def addMutualListeners(self, mutualListeners):
     if isinstance(mutualListeners, ListenersCollection):
         self._mutualListeners = mutualListeners
     else:
         LOG_ERROR('Object is not extend {0:>s}'.format(ListenersCollection.__name__), mutualListeners)
Beispiel #2
0
 def doAction(self, notID, actionsNames, actorName=''):
     if notID not in self.__nots:
         LOG_ERROR('Notification is not found', notID)
         return False
     return self.__nots[notID].invoke(actionsNames, actorName)
Beispiel #3
0
 def join(self, ctx, callback=None):
     LOG_ERROR('NotSupportedEntry.join', ctx)
Beispiel #4
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 def getIndex(self, name):
     if not self.__texMap.has_key(name):
         if name != '':
             LOG_ERROR("Invalid texture name '%s'" % name)
         return -1
     return self.__texMap[name]
Beispiel #5
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 def getNotItemByType(self, notID, name):
     if notID not in self.__nots:
         LOG_ERROR('Notification is not found', notID)
         return
     return self.__nots[notID].getItemByType(name)
 def __getattr__(self, item):
     try:
         return self[item]
     except KeyError:
         LOG_ERROR("sync data object has no key '%s'", item)
 def goToResearch(self):
     if g_currentVehicle.isPresent() and self.__isNavigationEnabled:
         shared_events.showResearchView(g_currentVehicle.item.intCD)
     else:
         LOG_ERROR(
             'Current vehicle is not preset or navigation is disabled')
Beispiel #8
0
 def error(self, area, message, *args):
     if area != CLIENT_LOG_AREA.GLOOX_XML:
         LOG_ERROR(self.__makeHeader(area, message), *args)
Beispiel #9
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 def show(self, notID):
     ctrl = getRefSysCtrl()
     if ctrl:
         ctrl.showReferralIntroWindow(self._referrer, self._isNewbie)
     else:
         LOG_ERROR('Referral system controller is not found')
 def wrapper(*args, **kwargs):
     generator = func(*args, **kwargs)
     if not isinstance(generator, types.GeneratorType):
         LOG_ERROR('Method %s from %s marked as process is not a generator!' % (func.__name__, os.path.relpath(func.func_code.co_filename)))
         return generator
     doCall(func, partial(CallbackDispatcher, generator, stepCallback))
Beispiel #11
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 def _printOverrideError(self, methodName):
     LOG_ERROR('Method must be override!', methodName, self.__class__)
Beispiel #12
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 def createEntry(self, ctx):
     LOG_ERROR('preQueue functional has not any entries')
Beispiel #13
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 def _getTotalPrice(self):
     sellPrice = self.item.sellPrices.itemPrice.price
     if not sellPrice:
         LOG_ERROR('Attempt to sell item {} that is not sold.'.format(
             self.item))
     return sellPrice * self.count
Beispiel #14
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 def _getTotalPrice(self):
     buyPrice = self.item.buyPrices.itemPrice.price
     if not buyPrice:
         LOG_ERROR('Incorrect attempt to buy item {}'.format(self.item))
     return buyPrice * self.count
Beispiel #15
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    def new_setTipsInfo(self):
        DEFAULT_BATTLES_COUNT = 100

        arena = getClientArena()
        isFallout = arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES
        arenaDP = self._battleCtx.getArenaDP()
        if hasResourcePoints():
            bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTRESOURCEPOINTSEVENT
        elif hasFlags():
            bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTFLAGSEVENT
        else:
            bgUrl = ''
        if isFallout:
            self.as_setEventInfoPanelDataS({
                'bgUrl':
                bgUrl,
                'items':
                getHelpTextAsDicts(arena.arenaType)
            })
        if not self._BattleLoading__isTipInited:
            battlesCount = DEFAULT_BATTLES_COUNT
            if g_lobbyContext.getBattlesCount() is not None:
                battlesCount = g_lobbyContext.getBattlesCount()
            vType, vLvl, nation = arenaDP.getVehicleInfo().getTypeInfo()
            tipsIterator = tips.getTipsIterator(arena.guiType, battlesCount,
                                                vType, nation, vLvl)
            statusStr, tipStr = ('', '')
            if tipsIterator is not None:
                statusStr, tipStr = next(tipsIterator)
            else:
                LOG_ERROR('No required tips found')
            self.as_setTipTitleS(text_styles.highTitle(statusStr))

            #------win chance----
            content = text_styles.playerOnline(tipStr)
            if Statistics.myConf['win_chance_enable'] and Statistics.okCw():
                win_chance = Statistics.getWinChance()
                if win_chance:
                    arenaTypeID = getArenaTypeID()
                    colour = '#ff0000'
                    if win_chance < 49:
                        colour = '#ff0000'
                    elif win_chance >= 49 and win_chance <= 51:
                        colour = '#ffff00'
                    elif win_chance > 51:
                        colour = '#00ff00'
                    formatz = {'win_chance': win_chance, 'color': colour}
                    content += Statistics.myConf['win_chance_text'].format(
                        **formatz)
            self.as_setTipS(content)
            #---------------------

            #----- table ----------
            if Statistics.myConf['table_enable'] and Statistics.okCw():
                x, y = GUI.screenResolution()
                Statistics.table = BattleLoadingBarTable(
                    Statistics.myConf['table_texture'])
                Statistics.table.setWidthMode('PIXEL')
                Statistics.table.setHeightMode('PIXEL')
                Statistics.table.setVerticalPositionMode('PIXEL')
                Statistics.table.setHorizontalPositionMode('PIXEL')
                Statistics.table.setHorizontalAnchor('LEFT')
                Statistics.table.setVerticalAnchor('TOP')
                Statistics.table.setWidth(
                    Statistics.myConf['table_width'])  #400
                Statistics.table.setHeight(
                    Statistics.myConf['table_height'])  #5
                Statistics.table.setPosition(
                    eval(Statistics.myConf['table_position']))
                Statistics.table.setMaterialFx(
                    Statistics.myConf['table_materialFX'])
                Statistics.table.setColor(
                    eval(Statistics.myConf['table_color']))
                Statistics.table.setVisible(True)
                Statistics.table.add()
                config = {}
                config['texture'] = Statistics.myConf['table_bars_texture']
                config['width'] = Statistics.myConf['table_bars_width']
                config['height'] = Statistics.myConf['table_bars_height']
                config['position'] = eval(
                    Statistics.myConf['table_bars_position'])
                config['delta'] = Statistics.myConf['table_bars_delta']
                config['font'] = Statistics.myConf['table_bars_font']
                config['materialFX'] = Statistics.myConf[
                    'table_bars_materialFX']
                config['color'] = (
                    eval(Statistics.myConf['table_bars_color'][0]),
                    eval(Statistics.myConf['table_bars_color'][1]))
                config[VEHICLE_CLASS_NAME.LIGHT_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.LIGHT_TANK]
                config[VEHICLE_CLASS_NAME.MEDIUM_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.MEDIUM_TANK]
                config[VEHICLE_CLASS_NAME.HEAVY_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.HEAVY_TANK]
                config[VEHICLE_CLASS_NAME.SPG] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.SPG]
                config[VEHICLE_CLASS_NAME.AT_SPG] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.AT_SPG]
                config['table_bars_label'] = Statistics.myConf[
                    'table_bars_label']
                config['table_bars_odd_pos'] = Statistics.myConf[
                    'table_bars_label_pos']
                config['show_label'] = Statistics.myConf[
                    'table_bars_tankType_show']
                config['show_perc'] = Statistics.myConf[
                    'table_bars_label_show']
                config['align'] = Statistics.myConf['table_bars_align']
                Statistics.table.addBars(config)
            #---------------------

            self._BattleLoading__isTipInited = True
        return
Beispiel #16
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 def unregisterOptimizationArea(self, optimizationID):
     if optimizationID in self.__cache:
         self.__cache.pop(optimizationID)
         self.__optimizer.unregisterRect(optimizationID)
     else:
         LOG_ERROR('Graphics optimization ID is not found', optimizationID)
 def handleAction(self, model, entityID, action):
     super(DeclinePrbInviteHandler, self).handleAction(model, entityID, action)
     if entityID:
         self.prbInvites.declineInvite(entityID)
     else:
         LOG_ERROR('Invite is invalid', entityID)
Beispiel #18
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    def _readCfg(self, dataSec):
        if dataSec is None:
            LOG_ERROR('Invalid dataSection.')
            return
        else:
            criticalHitDecalAngle = dataSec.readFloat('criticalAngle', 30.0)
            BigWorld.setDamageStickerCriticalAngle(criticalHitDecalAngle)
            self.__cfg['groups'] = dict()
            groups = self.__cfg['groups']
            for group in dataSec['groups'].values():
                desc = dict()
                desc['lifeTime'] = _readFloat(group, 'lifeTime', 0, 1000, 1)
                desc['trianglesCount'] = _readFloat(group, 'trianglesCount',
                                                    1000, 100000, 1000)
                groups[group.name] = desc

            self.__cfg['textures'] = dict()
            textures = self.__cfg['textures']
            for texture in dataSec['textures'].values():
                textures[texture.name] = texture.readString('texture')

            chassisEffectsSection = ResMgr.openSection(
                'scripts/item_defs/vehicles/common/chassis_effects.xml')
            if not chassisEffectsSection or chassisEffectsSection[
                    'decals'] is None:
                LOG_ERROR('Failed to read chassis_effects.xml file')
                return
            dataSec = chassisEffectsSection['decals']
            for group in dataSec['bufferPrefs'].values():
                desc = dict()
                desc['lifeTime'] = _readFloat(group, 'lifeTime', 0, 1000, 1)
                desc['trianglesCount'] = _readFloat(group, 'trianglesCount',
                                                    1000, 100000, 1000)
                groups[group.name] = desc
                if IS_EDITOR:
                    self.__chassisEffectGroups[group.name] = desc

            for sMatId in dataSec['scales'].values():
                scaleU = _readFloat(sMatId, 'scaleU', 1, 2, 1)
                for matKind in material_kinds.EFFECT_MATERIAL_IDS_BY_NAMES[
                        sMatId.name]:
                    BigWorld.wg_addMatkindScaleU(sMatId.name, matKind, scaleU)

            for dsTexSet in dataSec['textureSets'].values():
                ts = {}
                _DIF_TEXT = 0
                _BUMP_TEXT = 1
                _STRAFE_DIF_TEXT = 2
                _STRAFE_BUMP_TEXT = 3
                for dsMaterial in dsTexSet.values():
                    tsMaterial = [None, None, None, None]
                    ts[dsMaterial.name] = tsMaterial
                    for dsTexture in dsMaterial.values():
                        texName = dsMaterial.readString(dsTexture.name)
                        texIndex = BigWorld.wg_traceTextureIndex(texName)
                        self.__texMap[texName] = texIndex
                        textListIndex = _DIF_TEXT
                        if dsTexture.name == 'ANM':
                            textListIndex = _BUMP_TEXT
                        elif dsTexture.name == 'STRAFE_AM':
                            textListIndex = _STRAFE_DIF_TEXT
                        elif dsTexture.name == 'STRAFE_ANM':
                            textListIndex = _STRAFE_BUMP_TEXT
                        tsMaterial[textListIndex] = texIndex

                self.__textureSets[dsTexSet.name] = ts

            return
Beispiel #19
0
 def goToResearch(self):
     if g_currentVehicle.isPresent():
         shared_events.showResearchView(g_currentVehicle.item.intCD)
     else:
         LOG_ERROR('Current vehicle is not preset')
Beispiel #20
0
def safeCancelCallback(callbackID):
    try:
        BigWorld.cancelCallback(callbackID)
    except ValueError:
        LOG_ERROR('Cannot cancel BigWorld callback: incorrect callback ID.')
Beispiel #21
0
    def _initData(self, *args):
        stats = g_itemsCache.items.stats
        self.as_setGoldS(stats.gold)
        self.as_setCreditsS(stats.credits)
        windowExpanded = AccountSettings.getSettings(VEHICLE_BUY_WINDOW_SETTINGS)
        vehicle = g_itemsCache.items.getItem(GUI_ITEM_TYPE.VEHICLE, self.nationID, self.inNationID)
        if vehicle is None:
            LOG_ERROR("Vehicle Item mustn't be None!", 'NationID:', self.nationID, 'InNationID:', self.inNationID)
        elif vehicle.isInInventory and not vehicle.isRented:
            self.onWindowClose()
        else:
            shop = g_itemsCache.items.shop
            shopDefaults = shop.defaults
            tankMenCount = len(vehicle.crew)
            tankMenStudyPrice = shop.tankmanCostWithGoodyDiscount
            totalTankMenStudePrice = tankMenCount * Money(credits=tankMenStudyPrice[1]['credits'], gold=tankMenStudyPrice[2]['gold'])
            defTankMenStudyPrice = shopDefaults.tankmanCost
            defTotalTankMenStudePrice = tankMenCount * Money(credits=defTankMenStudyPrice[1]['credits'], gold=defTankMenStudyPrice[2]['gold'])
            studyPriceCreditsActionData = None
            if totalTankMenStudePrice != defTotalTankMenStudePrice:
                studyPriceCreditsActionData = packActionTooltipData(ACTION_TOOLTIPS_TYPE.ECONOMICS, 'creditsTankmanCost', True, totalTankMenStudePrice, defTotalTankMenStudePrice)
            studyPriceGoldActionData = None
            if totalTankMenStudePrice != defTotalTankMenStudePrice:
                studyPriceGoldActionData = packActionTooltipData(ACTION_TOOLTIPS_TYPE.ECONOMICS, 'goldTankmanCost', True, totalTankMenStudePrice, defTotalTankMenStudePrice)
            vehiclePricesActionData = None
            if vehicle.buyPrice != vehicle.defaultPrice:
                vehiclePricesActionData = packItemActionTooltipData(vehicle)
            ammoPrice = ZERO_MONEY
            defAmmoPrice = ZERO_MONEY
            for shell in vehicle.gun.defaultAmmo:
                ammoPrice += shell.buyPrice * shell.defaultCount
                defAmmoPrice += shell.defaultPrice * shell.defaultCount

            ammoActionPriceData = None
            if ammoPrice != defAmmoPrice:
                ammoActionPriceData = packActionTooltipData(ACTION_TOOLTIPS_TYPE.AMMO, str(vehicle.intCD), True, ammoPrice, defAmmoPrice)
            slotPrice = shop.getVehicleSlotsPrice(stats.vehicleSlots)
            slotDefaultPrice = shopDefaults.getVehicleSlotsPrice(stats.vehicleSlots)
            slotActionPriceData = None
            if slotPrice != slotDefaultPrice:
                slotActionPriceData = packActionTooltipData(ACTION_TOOLTIPS_TYPE.ECONOMICS, 'slotsPrices', True, Money(gold=slotPrice), Money(gold=slotDefaultPrice))
            tankmenLabel = i18n.makeString(DIALOGS.BUYVEHICLEDIALOG_TANKMENLABEL, count=text_styles.titleFont(i18n.makeString(DIALOGS.BUYVEHICLEDIALOG_TANKMEN) + ' ' + str(tankMenCount)))
            initData = {'expanded': windowExpanded,
             'name': vehicle.userName,
             'shortName': vehicle.shortUserName,
             'longName': vehicle.longUserName,
             'description': vehicle.fullDescription,
             'type': vehicle.type,
             'icon': vehicle.icon,
             'nation': self.nationID,
             'level': vehicle.level,
             'isElite': vehicle.isElite,
             'tankmenLabel': tankmenLabel,
             'studyPriceCredits': totalTankMenStudePrice.credits,
             'studyPriceCreditsActionData': studyPriceCreditsActionData,
             'studyPriceGold': totalTankMenStudePrice.gold,
             'studyPriceGoldActionData': studyPriceGoldActionData,
             'vehiclePrices': vehicle.buyPrice,
             'vehiclePricesActionData': vehiclePricesActionData,
             'ammoPrice': ammoPrice.credits,
             'ammoActionPriceData': ammoActionPriceData,
             'slotPrice': slotPrice,
             'slotActionPriceData': slotActionPriceData,
             'isRentable': vehicle.isRentable,
             'isStudyDisabled': vehicle.hasCrew,
             'isNoAmmo': not vehicle.hasShells,
             'rentDataDD': self._getRentData(vehicle, vehiclePricesActionData)}
            self.as_setInitDataS(initData)
        return
Beispiel #22
0
    def readConfDict(self,
                     quiet,
                     confdict,
                     confPath,
                     sourceModel=None,
                     upperName=''):
        for confKey, configDict in confdict.items():
            if upperName:
                confKey = upperName + '.' + confKey
            if confKey in ('enable', 'meta', 'attachToPlayer', 'attachToAlly',
                           'attachToEnemy'):
                continue
            if any(confKey in curConfigsDict
                   for curConfigsDict in self.configsDict.values()):
                print self.ID + ':', confPath + ': overlap detected:', confKey, 'already exists.'
                continue
            model = None
            if 'model' in configDict['type']:
                try:
                    model = BigWorld.Model(configDict['path'])
                except StandardError:
                    print 'LampLights: model path incorrect: %s' % configDict[
                        'path']
                    continue

            if not upperName:
                if configDict['place'] not in ('leftFront', 'rightFront',
                                               'leftRear', 'rightRear', 'hull',
                                               'wheels_left', 'wheels_right',
                                               'turret', 'spot'):
                    LOG_ERROR('Unknown place of %s: %s.' %
                              (confKey, configDict['place']))
                    continue
            else:
                try:
                    sourceModel.node(configDict['place'])
                except ValueError:
                    LOG_ERROR('Unknown place of %s: %s.' %
                              (confKey, configDict['place']))
                    continue
            if not configDict['visible']:
                if not quiet:
                    print self.ID + ':', confKey, 'disabled in config.'
                continue
            self.configsDict[os.path.basename(confPath).split('.')
                             [0]][confKey] = confDict = {}
            for key in ('type', 'place', 'mode', 'preRotate', 'postRotate',
                        'vect'):
                confDict[key] = listToTuple(configDict[key])

            for key in ('attachToPlayer', 'attachToAlly', 'attachToEnemy'):
                confDict[key] = self.configsDict[os.path.basename(
                    confPath).split('.')[0]][key]

            if confDict['mode'] not in self.modes:
                print self.ID + ': unknown mode in', confKey, 'detected:', confDict[
                    'mode'] + '. This light will be off.'
            else:
                self.modes[confDict['mode']].append(confKey)
            if 'model' not in confDict['type']:
                for key in ('colour', 'bright', 'innerRadius', 'outerRadius',
                            'dur', 'cs'):
                    confDict[key] = listToTuple(configDict[key])

                if confDict['type'] == 'spotLight':
                    confDict['ca'] = configDict['ca']
            else:
                confDict['path'] = configDict['path']
                if 'subLights' in configDict:
                    self.readConfDict(quiet,
                                      configDict['subLights'],
                                      confPath,
                                      sourceModel=model,
                                      upperName=confKey)
            if self.data['Debug'] and not quiet:
                print self.ID + ':', confKey, 'loaded.'
Beispiel #23
0
 def getTextureSet(self, name):
     if not self.__textureSets.has_key(name):
         LOG_ERROR("Invalid texture set name '%s'" % name)
         return dict()
     return self.__textureSets[name]
Beispiel #24
0
    def readCurrentSettings(self, quiet=True):
        self.configsDict.clear()
        self.modes = {
            'constant': [],
            'stop': [],
            'turn_left': [],
            'turn_right': [],
            'back': [],
            'target': [],
            'spot': []
        }
        super(ConfigInterface, self).readCurrentSettings(quiet)

        if self.data['DebugModel']:
            if self.data['DebugPath']:
                try:
                    _ = BigWorld.Model(self.data['DebugPath'])
                except StandardError:
                    LOG_ERROR('Debug model path incorrect: %s' %
                              self.data['DebugPath'])
                    self.data['DebugModel'] = False

            else:
                LOG_NOTE('Debug disabled due to absence of DebugPath.')
                self.data['DebugModel'] = False
        if self.data['enabled']:
            configPath = self.configPath + 'configs/'
            if not os.path.exists(configPath):
                LOG_ERROR('%s config folder not found: %s' %
                          (self.ID, configPath))
                os.makedirs(configPath)
            for confPath in glob.iglob(configPath + '*.json'):
                confName = os.path.basename(confPath)
                try:
                    confdict = loadJson(
                        self.ID,
                        confName.split('.')[0],
                        self.configsDict.get(confName.split('.')[0], {}),
                        os.path.dirname(confPath) + '/')
                except StandardError:
                    print self.ID + ': config', confName, 'is invalid.'
                    traceback.print_exc()
                    continue
                if not confdict['enable'] or not any(
                        x for x in (confdict.get(y, True)
                                    for y in ('attachToPlayer', 'attachToAlly',
                                              'attachToEnemy'))):
                    if not quiet:
                        print self.ID + ': config', confName, 'is disabled.'
                    continue
                if self.data['Debug']:
                    print self.ID + ': loading', confName + ':'
                self.configsDict[confName.split('.')[0]] = configsDict = {}
                configsDict['meta'] = metaDict = {
                    'name': '<b>%s</b>' % confName,
                    'desc': self.i18n['UI_setting_meta_NDA']
                }
                metaDict['name'] = confdict.get('meta',
                                                {}).get(self.lang, {}).get(
                                                    'name', metaDict['name'])
                metaDict['desc'] = confdict.get('meta',
                                                {}).get(self.lang, {}).get(
                                                    'desc', metaDict['desc'])
                for key in ['attachToPlayer', 'attachToAlly', 'attachToEnemy']:
                    configsDict[key] = confdict.get(key, True)
                self.readConfDict(quiet, confdict, confPath)

            if not self.configsDict:
                print 'LampLights has not loaded any configs. Are you sure you need this .pyc?'
            if self.data['DebugModel'] and self.configsDict:
                if self.data['Debug'] and not quiet:
                    print 'LampLights: loading configs for Debug:'
                for fileName, configsDict in self.configsDict.items():
                    for confKey in configsDict.keys():
                        if confKey in ('enable', 'meta', 'attachToPlayer',
                                       'attachToAlly', 'attachToEnemy'):
                            continue
                        if configsDict.get(confKey + 'Debug') is None:
                            if 'model' not in configsDict[confKey]['type']:
                                self.configsDict[fileName][
                                    confKey + 'Debug'] = confDict = {}
                                confDict['type'] = 'model'
                                for key in ('place', 'preRotate', 'postRotate',
                                            'vect', 'mode', 'attachToPlayer',
                                            'attachToAlly', 'attachToEnemy'):
                                    confDict[key] = listToTuple(
                                        configsDict[confKey][key])

                                if confDict['mode'] not in self.modes:
                                    print 'LampLights: unknown mode at %sDebug detected: %s. This light will be off.' \
                                          % (confKey, confDict['mode'])
                                else:
                                    self.modes[confDict['mode']].append(
                                        confKey + 'Debug')

                                confDict['path'] = self.data['DebugPath']
                                if self.data['Debug'] and not quiet:
                                    print 'LampLights: config for %sDebug loaded.' % confKey
                        elif self.data['Debug'] and not quiet:
                            print 'LampLights: debug assignment failure: %sDebug' % confKey

        else:
            LOG_NOTE('LampLights mod fully disabled via main config.')
            self.isLampsVisible = False
        self.isTickRequired = any(self.modes[key]
                                  for key in ('stop', 'turn_left',
                                              'turn_right', 'back'))
        self.updateMod()
Beispiel #25
0
 def showNotItemByName(self, notID, target):
     if notID not in self.__nots:
         LOG_ERROR('Notification is not found', notID)
         return True
     self.__nots[notID].showItem(notID, target)
Beispiel #26
0
def lightsCreate(vehicleID, callPlace=''):
    try:
        vehicle = BigWorld.player().arena.vehicles[vehicleID]
        vEntity = BigWorld.entity(vehicleID)
        if vEntity is None:
            return
        vDesc = vEntity.typeDescriptor
        if vehicleID == BigWorld.player().playerVehicleID:
            print 'LampLights: Create at %s' % callPlace
        constNodesList = [
            TankNodeNames.TRACK_LEFT_UP_FRONT,
            TankNodeNames.TRACK_LEFT_UP_REAR,
            TankNodeNames.TRACK_RIGHT_UP_FRONT,
            TankNodeNames.TRACK_RIGHT_UP_REAR
        ]
        compoundModel = vEntity.appearance.compoundModel
        nodeListML, nodeListNL = findWheelNodes(vehicleID, 'L')
        nodeListMR, nodeListNR = findWheelNodes(vehicleID, 'R')
        fakesDict[vehicleID] = fakeDict = {}
        fakeMotorsDict[vehicleID] = fakeMotorDict = {}

        sourcesDict = {TankPartNames.CHASSIS: None, TankPartNames.HULL: None}
        for tankPartName in sourcesDict.keys():
            curSource = getattr(vDesc, tankPartName).models.undamaged
            modelSec = ResMgr.openSection(curSource)
            if modelSec is None:
                print 'LampLights: file not found:', curSource
            sourceSecStr = modelSec['nodefullVisual'].asString
            sourceSec = ResMgr.openSection(sourceSecStr + '.visual')
            if sourceSec is None:
                sourceSec = ResMgr.openSection(sourceSecStr +
                                               '.visual_processed')
            if sourceSec is None:
                print 'LampLights: visual not found for', curSource
                print callPlace
            else:
                sourcesDict[tankPartName] = sourceSec
        HullMat = math_utils.createIdentityMatrix()
        deHullMat = math_utils.createIdentityMatrix()
        if sourcesDict[TankPartNames.CHASSIS] is not None:
            deHullMat = nodeWatcher(sourcesDict[TankPartNames.CHASSIS], 'V')
            deHullMat.invert()
        for tankPartName in (TankPartNames.CHASSIS, TankPartNames.HULL):
            fakeDict[tankPartName] = BigWorld.Model('objects/fake_model.model')
            fakeDict[tankPartName +
                     'Root'] = BigWorld.Model('objects/fake_model.model')
            compoundModel.node(TankPartNames.HULL).attach(
                fakeDict[tankPartName + 'Root'],
                HullMat if 'hull' in tankPartName else deHullMat)
            if fakeMotorDict.get(tankPartName) not in tuple(
                    fakeDict[tankPartName].motors):
                fakeMotorDict[tankPartName] = BigWorld.Servo(
                    fakeDict[tankPartName + 'Root'].matrix)
                fakeDict[tankPartName].addMotor(fakeMotorDict[tankPartName])
            if fakeDict[tankPartName] not in tuple(BigWorld.models()):
                BigWorld.addModel(fakeDict[tankPartName])
        for idx, node in enumerate(nodeListNL):
            fakeDict[node] = BigWorld.Model('objects/fake_model.model')
            fakeDict[TankPartNames.CHASSIS].node('', nodeListML[idx]).attach(
                fakeDict[node])

        for idx, node in enumerate(nodeListNR):
            fakeDict[node] = BigWorld.Model('objects/fake_model.model')
            fakeDict[TankPartNames.CHASSIS].node('', nodeListMR[idx]).attach(
                fakeDict[node])

        for node in constNodesList:
            fakeDict[node] = BigWorld.Model('objects/fake_model.model')
            restoreMat = math_utils.createIdentityMatrix()
            transMat = None
            isChassis = False
            if sourcesDict[TankPartNames.HULL] is not None:
                transMat = nodeWatcher(sourcesDict[TankPartNames.HULL], node)
            if transMat is None and sourcesDict[
                    TankPartNames.CHASSIS] is not None:
                transMat = nodeWatcher(sourcesDict[TankPartNames.CHASSIS],
                                       node)
                if transMat is None:
                    transMat = nodeWatcher(sourcesDict[TankPartNames.CHASSIS],
                                           node.replace('Up', ''))
                isChassis = True
            if transMat is None and isChassis:  # wheeled
                placed = node.split('_')[-1]
                place, side = placed[:1], placed[1:]
                template = 'HP_Wheel_%s_0%s_%s' % (place, '%s', side)
                edge = None
                if side == 'Front':
                    edge = nodeWatcher(sourcesDict[TankPartNames.CHASSIS],
                                       template % 1)
                else:
                    for idx in xrange(1, 10):
                        found = nodeWatcher(sourcesDict[TankPartNames.CHASSIS],
                                            template % idx)
                        if found is None:
                            break
                        edge = found
                if edge is not None:
                    wheels = nodeListML if place == 'L' else nodeListMR
                    sign = 1 if side == 'Front' else -1
                    center = max(wheels, key=lambda x: x.translation.z * sign)
                    rotator = Math.Matrix()
                    rotator.setRotateX(-sign * 3.1415 * 3 / 4)
                    transMat = Math.Matrix()
                    transMat.setTranslate(
                        center.applyPoint(
                            rotator.applyPoint(edge.translation -
                                               center.translation)))
            if transMat is None:
                print _config.ID + ': restore Matrix not found for node', node, 'in', vDesc.hull.models.undamaged
                print callPlace
            else:
                restoreMat.setTranslate(transMat.translation)
            fakeDict[TankPartNames.HULL if not isChassis else TankPartNames.
                     CHASSIS].node('', restoreMat).attach(fakeDict[node])

        fakeDict[TankPartNames.GUN +
                 'Root'] = BigWorld.Model('objects/fake_model.model')
        compoundModel.node(TankPartNames.GUN).attach(
            fakeDict[TankPartNames.GUN + 'Root'])
        fakeDict[TankPartNames.GUN] = BigWorld.Model(
            'objects/fake_model.model')
        if fakeMotorDict.get(TankPartNames.GUN) not in tuple(
                fakeDict[TankPartNames.GUN].motors):
            fakeMotorDict[TankPartNames.GUN] = BigWorld.Servo(
                fakeDict[TankPartNames.GUN + 'Root'].matrix)
            fakeDict[TankPartNames.GUN].addMotor(
                fakeMotorDict[TankPartNames.GUN])
        if fakeDict[TankPartNames.GUN] not in tuple(BigWorld.models()):
            BigWorld.addModel(fakeDict[TankPartNames.GUN])
        fakeDict[TankPartNames.TURRET] = BigWorld.Model(
            'objects/fake_model.model')
        fakeDict[TankPartNames.TURRET +
                 'Root'] = BigWorld.Model('objects/fake_model.model')
        fakeDict[TankPartNames.TURRET +
                 'RootRoot'] = BigWorld.Model('objects/fake_model.model')
        hull_bbox_min, hull_bbox_max, _ = vDesc.hull.hitTester.bbox
        turret_pos_on_hull = vDesc.hull.turretPositions[0]
        turret_bbox_max = vDesc.turret.hitTester.bbox[1]
        gun_pos_on_turret = vDesc.turret.gunPosition
        gun_pos_on_hull = gun_pos_on_turret + turret_pos_on_hull
        gun_bbox_max = vDesc.gun.hitTester.bbox[1]
        if hull_bbox_max.y >= turret_pos_on_hull.y + turret_bbox_max.y:
            observer_pos = Math.Vector3(0, hull_bbox_max.y, 0)
            node = TankPartNames.HULL
        elif gun_pos_on_turret.y + gun_bbox_max.y >= turret_bbox_max.y:
            observer_pos = Math.Vector3(0, gun_bbox_max.y, 0)
            node = TankPartNames.GUN
        else:
            observer_pos = Math.Vector3(0, turret_bbox_max.y, 0)
            node = TankPartNames.TURRET
        mat = Math.Matrix()
        mat.setTranslate(observer_pos)
        compoundModel.node(node).attach(fakeDict[TankPartNames.TURRET +
                                                 'RootRoot'])
        if fakeMotorDict.get(TankPartNames.TURRET + 'Root') not in tuple(
                fakeDict[TankPartNames.TURRET + 'Root'].motors):
            fakeMotorDict[TankPartNames.TURRET + 'Root'] = BigWorld.Servo(
                fakeDict[TankPartNames.TURRET + 'RootRoot'].matrix)
            fakeDict[TankPartNames.TURRET + 'Root'].addMotor(
                fakeMotorDict[TankPartNames.TURRET + 'Root'])
        if fakeDict[TankPartNames.TURRET + 'Root'] not in tuple(
                BigWorld.models()):
            BigWorld.addModel(fakeDict[TankPartNames.TURRET + 'Root'])
        fakeDict[TankPartNames.TURRET + 'Root'].node('', mat).attach(
            fakeDict[TankPartNames.TURRET])

        hullLocalCenterY = (hull_bbox_min.y + hull_bbox_max.y) / 2.0
        hullLocalCenterZ = (hull_bbox_min.z + hull_bbox_max.z) / 2.0
        nodes = {
            'hullLocalPt1':
            Math.Vector3(0.0, hullLocalCenterY, hull_bbox_max.z),
            'hullLocalPt2':
            Math.Vector3(0.0, hullLocalCenterY, hull_bbox_min.z),
            'hullLocalPt3':
            Math.Vector3(hull_bbox_max.x, gun_pos_on_hull.y, hullLocalCenterZ),
            'hullLocalPt4':
            Math.Vector3(hull_bbox_min.x, gun_pos_on_hull.y, hullLocalCenterZ),
            'hullGunLocal':
            gun_pos_on_hull
        }
        for node in nodes:
            fakeDict[node] = BigWorld.Model('objects/fake_model.model')
            fakeDict[TankPartNames.HULL].node(
                '', math_utils.createTranslationMatrix(nodes[node])).attach(
                    fakeDict[node])

        lightDBDict.setdefault(vehicleID, {})
        for configDict in _config.configsDict.values():
            for name in sorted(configDict.keys()):
                try:
                    if name in ('enable', 'meta', 'attachToPlayer',
                                'attachToAlly', 'attachToEnemy'):
                        continue
                    confDict = configDict[name]
                    needToAttach = \
                        confDict['attachToPlayer'] and vehicleID == BigWorld.player().playerVehicleID or \
                        confDict['attachToEnemy'] and vehicle['team'] != BigWorld.player().team or \
                        confDict['attachToAlly'] and vehicleID != BigWorld.player().playerVehicleID and \
                        vehicle['team'] == BigWorld.player().team
                    if not needToAttach:
                        continue
                    nodeL = []
                    if '.' in name:
                        nodeL.append(confDict['place'])
                    elif confDict['place'] == 'leftFront':
                        nodeL.append(TankNodeNames.TRACK_LEFT_UP_FRONT)
                    elif confDict['place'] == 'rightFront':
                        nodeL.append(TankNodeNames.TRACK_RIGHT_UP_FRONT)
                    elif confDict['place'] == 'leftRear':
                        nodeL.append(TankNodeNames.TRACK_LEFT_UP_REAR)
                    elif confDict['place'] == 'rightRear':
                        nodeL.append(TankNodeNames.TRACK_RIGHT_UP_REAR)
                    elif confDict['place'] == 'hull':
                        nodeL.append(TankPartNames.HULL)
                    elif confDict['place'] == 'turret':
                        nodeL.append(TankPartNames.TURRET)
                    elif confDict['place'] == 'spot':
                        nodeL.extend([TankPartNames.TURRET, TankPartNames.GUN])
                        nodeL.extend(
                            ['hullLocalPt%s' % num for num in xrange(1, 5)])
                        nodeL.append('hullGunLocal')
                    elif 'wheels' in confDict['place']:
                        if 'left' in confDict['place']:
                            nodeL.extend(nodeListNL)
                        else:
                            nodeL.extend(nodeListNR)

                    nameTree = name.split('.')[:-1]
                    namesList = []
                    for curKey in lightDBDict[vehicleID].keys():
                        curTree = curKey.split('.')
                        if len(curTree) != len(nameTree) or any(
                                upperName not in curTree[depth]
                                for depth, upperName in enumerate(nameTree)):
                            continue
                        namesList.append(curKey + '.' + name.split('.')[-1])
                    if not namesList:
                        namesList = [name]
                    for fullName in namesList:
                        for node in nodeL:
                            curName = fullName + ':' + node
                            if 'model' not in confDict['type']:
                                if confDict['type'] == 'spotLight':
                                    LightSource = BigWorld.PySpotLight()
                                    LightSource.coneAngle = confDict['ca']
                                else:
                                    LightSource = BigWorld.PyOmniLight()
                                    if confDict['type'] != 'omniLight':
                                        LOG_ERROR(
                                            'Unknown type of %s: %s. Set to omniLight'
                                            % (name, confDict['type']))
                                LightSource.innerRadius = confDict[
                                    'innerRadius']
                                LightSource.outerRadius = confDict[
                                    'outerRadius']
                                LightSource.castShadows = confDict['cs']
                                LightSource.multiplier = confDict['bright']
                                if isinstance(confDict['colour'][0], tuple):
                                    if confDict['type'] != 'spotLight':
                                        FrontLightShader = Math.Vector4Animation(
                                        )
                                        FrontLightShader.duration = confDict[
                                            'dur']
                                        FrontLightShader.keyframes = confDict[
                                            'colour']
                                        LightSource.colorAnimator = FrontLightShader
                                    else:
                                        LightSource.colour = confDict[
                                            'colour'][0][1]
                                else:
                                    LightSource.colour = confDict['colour']
                            else:
                                LightSource = BigWorld.Model(confDict['path'])
                            if '.' not in name:
                                if node in fakeDict:
                                    fakeNode = fakeDict[node].node(
                                        '', computeTransform(confDict))
                            else:
                                if curName not in fakeDict:
                                    fakeDict[curName] = BigWorld.Model(
                                        'objects/fake_model.model')
                                    lightDBDict[vehicleID][curName.rsplit(
                                        '.', 1)[0]].node(node).attach(
                                            fakeDict[curName])
                                fakeNode = fakeDict[curName].node(
                                    '', computeTransform(confDict))
                            if 'model' not in confDict['type']:
                                # noinspection PyUnboundLocalVariable
                                LightSource.source = fakeNode
                            elif not LightSource.attached:
                                fakeNode.attach(LightSource)
                            lightVisible(
                                LightSource, _config.isLampsVisible
                                and name in _config.modes['constant'])
                            lightDBDict[vehicleID][curName] = LightSource

                except StandardError:
                    traceback.print_exc()
                    print name
                    print callPlace
                    print vDesc.name

    except StandardError:
        traceback.print_exc()
        print callPlace
Beispiel #27
0
 def create(self, ctx, callback=None):
     LOG_ERROR('NotSupportedEntry.create', ctx)
Beispiel #28
0
 def changeSettings(self, ctx, callback=None):
     if ctx.getRequestType() != REQUEST_TYPE.CHANGE_SETTINGS:
         LOG_ERROR('Invalid context for request changeSettings', ctx)
         if callback is not None:
             callback(False)
         return
     elif self._cooldown.validate(REQUEST_TYPE.CHANGE_SETTINGS):
         if callback is not None:
             callback(False)
         return
     else:
         player = BigWorld.player()
         pPermissions = self.getPermissions()
         self.__settingRecords = []
         rejected = False
         isOpenedChanged = ctx.isOpenedChanged(self._settings)
         isCommentChanged = ctx.isCommentChanged(self._settings)
         isArenaTypeIDChanged = ctx.isArenaTypeIDChanged(self._settings)
         isRoundLenChanged = ctx.isRoundLenChanged(self._settings)
         if isOpenedChanged:
             if pPermissions.canMakeOpenedClosed():
                 self.__settingRecords.append('isOpened')
             else:
                 LOG_ERROR('Player can not make training opened/closed',
                           pPermissions)
                 rejected = True
         if isCommentChanged:
             if pPermissions.canChangeComment():
                 self.__settingRecords.append('comment')
             else:
                 LOG_ERROR('Player can not change comment', pPermissions)
                 rejected = True
         if isArenaTypeIDChanged:
             if pPermissions.canChangeArena():
                 self.__settingRecords.append('arenaTypeID')
             else:
                 LOG_ERROR('Player can not change comment', pPermissions)
                 rejected = True
         if isRoundLenChanged:
             if pPermissions.canChangeArena():
                 self.__settingRecords.append('roundLength')
             else:
                 LOG_ERROR('Player can not change comment', pPermissions)
                 rejected = True
         if rejected:
             self.__settingRecords = []
             if callback is not None:
                 callback(False)
             return
         elif not len(self.__settingRecords):
             if callback is not None:
                 callback(False)
             return
         ctx.startProcessing(callback=callback)
         if isOpenedChanged:
             player.prb_changeOpenStatus(
                 ctx.isOpened(),
                 partial(self.__onSettingChanged,
                         record='isOpened',
                         callback=ctx.stopProcessing))
         if isCommentChanged:
             player.prb_changeComment(
                 ctx.getComment(),
                 partial(self.__onSettingChanged,
                         record='comment',
                         callback=ctx.stopProcessing))
         if isArenaTypeIDChanged:
             player.prb_changeArena(
                 ctx.getArenaTypeID(),
                 partial(self.__onSettingChanged,
                         record='arenaTypeID',
                         callback=ctx.stopProcessing))
         if isRoundLenChanged:
             player.prb_changeRoundLength(
                 ctx.getRoundLen(),
                 partial(self.__onSettingChanged,
                         record='roundLength',
                         callback=ctx.stopProcessing))
         if not len(self.__settingRecords):
             if callback is not None:
                 callback(False)
         else:
             self._cooldown.process(REQUEST_TYPE.CHANGE_SETTINGS)
         return
Beispiel #29
0
    def construct(self):
        block = []
        module = self.module
        slotIdx = self.configuration.slotIdx
        vehicle = self.configuration.vehicle
        sellPrice = self.configuration.sellPrice
        buyPrice = self.configuration.buyPrice
        unlockPrice = self.configuration.unlockPrice
        inventoryCount = self.configuration.inventoryCount
        vehiclesCount = self.configuration.vehiclesCount
        researchNode = self.configuration.node
        if buyPrice and sellPrice:
            LOG_ERROR(
                'You are not allowed to use buyPrice and sellPrice at the same time'
            )
            return
        else:

            def checkState(state):
                if researchNode is not None:
                    return bool(int(researchNode.state) & state)
                else:
                    return False

            isEqOrDev = module.itemTypeID in GUI_ITEM_TYPE.ARTEFACTS
            isNextToUnlock = checkState(NODE_STATE_FLAGS.NEXT_2_UNLOCK)
            isInstalled = checkState(NODE_STATE_FLAGS.INSTALLED)
            isInInventory = checkState(NODE_STATE_FLAGS.IN_INVENTORY)
            isUnlocked = checkState(NODE_STATE_FLAGS.UNLOCKED)
            isAutoUnlock = checkState(NODE_STATE_FLAGS.AUTO_UNLOCKED)
            items = g_itemsCache.items
            money = items.stats.money
            itemPrice = ZERO_MONEY
            if module is not None:
                itemPrice = module.buyPrice
            isMoneyEnough = money >= itemPrice
            leftPadding = 92
            if unlockPrice and not isEqOrDev:
                parentCD = vehicle.intCD if vehicle is not None else None
                isAvailable, cost, need = getUnlockPrice(
                    module.intCD, parentCD)
                neededValue = None
                if not isUnlocked and isNextToUnlock and need > 0:
                    neededValue = need
                if cost > 0:
                    block.append(
                        makePriceBlock(cost,
                                       CURRENCY_SETTINGS.UNLOCK_PRICE,
                                       neededValue,
                                       leftPadding=leftPadding,
                                       valueWidth=self._valueWidth))
            creditsActionPercent, goldActionPercent = (0, 0)
            need = ZERO_MONEY
            if buyPrice and not isAutoUnlock:
                price = module.altPrice or module.buyPrice
                defPrice = module.defaultAltPrice or module.defaultPrice
                rootInInv = vehicle is not None and vehicle.isInInventory
                if researchNode:
                    showNeeded = rootInInv and not isMoneyEnough and (
                        isNextToUnlock
                        or isUnlocked) and not (isInstalled or isInInventory)
                else:
                    isModuleUnlocked = module.isUnlocked
                    isModuleInInventory = module.isInInventory
                    showNeeded = not isModuleInInventory and isModuleUnlocked
                if isEqOrDev or showNeeded:
                    need = price - money
                    need = need.toNonNegative()
                if price.credits > 0:
                    creditsActionPercent = getActionPrc(
                        price.credits, defPrice.credits)
                    block.append(
                        makePriceBlock(
                            price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE,
                            need.credits if need.credits > 0 else None,
                            defPrice.credits if defPrice.credits > 0 else None,
                            creditsActionPercent, self._valueWidth,
                            leftPadding))
                if price.gold > 0:
                    goldActionPercent = getActionPrc(price.gold, defPrice.gold)
                    block.append(
                        formatters.packTextBlockData(
                            text=text_styles.standard(
                                TOOLTIPS.VEHICLE_TEXTDELIMITER_OR),
                            padding=formatters.packPadding(
                                left=(101 if goldActionPercent > 0 else 81) +
                                self.leftPadding)))
                    block.append(
                        makePriceBlock(
                            price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE,
                            need.gold if need.gold > 0 else None,
                            defPrice.gold if defPrice.gold > 0 else None,
                            goldActionPercent, self._valueWidth, leftPadding))
            if sellPrice:
                block.append(
                    makePriceBlock(module.sellPrice.credits,
                                   CURRENCY_SETTINGS.SELL_PRICE,
                                   oldPrice=module.defaultSellPrice.credits,
                                   percent=module.sellActionPrc,
                                   valueWidth=self._valueWidth,
                                   leftPadding=leftPadding))
            if inventoryCount:
                count = module.inventoryCount
                if count > 0:
                    block.append(
                        formatters.packTextParameterBlockData(
                            name=text_styles.main(
                                TOOLTIPS.VEHICLE_INVENTORYCOUNT),
                            value=text_styles.stats(count),
                            valueWidth=self._valueWidth,
                            padding=formatters.packPadding(left=-5)))
            if vehiclesCount:
                inventoryVehicles = items.getVehicles(REQ_CRITERIA.INVENTORY)
                count = len(
                    module.getInstalledVehicles(
                        inventoryVehicles.itervalues()))
                if count > 0:
                    block.append(
                        formatters.packTextParameterBlockData(
                            name=text_styles.main(
                                TOOLTIPS.VEHICLE_VEHICLECOUNT),
                            value=text_styles.stats(count),
                            valueWidth=self._valueWidth,
                            padding=formatters.packPadding(left=-5)))
            notEnoughMoney = need > ZERO_MONEY
            hasAction = creditsActionPercent > 0 or goldActionPercent > 0 or module.sellActionPrc > 0
            return (block, notEnoughMoney or hasAction)
Beispiel #30
0
 def resetArenaPeriod(self):
     if not self.isRecording:
         LOG_ERROR('Replay is not recorded on resetArenaPeriod')
     self.__replayCtrl.resetArenaPeriod()