def setUp(self): self.player1 = deck.Player(0) self.deck1 = deck.Deck() self.dealer = deck.Dealer(1)
def setUp(self): self.player1 = deck.Player(0) self.deck1 = deck.Deck() self.deck1.deal(self.player1.hand) self.deck1.deal(self.player1.hand)
def setUp(self): self.player1 = deck.Player(0)
def testPlayer2Init(self): self.player2 = deck.Player(1) self.assertEqual(self.player2.position, 1) self.assertEqual(len(self.player2.hand.cards), 0) self.assertEqual(self.player2.hand.type, 'player')
def main(): flag = 'y' while flag == 'y': #checking for natural 9 #0 for none #1 for dealer #2 for player #3 for tie default_win = 0 #creating deck card_deck = deck.Deck() #dealer/Pratt receives 2 cards dealer = deck.Dealer() dealer.receive(card_deck) card_deck.shuffle() dealer.receive(card_deck) card_deck.shuffle() #displaying dealer's face up card print("\nDealer's face up card: ") print(dealer.cardsHeld[0].rank, " of", dealer.cardsHeld[0].suit) input("\nPress Enter to continue...") #displaying dealer's cards print("\nDealer's hand: ") dealer.getHand() #player/computer receives 2 cards player = deck.Player() player.receive(card_deck) card_deck.shuffle() player.receive(card_deck) card_deck.shuffle() #displaying player's cards print("\nPlayer's hand: ") player.getHand() #if dealer has 9 as their face-up card, check if total is equal to 9 if dealer.cardsHeld[0].value == 9: if dealer.getScore() == 9: if dealer.getScore() == player.getScore(): default_win = 3 else: default_win = 1 if player.getScore() == 9: if player.cardsHeld[0].value == 9 or player.cardsHeld[1].value == 9: if dealer.getScore() == player.getScore(): default_win = 3 else: default_win = 2 if default_win == 0: #player logic #finding probability that new card for player will help good_p = hg.hyper_geometric_help(hg.total_cards(card_deck), hg.cards(player, dealer, 0)) neutral_p = hg.hyper_geometric_help(hg.total_cards(card_deck), hg.cards(player, dealer, 1)) print("\nProbability:") print("Helpful cards: %.2f" % good_p) print("Neutral cards: %.2f" % neutral_p) if player.getScore() >= 7: print("\nPlayer does not take the hit") else: if (good_p + neutral_p) > .57: player.receive(card_deck) print("\nPlayer's new hand: ") player.getHand() #dealer logic if dealer.getScore() <= 4: dealer.receive(card_deck) print("\nDealer's new hand: ") dealer.getHand() else: print("\nDealer does not take the hit") #checking who wins if dealer.getScore() > player.getScore(): deck.Player.lose() elif dealer.getScore() < player.getScore(): deck.Player.win() else: deck.Player.tie() elif default_win == 1: deck.Player.lose() elif default_win == 2: deck.Player.win() else: deck.Player.tie() #calling stats deck.Player.stats() #checking if dealer wants to play another game flag = input( "\nDo you want to play another game. Enter 'y' for yes, enter anything else to close: " ) print("\n")