def __withdrawButtonDown(self, event):
     messenger.send('wakeup')
     task = Task(self.__runCounter)
     task.delayTime = 0.4
     task.prevTime = 0.0
     task.delta = -1
     hitLimit, jar, bank, trans = self.__updateTransaction(task.delta)
     if not hitLimit:
         taskMgr.add(task, self.taskName('runCounter'))
Beispiel #2
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 def __withdrawButtonDown(self, event):
     messenger.send('wakeup')
     task = Task(self.__runCounter)
     task.delayTime = 0.4
     task.prevTime = 0.0
     task.delta = -1
     hitLimit, jar, bank, trans = self.__updateTransaction(task.delta)
     if not hitLimit:
         taskMgr.add(task, self.taskName('runCounter'))
 def __upButtonDown(self, event):
     messenger.send('wakeup')
     task = Task(self.__runCounter)
     task.delayTime = 0.4
     task.prevTime = 0.0
     task.delta = 1
     hitLimit, laff, trans = self.__updateLaffMeter(task.delta)
     if not hitLimit:
         taskMgr.add(task, self.taskName('runCounter'))
Beispiel #4
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    def __withdrawButtonDown(self, event):
        messenger.send('wakeup')

        task = Task(self.__runCounter)
        task.delayTime = 0.2
        task.prevTime = 0.0
        task.amount = -1.0
        hitLimit = self.__updateTransaction(int(task.amount))[0]
        if not hitLimit:
            taskMgr.add(task, self.taskName('runCounter'))
    def __withdrawButtonDown(self, event):
        messenger.send('wakeup')

        task = Task(self.__runCounter)
        task.delayTime = 0.2
        task.prevTime = 0.0
        task.amount = -1.0
        hitLimit = self.__updateTransaction(int(task.amount))[0]
        if not hitLimit:
            taskMgr.add(task, self.taskName('runCounter'))
 def _BankGui__depositButtonDown(self, event):
     messenger.send('wakeup')
     task = Task(self._BankGui__runCounter)
     task.delayTime = 0.40000000000000002
     task.prevTime = 0.0
     task.delta = 1
     (hitLimit, jar, bank,
      trans) = self._BankGui__updateTransaction(task.delta)
     if not hitLimit:
         taskMgr.add(task, self.taskName('runCounter'))
    def __taskUpdate(self, delta, event):
        messenger.send('wakeup')

        task = Task(self.__runTask)
        task.delayTime = 0.4
        task.prevTime = 0.0
        task.delta = delta
        hitLimit = self.__updateIndex(delta)

        if not hitLimit:
            taskMgr.add(task, 'runGloveCounter-%s' % self.id)
Beispiel #8
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    def __taskUpdate(self, delta, event):
        messenger.send('wakeup')

        task = Task(self.__runTask)
        task.delayTime = 0.4
        task.prevTime = 0.0
        task.delta = delta
        hitLimit = self.__updateLaffMeter(delta)

        if not hitLimit:
            taskMgr.add(task, self.taskName('runLaffCounter'))
 def __decButtonDown(self, event):
     assert self.notify.debugStateCall(self)
     task = Task(self.__scrollByTask)
     task.delayTime = (1.0 / self.scrollSpeed)
     task.prevTime = 0.0
     task.delta = -1
     taskName = self.taskName("scroll")
     #print "decButtonDown: adding ", taskName
     taskMgr.add(task, taskName)
     self.scrollBy(task.delta)
     messenger.send('wakeup')
Beispiel #10
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    def __taskUpdate(self, delta, event):
        messenger.send('wakeup')

        task = Task(self.__runTask)
        task.delayTime = 0.4
        task.prevTime = 0.0
        task.delta = delta
        hitLimit = self.__updateIndex(delta)

        if not hitLimit:
            taskMgr.add(task, 'runGloveCounter-%s' % self.id)
Beispiel #11
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    def __taskUpdate(self, delta, event):
        messenger.send('wakeup')

        task = Task(self.__runTask)
        task.delayTime = 0.4
        task.prevTime = 0.0
        task.delta = delta
        hitLimit = self.__updateLaffMeter(delta)

        if not hitLimit:
            taskMgr.add(task, self.taskName('runLaffCounter'))