Beispiel #1
0
class GameInfoTest(TestCase):
    def setUp(self):
        self.dota_info_normal = """
            "GameInfo"
            {
              game  "DOTA 2"
              gamelogo 1
              type multiplayer_only
              nomodels 1
              nohimodel 1
              nocrosshair 0
              GameData        "dota.fgd"
              SupportsDX8 0
            
            
              FileSystem
              {
                SteamAppId        816
                ToolsAppId        211
                
                SearchPaths
                {
                  Game        |gameinfo_path|.
                  Game        platform
                }
              }
            }"""

        self.dota_info_modded = """
             "GameInfo"
            {
              game  "DOTA 2"
              gamelogo 1
              type multiplayer_only
              nomodels 1
              nohimodel 1
              nocrosshair 0
              GameData        "dota.fgd"
              SupportsDX8 0
            
            
              FileSystem
              {
                SteamAppId        816
                ToolsAppId        211
                
                SearchPaths
                {
                  Game        |gameinfo_path|.
                  Game        platform
                  Game        |gameinfo_path|addons\d2moddin
                }
              }
            }"""

        new_dota_dir()
        self.manager = ModManager()
        #         self.real_method = self.manager._dota_path
        #         self.manager._dota_path = Mock(return_value = mkdtemp())
        dota_subdir = join(self.manager._dota_path(), "dota")
        if not isdir(dota_subdir): mkdir(dota_subdir)
        write_to_file(self.manager.dota_info_file(), self.dota_info_normal)

#     def tearDown(self):
#         self.manager._dota_path = self.real_method

    def test_is_modded_tester(self):
        write_to_file(self.manager.dota_info_file(), self.dota_info_normal)
        self.assertFalse(self.manager.is_modded(), "should NOT be modded")

        write_to_file(self.manager.dota_info_file(), self.dota_info_modded)
        self.assertTrue(self.manager.is_modded(), "should be modded")

    def test_mod_game_info(self):

        self.assertFalse(self.manager.is_modded(),
                         "game info schould NOT be modded at the beginning")

        self.manager.mod_game_info()
        self.assertTrue(self.manager.is_modded(),
                        "game info schould be modded now")

    def test_unmod_game_info(self):
        self.manager.mod_game_info()
        self.assertTrue(self.manager.is_modded(),
                        "game info schould be modded at the beginning")

        self.manager.unmod_game_info()
        self.assertFalse(self.manager.is_modded(),
                         "game info schould NOT be modded anymore")
class GameInfoTest(TestCase):
    
    def setUp(self):
        self.dota_info_normal = """
            "GameInfo"
            {
              game  "DOTA 2"
              gamelogo 1
              type multiplayer_only
              nomodels 1
              nohimodel 1
              nocrosshair 0
              GameData        "dota.fgd"
              SupportsDX8 0
            
            
              FileSystem
              {
                SteamAppId        816
                ToolsAppId        211
                
                SearchPaths
                {
                  Game        |gameinfo_path|.
                  Game        platform
                }
              }
            }"""
        
        self.dota_info_modded = """
             "GameInfo"
            {
              game  "DOTA 2"
              gamelogo 1
              type multiplayer_only
              nomodels 1
              nohimodel 1
              nocrosshair 0
              GameData        "dota.fgd"
              SupportsDX8 0
            
            
              FileSystem
              {
                SteamAppId        816
                ToolsAppId        211
                
                SearchPaths
                {
                  Game        |gameinfo_path|.
                  Game        platform
                  Game        |gameinfo_path|addons\d2moddin
                }
              }
            }"""
    
        new_dota_dir()
        self.manager = ModManager()
#         self.real_method = self.manager._dota_path 
#         self.manager._dota_path = Mock(return_value = mkdtemp())
        dota_subdir = join(self.manager._dota_path(), "dota")
        if not isdir(dota_subdir): mkdir(dota_subdir)
        write_to_file(self.manager.dota_info_file(), self.dota_info_normal)

#     def tearDown(self):
#         self.manager._dota_path = self.real_method

    def test_is_modded_tester(self):
        write_to_file(self.manager.dota_info_file(), self.dota_info_normal)
        self.assertFalse(self.manager.is_modded(), "should NOT be modded")
        
        write_to_file(self.manager.dota_info_file(), self.dota_info_modded)
        self.assertTrue(self.manager.is_modded(), "should be modded")
        

    def test_mod_game_info(self):
        
        self.assertFalse(self.manager.is_modded(), "game info schould NOT be modded at the beginning")
        
        self.manager.mod_game_info()
        self.assertTrue(self.manager.is_modded(), "game info schould be modded now")
        
    
    def test_unmod_game_info(self):
        self.manager.mod_game_info()
        self.assertTrue(self.manager.is_modded(), "game info schould be modded at the beginning")
        
        self.manager.unmod_game_info()
        self.assertFalse(self.manager.is_modded(), "game info schould NOT be modded anymore")