Beispiel #1
0
async def confirm_game_handler(websocket, gid):
    try:
        gdb = db.pull(G_DB)
        if (gdb[gid]["status"] == "DELETED"):
            await websocket.send(
                '{"header":"ERROR", "content":"Room has been deleted"}')
            return

        game = Game.from_dict(gdb[gid])

        # Disable for testing
        # if len(game.players) < game.min_players:
        #     await websocket.send('{"header":"ERROR", "content":"Not enough players"}')
        #     return

        game.assignTeam()
        game.status = "PREPARE"
        gdb[gid] = game.to_dict()
        db.push(gdb, G_DB)
        game = gdb[gid]
        room_info = {"status": game["status"], "players": game["players"]}
        await broadcast(gid, "ROOM_INFO", room_info)
    except Exception as e:
        print(e)
        await websocket.send(
            '{"header": "ERROR", "content": "Confirmation fail"}')
Beispiel #2
0
def gp_delete(gpid):
    gpdb = db.pull(GP_DB)
    try:
        del gpdb[gpid]
    except KeyError:
        return "GameParameter not found", 404
    db.push(gpdb, GP_DB)
Beispiel #3
0
async def join_game_handler(websocket, _dict):
    try:
        gid = _dict["gid"]
        player = Player.from_dict(_dict["player"])
    except KeyError:
        await websocket.send(
            '{"header":"ERROR", "content":"Join Game - Wrong Format"}')
        return
    try:
        gdb = db.pull(G_DB)
        if (gdb[gid]["status"] == "DELETED"):
            await websocket.send(
                '{"header":"ERROR", "content":"Room has been deleted"}')
            return
        game = Game.from_dict(gdb[gid])
        if len(game.players) < game.max_players:
            game.players.append(player)
            gdb[gid] = game.to_dict()
        else:
            await websocket.send(
                '{"header":"ERROR", "content":"Room is fulled"}')
            return
        db.push(gdb, G_DB)
        await websocket.send('{"header": "JOINED", "content":' +
                             json.dumps(gdb[gid]) + '}')
        await register(websocket, gid)
        game = gdb[gid]
        room_info = {"status": game["status"], "players": game["players"]}
        await broadcast(gid, "ROOM_INFO", room_info)

    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Game not found"}'
                             )
Beispiel #4
0
async def add_handler(websocket, _dict):
    try:
        gdb = db.pull(G_DB)
        game = Game.from_dict(gdb[_dict["gid"]])
    except Exception as e:
        print(e)
        await websocket.send(
            '{"header": "ERROR", "content": "Cannot find game"}')
        return
    try:
        game.incrementLevel(int(_dict["cid"]), _dict["team"])
    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Incremnet fail"}'
                             )
        return
    try:
        await broadcast(_dict["gid"], "GAME_INFO", game.keyInfo)
    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Broadcast fail"}'
                             )
        return
    try:
        gdb[_dict["gid"]] = game.to_dict()
        db.push(gdb, G_DB)
    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Save game fail"}'
                             )
Beispiel #5
0
async def save_checkpoints_handler(websocket, _dict):
    try:
        gid = _dict["gid"]
        cps = list()
        for cp in _dict["checkpoints"]:
            cps.append(Checkpoint.from_dict(cp))

    except:
        await websocket.send(
            '{"header":"ERROR", "content":"Save checkpoints- Wrong Format"}')
        return
    try:
        gdb = db.pull(G_DB)
        if (gdb[gid]["status"] == "DELETED"):
            await websocket.send(
                '{"header":"ERROR", "content":"Room has been deleted"}')
            return
        game = Game.from_dict(gdb[gid])
        game.checkpoints = cps
        gdb[gid] = game.to_dict()
        db.push(gdb, G_DB)
        await websocket.send('{"header": "CPS_SAVED", "content":true}')
        game = gdb[gid]
        room_info = {
            "status": game["status"],
            "checkpoints": game["checkpoints"]
        }
        await broadcast(gid, "ROOM_INFO", room_info)

    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Game not found"}'
                             )
Beispiel #6
0
def gs_read_time(gsid, time):
    gsdb = db.pull(GS_DB)
    try:
        gs = GameSnapshot.from_dict(gsdb[gsid])
        gs.fast_forward(time)
        gsdb[gsid] = gs.to_dict()
    except KeyError:
        return "GameSnapshot not found", 404
    db.push(gsdb, GS_DB)
Beispiel #7
0
def gp_remove_player(gpid, pid):
    try:
        gpdb = db.pull(GP_DB)
        gp = GameParameters.from_dict(gpdb[gpid])
        gp.players = [player for player in gp.players if player.pid != pid]
        gpdb[gpid] = gp.to_dict()

        db.push(gpdb, GP_DB)
        return "Player removed"
    except KeyError:
        return "GameParameter not found", 404
Beispiel #8
0
def gp_create(gpid):
    try:
        _dict = request.get_json(force=True)
        _dict["gpid"] = gpid
        gp = GameParameters.from_dict(_dict)
    except KeyError:
        return "GPID: Wrong Format", 400
    gpdb = db.pull(GP_DB)
    gpdb[gpid] = gp.to_dict()

    db.push(gpdb, GP_DB)
    return "GameParameter successfully created", 200
Beispiel #9
0
def gs_process_movement(gsid):
    gsdb = db.pull(GS_DB)
    try:
        gs = GameSnapshot.from_dict(gsdb[gsid])
    except KeyError:
        return "GameSnapshot not found", 404

    try:
        _dict = request.get_json(force=True)
        movement = CheckpointMovement.from_dict(_dict)
    except KeyError:
        return "CheckpointMovement: Format Error", 400

    gs.fast_forward(movement.time, (movement, ))
    gsdb[gsid] = gs.to_dict()
    db.push(gsdb, GS_DB)
Beispiel #10
0
def handle(job, *args, **kwargs):
    print 'handle', args, kwargs
    task = json.loads(job)
    url = task["url"]
    domain = tldextracter.extract_domain(url)
    status, content = fetch(url, use_proxy=False)
    try:
        url = url.encode('utf8')
        urlhash = cityhash.CityHash64(url)
    except:
        return (url, None, status, domain, content)
    logger.info('%s|%s' % (url, status))
    if magic.from_buffer(content, mime=True) != 'text/html':
        return (url, urlhash, status, domain, content)
    _, content = encoding.html_to_unicode('', content)
    if status != 200:
        db.push(url, detail=False)
        return (url, urlhash, status, domain, content)
    return (url, urlhash, status, domain, content)
Beispiel #11
0
def gp_add_player(gpid):
    try:
        _dict = request.get_json(force=True)
        player = Player.from_dict(_dict)
    except KeyError:
        return "Player: Format Error", 400

    try:
        gpdb = db.pull(GP_DB)
        gp = GameParameters.from_dict(gpdb[gpid])
        if len(gp.players) < gp.max_players:
            gp.players.append(player)
            gpdb[gpid] = gp.to_dict()
        else:
            return "Room is full", 409

        db.push(gpdb, GP_DB)
    except KeyError:
        return "GameParameter not found", 404
Beispiel #12
0
async def player_stats_handler(websocket, _dict):
    try:
        gdb = db.pull(G_DB)
        game = Game.from_dict(gdb[_dict["gid"]])
    except Exception as e:
        print(e)
        await websocket.send(
            '{"header": "ERROR", "content": "Cannot find game"}')
        return
    try:
        flag = game.setPlayerStats(int(_dict["key"]), _dict["points"],
                                   _dict["dist"])
    except Exception as e:
        print(e)
        await websocket.send(
            '{"header": "ERROR", "content": "Updatae stats fail"}')
        return
    try:
        gdb[_dict["gid"]] = game.to_dict()
        db.push(gdb, G_DB)
    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Save game fail"}'
                             )
    try:
        if flag:
            [distMVP, pointMVP] = game.findMVPs()
            game = gdb[_dict["gid"]]
            await broadcast(
                _dict["gid"], "ACCOUNT_FINISHED", {
                    "players": game["players"],
                    "winTeam": game["winTeam"],
                    "distMVP": distMVP,
                    "pointMVP": pointMVP,
                    "startTime": game["startTime"],
                    "endTime": game["endTime"]
                })
    except Exception as e:
        print(e)
        await websocket.send('{"header": "ERROR", "content": "Broadcast fail"}'
                             )
        return
Beispiel #13
0
def gp_to_game(gpid):
    try:
        gpdb = db.pull(GP_DB)
        gp = GameParameters.from_dict(gpdb[gpid])
    except KeyError:
        return "GameParameter not found", 404

    if not gp.min_players <= len(gp.players) <= gp.max_players:
        return "Player count not fulfilled", 409

    try:
        _dict = request.get_json(force=True)
        _dict["parameters"] = gp.to_dict()
        game = Game.from_dict(_dict)
    except KeyError:
        return "Game: Format Error", 400

    del gpdb[gpid]
    db.push(gpdb, GP_DB)

    gdb = db.pull(G_DB)
    gdb[gpid] = game.to_dict()
    db.push(gdb, G_DB)

    gsdb = db.pull(GS_DB)
    gs = GameSnapshot.from_game(game)
    gsdb[gpid] = gs.to_dict()
    db.push(gsdb, GS_DB)

    return "Game Successfully Started", 200
Beispiel #14
0
async def create_game_handler(websocket, _dict):
    game = None
    try:
        gid = 0
        gdb = db.pull(G_DB)
        assigned = False
        while (not assigned):
            gid = random.randint(100000, 999999)
            if gid not in gdb:
                _dict["gid"] = gid
                assigned = True
        game = Game.new_game(_dict)
    except Exception as e:
        print(e)
        await websocket.send(
            '{"header": "ERROR", "content": "Create game - Wrong Format"}')
        return
    gdb[gid] = game.to_dict()
    db.push(gdb, G_DB)
    await websocket.send('{"header": "CREATED", "content":' +
                         json.dumps(gdb[gid]) + '}')
    await register(websocket, str(gid))