def get_collection(collection_url):
    response = _retry_session().get(onomancer_url + collection_hook + urllib.parse.quote(collection_url))
    if response.status_code == 200:
        for player in response.json()['lineup'] + response.json()['rotation']:
            db.cache_stats(player['name'], json.dumps(player))

        return json.dumps(response.json())
def get_stats(name):
    player = db.get_stats(name)
    if player is not None:
        return player #returns json_string

    #yell at onomancer if not in cache or too old
    response = _retry_session().get(onomancer_url + name_stats_hook + urllib.parse.quote_plus(name))
    if response.status_code == 200:
        stats = json.dumps(response.json())
        db.cache_stats(name, stats)
        return stats
def get_names(limit=20, threshold=1):
    """
    Get `limit` random players that have at least `threshold` upvotes.
    Returns dictionary keyed by player name of stats.
    """
    response = _retry_session().get(
        onomancer_url + names_hook,
        params={
            'limit': limit,
            'threshold': threshold,
            'with_stats': 1,
            'random': 1,
        },
    )
    response.raise_for_status()
    res = {}
    for stats in response.json():
        name = stats['name']
        db.cache_stats(name, json.dumps(stats))
        res[name] = stats
    return res