
    print("Use 's' to save")
    print(
        "Use 'n' to input the desired index. Hint: don't forget to hit enter")
    print("Use 'q' to quit hand labeling")
    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            if e == 'KEY_RIGHT':
                i += 1
                if i > len(events) - 1:
                    i = len(events) - 1
                print(i, events[i], labels[i])
            elif e == 'KEY_LEFT':
                i -= 1
                if i < 0:
                    i = 0
                print(i, events[i], labels[i])
            elif e == 'KEY_UP':
                labels[i] = True
                print(i, events[i], labels[i])
            elif e == 'KEY_DOWN':
                labels[i] = False
                print(i, events[i], labels[i])
            elif e == 's':
                print('saved!')
                pickle.dump(labels, open(labelsName, "wb"))
            elif e == 'n':
                i = int(raw_input())
                if i < 0:
                    i = 0
                elif i > len(events) - 1:
                    i = len(events) - 1
                print(i, events[i], labels[i])
            elif e == 'q':
                return
Beispiel #16
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def main(host, port):

    # Create a socket
    client = socket.socket()
    # Connect
    client.connect((host, port))
    # Set socket not to block?
    client.setblocking(False)

    # Create connection object
    conn = Connection(client)
    # Store keypresses
    keypresses = []

    with FullscreenWindow() as window:
        # Input() is from curtsies
        with Input() as input_generator:
            while True:
                # red is stuff at bottom, blue status at top, green 'window' with output

                # red at bottom
                a = FSArray(10, 80)
                in_text = ''.join(keypresses)[:80]
                a[9:10, 0:len(in_text)] = [red(in_text)]
                # render does the page in green
                for i, line in zip(reversed(range(2, 7)),
                                   reversed(conn.render())):
                    a[i:i + 1, 0:len(line)] = [line]

# Top line
                text = 'connected to %s:%d' % (host if len(host) < 50 else
                                               host[:50] + '...', port)
                a[0:1, 0:len(text)] = [blue(text)]

                window.render_to_terminal(a)
                ready_to_read, _, _ = select.select([conn, input_generator],
                                                    [], [])
                for r in ready_to_read:
                    if r is conn:
                        r.on_read()
                    else:
                        e = input_generator.send(0)
                        if e == '<ESC>':
                            return
                        elif e == '<Ctrl-j>':
                            keypresses.append('\n')
                            client.send(
                                (''.join(keypresses)).encode('latin-1'))
                            keypresses = []
                        elif e == '<SPACE>':
                            keypresses.append(' ')
                        elif e in ('<DELETE>', '<BACKSPACE>'):
                            keypresses = keypresses[:-1]
                        elif e is not None:
                            keypresses.append(e)
Beispiel #17
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    def run(self):
        with Input(keynames='curses') as input_generator:
            for e in input_generator:
                if e in controls.keys():
                    msg = String()
                    msg.data = controls[e]
                    print("sending:")
                    print(msg.data)
                    self.publisher_.publish(msg)

            time.sleep(1)
Beispiel #18
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def main():
    with FullscreenWindow(sys.stdout) as window:
        with Input(sys.stdin) as input_generator:
            world = World(width=window.width, height=window.height)
            window.render_to_terminal(world.get_array())
            for c in input_generator:
                msg = world.process_event(c)
                if msg:
                    break
                window.render_to_terminal(world.get_array())
    print(msg)
Beispiel #19
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    def _handle_input(self):
        print('Start thread')
        with Input() as inputs:
            for i in inputs:
                if i == '<SPACE>':
                    self._next_line()
                    time.sleep(0.25)

                if self._state != 'play':
                    break

        print('Stopped thread')
Beispiel #20
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def realtime(fps=15):
    world = World()
    dt = 1/fps

    reactor = Input()
    schedule_next_frame = reactor.scheduled_event_trigger(Frame)
    schedule_next_frame(when=time.time())

    with reactor:
        for e in reactor:
            if isinstance(e, Frame):
                world.tick()
                print(world.s)
                when = e.when + dt
                while when < time.time():
                    when += dt
                schedule_next_frame(when)
            elif e == '<ESC>':
                break
            else:
                world.process_event(e)
Beispiel #21
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def realtime(fps=15):
    world = World()
    dt = 1/fps

    reactor = Input()
    schedule_next_frame = reactor.scheduled_event_trigger(Frame)
    schedule_next_frame(when=time.time())

    with reactor:
        for e in reactor:
            if isinstance(e, Frame):
                world.tick()
                print(world.s)
                when = e.when + dt
                while when < time.time():
                    when += dt
                schedule_next_frame(when)
            elif e == u'<ESC>':
                break
            else:
                world.process_event(e)
Beispiel #22
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    def __init__(self, window: FullscreenWindow):
        # save game window, plus window size info
        self.window = window
        self.max_rows = window.height
        self.max_cols = window.width

        # initialize reactor system + schedule first tick
        self.reactor = Input()
        self.schedule_tick = self.reactor.scheduled_event_trigger(Tick)
        self.schedule_tick(when=time.time())
        self.last_event: Optional[str] = None

        # initialize game state
        self.field: Optional[Field] = None
        self.menu: Optional[str] = None
        self.menu_opened_at: Optional[pendulum.DateTime] = None

        # initialize game display + add borders and header
        self.chars = FSArray(self.max_rows, self.max_cols)
        self.draw_game_border()
        self.draw_header()
Beispiel #23
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 def get_direction_input(self):
     with Input(keynames='curses') as input_generator:
         for e in input_generator:
             if e == 'KEY_UP':
                 return direction.up
             elif e == 'KEY_DOWN':
                 return direction.down
             elif e == 'KEY_LEFT':
                 return direction.left
             elif e == 'KEY_RIGHT':
                 return direction.right
             else:
                 print(e)
def start_stop():
    times = list()
    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            if e == '\n':
                break
            else:
                print(repr('Start/Stop'))
                store_time(times)

    for time in times:
        print(Back.BLUE + 'El resultado del {} tiempo es de {}'.format(
            times.index(time) + 1, time))
Beispiel #25
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def main():
    global p1
    global p2
    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            if e == '1':
                p1.score += 1
                print("p1 score:"+ str(p1.score) +','+'p2_score' +str(p2.score))
                scorechecks()
            if e == '2':
                p2.score += 1
                print("p1 score:"+ str(p1.score) +','+'p2_score' +str(p2.score))
                scorechecks()
Beispiel #26
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def prompt(msg):
    with CursorAwareWindow(out_stream=sys.stderr, extra_bytes_callback=lambda x:x, hide_cursor=False) as window:
        left = window.width//3 -1
        prompt = textwrap.wrap(msg, left) + ['']
        p_lines = len(prompt)
        right = window.width - max(len(line) for line in prompt) - 1
        left = window.width - right - 1
        document = Document()
        view = FSArray(p_lines, window.width)
        view[0:p_lines, 0:left] = [bold(line) for line in prompt]
        window.render_to_terminal(view, (0, left+1))
        with Input() as keys:
            for key in keys:
                if key == '<Ctrl-j>': # return
                    window.render_to_terminal([], (0,0))
                    return str(document)
                if key == '<Esc+Ctrl-J>': # alt-return
                    document.handle('<Ctrl-j>')
                elif key == '<LEFT>':
                    document.move_cursor(Dir.LEFT)
                elif key == '<RIGHT>':
                    document.move_cursor(Dir.RIGHT)
                elif key == '<UP>':
                    document.move_cursor(Dir.UP)
                elif key == '<DOWN>':
                    document.move_cursor(Dir.DOWN)
                elif key == '<Ctrl-LEFT>':
                    document.move_word(Dir.LEFT)
                elif key == '<Ctrl-RIGHT>':
                    document.move_word(Dir.RIGHT)
                elif key == '<Ctrl-w>':
                    document.move_word(Dir.LEFT, delete=True)
                elif key == '<Ctrl-DELETE>':
                    document.move_word(Dir.RIGHT, delete=True)
                elif key in ('<Ctrl-a>', '<HOME>'):
                    document.end_line(0)
                elif key in ('<Ctrl-e>', '<END>'):
                    document.end_line(1)
                elif isinstance(key, PasteEvent):
                    for c in key.events:
                        document.handle(c)
                else:
                    document.handle(key)

                # Add an extra blank line to force clearing of trailing text
                text = document.lines + [' ']
                lines, cursor = _wrap(text, document.cursor, right)
                rows = list(lines)
                # Replace the right column with input text
                view[0:len(rows), left+1:window.width] = rows
                window.render_to_terminal(view, (cursor.row, cursor.column+left+1))
Beispiel #27
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def Main():
    # GoPiGo3WithKeyboard is used for mapping
    # keyboard keys to actual GoPiGo3 commands
    # the keys-to-gopigo3 bindings are defined inside the class
    gopigo3 = GoPiGo3WithKeyboard()

    # draws the GoPiGo3 logo
    gopigo3.drawLogo()
    servo(120)
    # writes some description on the GoPiGo3
    gopigo3.drawDescription()
    # writes the menu for controlling the GoPiGo3 robot
    # key bindings are shown in here
    gopigo3.drawMenu()

    # result holds the exit string when we call a gopigo3 command
    # with the GoPiGo3WithKeyboard object
    result = "nothing"
    """
    result can take the following values:
    "nothing", "moving", "path", "static", "exit"
    """
    # if manual_mode is set to true, then the robot
    # moves for as long as the coresponding keys are pressed
    # if manual_mode is set to false, then a key needs
    # to be pressed once in order for the robot to start moving
    manual_mode = False
    successful_exit = True
    refresh_rate = 20.0

    with Input(keynames="curtsies", sigint_event=True) as input_generator:
        while True:
            period = 1 / refresh_rate
            # if nothing is captured in [period] seconds
            # then send() function returns None
            key = input_generator.send(period)

            # if we've captured something from the keyboard
            if key is not None:
                result = gopigo3.executeKeyboardJob(key)

                if result == "exit":
                    break

            # if we haven't captured anything
            # and if the robot is set to manual_mode
            # then stop the robot from moving as soon as the key(s)
            # for moving (the robot around) are released
            elif manual_mode is True and result == "moving":
                gopigo3.executeKeyboardJob("x")
Beispiel #28
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 def listen_for_space(self):
     '''
     This is a threaded function that will be called by
     the 'display_text' method. It will listen for the user
     entering a space and will either continue to the next
     line of text or finish the scrolling effect on the
     current line of text
     '''
     with Input(keynames='curses') as input_generator:
         for e in input_generator:
             if (self.q.empty()):
                 sys.exit(1)
             if (e == ' '):
                 self.q.get()
Beispiel #29
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def main():
    with FullscreenWindow() as window:
        print('Press escape to exit')
        with Input() as input_generator:
            a = FSArray(window.height, window.width)
            for c in input_generator:
                if c == '<ESC>':
                    break
                elif c == '<SPACE>':
                    a = FSArray(window.height, window.width)
                else:
                    row = random.choice(range(window.height))
                    column = random.choice(range(window.width - len(repr(c))))
                    a[row, column:column + len(repr(c))] = [repr(c)]
                window.render_to_terminal(a)
def main():
    pub = rospy.Publisher('Differential_switch', Bool,queue_size=10)
    rospy.init_node('Diff_Switch', anonymous=True)

    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            print(str(repr(e)))
            if(str(repr(e))==str('u\'f\'')):
                print('Full Differential Mode')
                pub.publish(True)
            elif(str(repr(e))==str('u\'h\'')):
                print('Partial Differential Mode')
                pub.publish(False)
            elif(str(repr(e))==str('u\'q\'')):
                print("Invalid Option")
def main():
    pub = rospy.Publisher('autonomous_switch', Bool, queue_size=10)
    rospy.init_node('talker', anonymous=True)

    with Input(keynames='curses') as input_generator:
        for e in input_generator:
            print(str(repr(e)))
            if (str(repr(e)) == str('u\'s\'')):
                print('Steer Mode')
                pub.publish(True)
            elif (str(repr(e)) == str('u\'d\'')):
                print('Drive Mode')
                pub.publish(False)
            elif (str(repr(e)) == str('u\'q\'')):
                print("Exiting")
                break
Beispiel #32
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 def run(self):
     with Input(keynames='curses') as input_generator:
         for e in input_generator:
             if e in controls.keys():
                 if e == "KEY_UP":
                     motor1.write("1".encode())
                     motor2.write("1".encode())
                 if e == "KEY_DOWN":
                     motor1.write("3".encode())
                     motor2.write("3".encode())
                 if e == "KEY_LEFT":
                     motor1.write("1".encode())
                     motor2.write("3".encode())
                 if e == "KEY_RIGHT":
                     motor1.write("3".encode())
                     motor2.write("1".encode())