Beispiel #1
0
    def scene_create_lines_for_cp(self, cp: ControlPoint, playerColor, enemyColor):
        scene = self.scene()
        pos = self._transform_point(cp.position)
        for connected_cp in cp.connected_points:
            pos2 = self._transform_point(connected_cp.position)
            if not cp.captured:
                color = CONST.COLORS["dark_"+enemyColor]
            elif cp.captured:
                color = CONST.COLORS["dark_"+playerColor]
            else:
                color = CONST.COLORS["dark_"+enemyColor]

            pen = QPen(brush=color)
            pen.setColor(color)
            pen.setWidth(6)
            if cp.captured and not connected_cp.captured and Conflict.has_frontline_between(cp, connected_cp):
                if not cp.captured:
                    scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)
                else:
                    posx, h = Conflict.frontline_position(self.game.theater, cp, connected_cp)
                    pos2 = self._transform_point(posx)
                    scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)

                    p1 = point_from_heading(pos2[0], pos2[1], h+180, 25)
                    p2 = point_from_heading(pos2[0], pos2[1], h, 25)
                    frontline_pen = QPen(brush=CONST.COLORS["bright_red"])
                    frontline_pen.setColor(CONST.COLORS["orange"])
                    frontline_pen.setWidth(8)
                    scene.addLine(p1[0], p1[1], p2[0], p2[1], pen=frontline_pen)

            else:
                scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)
 def draw_frontline_approximation(self, frontline: FrontLine,
                                  scene: QGraphicsScene, pen: QPen) -> None:
     posx = frontline.position
     h = frontline.attack_heading
     pos2 = self._transform_point(posx)
     self.draw_bezier_frontline(scene, pen, frontline)
     p1 = point_from_heading(pos2[0], pos2[1], h + 180, 25)
     p2 = point_from_heading(pos2[0], pos2[1], h, 25)
     scene.addItem(
         QFrontLine(p1[0], p1[1], p2[0], p2[1], frontline, self.game_model))