Beispiel #1
0
    def test_three_of_a_kind(self):
        deck = Deck()
        deck.get_new_deck()

        community_cards = []
        community_cards.append (Card('2', 'D'))
        community_cards.append (Card('2', 'C'))
        community_cards.append (Card('4', 'D'))

        my_hand = Hand(community_cards)
        my_hand.add (Card('2', 'S'))
        my_hand.add (Card('6', 'D'))

        assert my_hand.three_of_a_kind() and not my_hand.one_pair()
Beispiel #2
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    def test_one_pair(self):
        deck = Deck()
        deck.get_new_deck()

        community_cards = []
        community_cards.append (Card('2', 'D'))
        community_cards.append (Card('3', 'D'))
        community_cards.append (Card('4', 'D'))

        my_hand = Hand(community_cards)
        my_hand.add (Card('2', 'S'))
        my_hand.add (Card('6', 'D'))

        assert my_hand.one_pair() and not my_hand.is_flush()
Beispiel #3
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    def test_straight_flash(self):
        deck = Deck()
        deck.get_new_deck()

        community_cards = []
        community_cards.append (deck.deal())
        community_cards.append (deck.deal())
        community_cards.append (Card('2', 'D'))
        community_cards.append (Card('3', 'D'))
        community_cards.append (Card('4', 'D'))

        my_hand = Hand(community_cards)
        my_hand.add (Card('5', 'D'))
        my_hand.add (Card('6', 'D'))

        assert my_hand.is_straight() and my_hand.is_flush()
Beispiel #4
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    def test_flushes2(self):
        deck = Deck()
        deck.get_new_deck()

        community_cards = []
        community_cards.append (deck.deal())
        community_cards.append (deck.deal())
        community_cards.append (Card('2', 'D'))
        community_cards.append (Card('3', 'D'))
        community_cards.append (Card('4', 'D'))

        my_hand = Hand(community_cards)
        my_hand.add (Card('T', 'D'))
        my_hand.add (Card('J', 'D'))

        assert my_hand.is_flush()
Beispiel #5
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        community_cards5 = Card(community_split[0][0], community_split[0][1])


    start = time()
    total = 10000.0

    count_my_straights = 0
    count_my_flushes = 0
    count_my_four_of_a_kind = 0
    count_my_three_of_a_kind = 0
    count_my_one_pair = 0
    count_my_hand_strength = 0
    deck = Deck()

    for i in xrange(int(total)):
        deck.get_new_deck()

        community_cards = []
        community_cards.append (community_cards1 or deck.deal())
        community_cards.append (community_cards2 or deck.deal())
        community_cards.append (community_cards3 or deck.deal())
        community_cards.append (community_cards4 or deck.deal())
        community_cards.append (community_cards5 or deck.deal())

        my_hand = Hand(community_cards)
        my_hand.add (my_cards1)
        my_hand.add (my_cards2)

        if my_hand.is_flush(): count_my_flushes += 1.0
        if my_hand.is_straight(): count_my_straights += 1.0
        if my_hand.four_of_a_kind(): count_my_four_of_a_kind += 1.0