Beispiel #1
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def setup():
    """Setup for upstream plugin"""
    models.setup()
    utils.setup()
    addbook.setup()
    covers.setup()
    merge_authors.setup()

    import data
    data.setup()

    # setup template globals
    from openlibrary.i18n import ugettext, ungettext, gettext_territory

    web.template.Template.globals.update({
        "gettext": ugettext,
        "ugettext": ugettext,
        "_": ugettext,
        "ungettext": ungettext,
        "gettext_territory": gettext_territory,
        "random": random.Random(),
        "commify": web.commify,
        "group": web.group,
        "storage": web.storage,
        "all": all,
        "any": any,
        "locals": locals
    });

    import jsdef
    web.template.STATEMENT_NODES["jsdef"] = jsdef.JSDefNode

    setup_jquery_urls()
Beispiel #2
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def setup():
    """Setup for upstream plugin"""
    models.setup()
    utils.setup()
    addbook.setup()
    covers.setup()
    merge_authors.setup()

    import data
    data.setup()

    # setup template globals
    from openlibrary.i18n import ugettext, ungettext, gettext_territory

    web.template.Template.globals.update({
        "gettext": ugettext,
        "ugettext": ugettext,
        "_": ugettext,
        "ungettext": ungettext,
        "gettext_territory": gettext_territory,
        "random": random.Random(),
        "commify": web.commify,
        "group": web.group,
        "storage": web.storage,
        "all": all,
        "any": any,
        "locals": locals
    });

    import jsdef
    web.template.STATEMENT_NODES["jsdef"] = jsdef.JSDefNode

    setup_jquery_urls()
Beispiel #3
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    def game_loop(self):
        """The main game loop. This is where your hivemind code goes."""

        # Setting up rate limiter.
        rate_limit = rate_limiter.RateLimiter(120)

        # Setting up data.
        field_info = FieldInfoPacket()
        self.game_interface.update_field_info_packet(field_info)
        packet = GameTickPacket()
        self.game_interface.update_live_data_packet(packet)

        data.setup(self, packet, field_info, self.running_indices)

        self.ball.predict = BallPrediction()
        # https://github.com/RLBot/RLBotPythonExample/wiki/Ball-Path-Prediction

        # MAIN LOOP:
        while True:
            # Updating the game packet from the game.
            self.game_interface.update_live_data_packet(packet)

            # Processing packet.
            data.process(self, packet)

            # Ball prediction.
            self.game_interface.update_ball_prediction(self.ball.predict)

            # Planning.
            brain.plan(self)

            # Rendering.
            self.render_debug(self.game_interface.renderer)

            # For each drone under the hivemind's control, do something.
            for drone in self.drones:

                # The controls are reset each frame.
                drone.ctrl = PlayerInput(
                )  # Basically the same as SimpleControllerState().

                # Role execution.
                if drone.role is not None:
                    drone.role.execute(self, drone)

                    self.render_role(self.game_interface.renderer, drone)

                # Send the controls to the bots.
                self.game_interface.update_player_input(
                    drone.ctrl, drone.index)

            # Rate limit sleep.
            rate_limit.acquire()
Beispiel #4
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def gif_route():
    gif=""
    if request.form.get("selGif") is not None:
        print("Selected: " + request.form.get("selGif"))
        gif=request.form.get("selGif")
    update_stats("giftype")
    return render_template("gif.html", gif=gif, projects=data.setup())
Beispiel #5
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 def run(self):
     self.process_args()
     pofilesA = data.setup(self.t25l, self._dataset)
     if pofilesA is None:
         raise TaskError("%s: no %r data set" % (self.NAME, self._dataset))
     pofilesB = PoFileSet.from_dir(self._podir)
     pofilesB.merge(pofilesA, self._merge_options)
     pofilesB.dump(self._merge_options)
Beispiel #6
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def setup():
    logging.debug('Running process setup.')
    logging.debug('Changing working directory.')
    os.chdir('./secner')
    graph = data.setup(config.NEO4J_SERVER)
    ftp_server = scraping.setup(config.SEC_SERVER)
    nlp.setup()
    return graph, ftp_server
Beispiel #7
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def setup():
    logging.debug('Running process setup.')
    logging.debug('Changing working directory.')
    os.chdir('./secner')
    graph = data.setup(config.NEO4J_SERVER)
    ftp_server = scraping.setup(config.SEC_SERVER)
    nlp.setup()
    return graph, ftp_server
Beispiel #8
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def setup():
    """Setup for upstream plugin"""
    models.setup()
    utils.setup()
    addbook.setup()
    covers.setup()
    merge_authors.setup()
    
    import data
    data.setup()
    
    # Types for upstream paths
    types.register_type('^/authors/[^/]*$', '/type/author')
    types.register_type('^/books/[^/]*$', '/type/edition')
    types.register_type('^/languages/[^/]*$', '/type/language')

    types.register_type('^/subjects/places/[^/]*$', '/type/place')
    types.register_type('^/subjects/people/[^/]*$', '/type/person')
    types.register_type('^/subjects/[^/]*$', '/type/subject')

    # fix photo/cover url pattern
    ol_code.Author.photo_url_patten = "%s/photo"
    ol_code.Edition.cover_url_patten = "%s/cover"

    # setup template globals
    from openlibrary.i18n import ugettext, ungettext
            
    web.template.Template.globals.update({
        "gettext": ugettext,
        "ugettext": ugettext,
        "_": ugettext,
        "ungettext": ungettext,
        "random": random.Random(),
        "commify": web.commify,
        "group": web.group,
        "storage": web.storage,
        "all": all,
        "any": any,
        "locals": locals
    });
    
    import jsdef
    web.template.STATEMENT_NODES["jsdef"] = jsdef.JSDefNode
    
    setup_jquery_urls()
def graph_ql():
    date = datetime.now()
    log = open('calls.log', 'a')
    log_val = '' + str(date) + '-' + request.path + '\n'
    log.write(log_val)

    setup()
    client = Client(schema)

    query = """
        query FetchIdQuery($id: String!){
            student(id: $id){
                name
            }
        }
    """
    params = {"id": "1"}
    result = client.execute(query, variables=params)
    return result
Beispiel #10
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def bi_route():
    dec = 0
    print("n bi")
    print(request.form.get("bi"))
    if request.form.get("bi") is not None and request.form.get("bi") != "":
        print(request.form.get("bi"))
        bin=request.form.get("bi")
        print('binary; ' + bi)
        dec=int(bi, 2)
        print(dec)
    return render_template("jaideepminilab.html", decimal=dec, projects=data.setup())
Beispiel #11
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def bin_route():
    dec = 0
    print("n bin")
    print(request.form.get("bin"))
    if request.form.get("bin") is not None and request.form.get("bin") != "":
        print(request.form.get("bin"))
        bin=request.form.get("bin")
        print('binary; ' + bin)
        dec=int(bin, 2)
        print(dec)
    return render_template("lightbulb.html", decimal=dec, projects=data.setup())
Beispiel #12
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    def game_loop(self):
        """The main game loop. This is where your hivemind code goes."""

        # Setting up rate limiter.
        rate_limit = rate_limiter.RateLimiter(120)

        # Setting up data.
        field_info = FieldInfoPacket()
        self.game_interface.update_field_info_packet(field_info)
        packet = GameTickPacket()
        self.game_interface.update_live_data_packet(packet)

        data.setup(self, packet, field_info, self.running_indices)

        self.ball.predict = BallPrediction()

        # MAIN LOOP:
        while True:
            # Updating the game packet from the game.
            self.game_interface.update_live_data_packet(packet)

            # Processing packet.
            data.process(self, packet)

            # Ball prediction.
            self.game_interface.update_ball_prediction(self.ball.predict)

            brain.think(self)

            for drone in self.drones:
                drone.ctrl = PlayerInput()
                if drone.role is not None:
                    drone.role.execute(self, drone)
                self.game_interface.update_player_input(
                    drone.ctrl, drone.index)

            self.draw_debug()

            # Rate limit sleep.
            rate_limit.acquire()
Beispiel #13
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def example_route():
    # first get the form data
    if request.form.get("txt") is not None and request.form.get("txt") != "":
        print("text: " + request.form.get("txt"))
        strTxt = request.form.get("txt")
        # now format it - the Markup import formats the HTML correctly
        example = Markup("<b><i>" + strTxt + "</i></b>")
    else:
        strTxt = ""
        example = strTxt
    # next format it
    # then return the parameter to the page
    return render_template("example.html", strTxt=strTxt, example=example, projects=data.setup())
Beispiel #14
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    def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
        # Runs setup.
        if self.need_setup:
            field_info = self.get_field_info()
            data.setup(self, packet, field_info)
            self.need_setup = False

        # Preprocessing.
        data.process(self, packet)
        self.ctrl = SimpleControllerState()

        # Handle states.
        self.checkState()

        # Execute state.
        if not self.state.expired:
            self.state.execute(self)

        # Render.
        self.render(self.renderer)

        return self.ctrl 
Beispiel #15
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def playlist_route():
    return render_template("pop.html", projects=data.setup())
def repo_route():
    return render_template("repo.html", projects=data.setup())
Beispiel #17
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def animation_route():
    return render_template("animation.html", projects=data.setup())
Beispiel #18
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def playlist_route():
    return render_template("playlist.html",
                           datalist=data.playlist(),
                           projects=data.setup())
Beispiel #19
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def home():
    return render_template("home.html", projects=data.setup(), data=data.runtime())
Beispiel #20
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def home_route():
    return render_template("home.html", title = data.setup())
Beispiel #21
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from sklearn.datasets import load_digits
from data import setup

x, y = load_digits(return_X_y=True)

x_train, x_test, y_train, y_test = setup(x, y)

best_params_dt = {'max_depth': 13, 'max_leaf_nodes': 93}
best_params_knn = {'metric': 'manhattan', 'n_neighbors': 3}
best_params_nn = {
    'alpha': 1e-05,
    'hidden_layer_sizes': (100, ),
    'learning_rate': 'invscaling'
}
def home_route():
    return render_template("home.html", projects=data.setup())
Beispiel #23
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from sklearn import cross_validation
from sklearn.feature_selection import SelectPercentile, f_classif
from sklearn.feature_extraction.text import TfidfVectorizer
#from sklearn import svm
from sklearn.linear_model import LogisticRegression
from sklearn.metrics import accuracy_score
from sklearn.metrics import confusion_matrix

# project functions

from data import setup, read_labels, read_samples
from preprocessor import purge_HTML, html2txt, count_links, avg_sentence_len

# Setup

setup(dataDir)

nTrain = 700
nTest  = 500

# Build dataset
labels = read_labels()
pos = [k for k, v in labels.items() if v]
neg = [k for k, v in labels.items() if not v]
random.shuffle(pos)
random.shuffle(neg)
balanced_labels = {k: True for k in pos[:nTrain]}
balanced_labels.update({k: False for k in neg[:nTest]})

trainId, testId = cross_validation.train_test_split(
    np.array(list(balanced_labels.keys())), 
Beispiel #24
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    def resolve_rebels(self, info):
        return get_rebels()

    def resolve_empire(self, info):
        return get_empire()


class Mutation(graphene.ObjectType):
    introduce_ship = IntroduceShip.Field()


schema = graphene.Schema(query=Query, mutation=Mutation)

if __name__ == "__main__":
    setup()

    query = """
        query RebelsShipsQuery {
        rebels {
            name,
            ships(first: 1) {
            pageInfo {
                startCursor
                endCursor
                hasNextPage
                hasPreviousPage
            }
            edges {
                cursor
                node {
Beispiel #25
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def char_route():
    # get value sent by form, and format them
    print("Ascii" + str(request.form.get("ASCIICode")))
    # first the ascii code
    if request.form.get("ASCIICode") is not None:
        strAscii = Markup("&#" + request.form.get("ASCIICode") + ";")
    else:
        strAscii = ""
    # second the unicode code
    if request.form.get("UnicodeCode") is not None:
        strUnicode = Markup("&#" + request.form.get("UnicodeCode") + ";")
    else:
        strUnicode = ""
    # return the page, sending ASCII and Unicode parameters
    return render_template("char_codes.html", asciicode=strAscii, unicode=strUnicode, projects=data.setup())
Beispiel #26
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def jazz_route():
    return render_template("jazz.html", projects=data.setup())
def flask_route():
    return render_template("flask.html", projects=data.setup())
Beispiel #28
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                setattr(self, a, [obj(x) if isinstance(x, dict) else x for x in b])
            else:
                setattr(self, a, obj(b) if isinstance(b, dict) else b)

app = Flask(__name__)

log = logging.getLogger('werkzeug')
log.setLevel(logging.DEBUG)

'''readonly url, create your own if you want to write'''
dbUrl = 'https://rapgraphdb.firebaseio.com/'

'''genius api token'''
token = ''

data = setup(db=dbUrl, token=token)


@app.route('/')
def index():
    global data

    query = '''
        query songQuery {
            songs {
                edges {
                    node {
                        id
                        title
                        url
                        primaryartist {
Beispiel #29
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def train(params, model):

    criterion = get_criterion(params)
    optimizer = optim.Adam(model.parameters(), lr=params.lr)

    # Temp file for storing the best model
    temp_file_name = str(int(np.random.rand() * int(time.time())))
    params.best_model_file = os.path.join('tmp', temp_file_name)

    train_generator, test_generator = chooseReader.setup(params)
    best_test_loss = 99999
    for i in range(params.epochs):
        print('epoch: ', i)
        model.train()

        with tqdm(total=params.batch_size * len(train_generator)) as pbar:
            time.sleep(0.05)

            # Training
            for _i, _data in enumerate(train_generator):
                #_i,_data = next(iter(enumerate(train_generator)))

                x_train = _data[:, :-1].to(params.device)
                y_train = _data[:, -1].to(params.device)

                optimizer.zero_grad()
                predictions = model(x_train).squeeze(-1)

                loss = get_loss(params, criterion, predictions, y_train)

                loss.backward()

                nn.utils.clip_grad_norm_(model.parameters(), params.clip)

                optimizer.step()

                # Compute Training Accuracy
                n_total = len(predictions)
                if params.label == 'sentiment':
                    n_correct = ((predictions >= 0.5).type(
                        torch.float) == y_train).sum().item()
                train_acc = n_correct / n_total

                #Update Progress Bar
                pbar.update(params.batch_size)
                ordered_dict = {'acc': train_acc, 'loss': loss.item()}
                pbar.set_postfix(ordered_dict=ordered_dict)

        #################### Compute Validation Performance##################
        model.eval()

        with torch.set_grad_enabled(False):
            pred_test, y_test = get_predictions(model, params, test_generator)
            test_loss = get_loss(params, criterion, pred_test, y_test)
            print('Test Performance:')
            performances = evaluate(params, pred_test, y_test)
            print('val_acc = {}, val_loss = {}'.format(performances['acc'],
                                                       test_loss))

            if test_loss < best_test_loss:
                best_test_loss = test_loss
                torch.save(model, params.best_model_file)
                print('The best model up till now. Saved to File.')
Beispiel #30
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def rock_route():
    return render_template("rock.html", projects=data.setup())
Beispiel #31
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def rgb_route():
    codeRed=255
    codeGreen=255
    codeBlue=255
    if request.form.get("codeRed") is not None:
        codeRed=request.form.get("codeRed")
    if request.form.get("codeGreen") is not None:
        codeGreen=request.form.get("codeGreen")
    if request.form.get("codeBlue") is not None:
        codeBlue=request.form.get("codeBlue")
    # update the count for rgb
    update_stats("rgb")
    return render_template("rgb.html", red=codeRed, green=codeGreen, blue=codeBlue, projects=data.setup())
def hello_rooute():
    return render_template("hello.html", projects=data.setup())
Beispiel #33
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def hello_route():
    print('In PaulN')
    user = Users.query.filter_by(UserID=1).first()
    print(user.username)
    return render_template("PaulN.html", projects=data.setup())
Beispiel #34
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def home():
    return render_template("index.html", data=data.setup())
Beispiel #35
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def ducks_route():
    return render_template("p2-ducks.html", projects=data.setup())