def __init__(self,pos=(0,0),lvl=None): self.image = lvl.tileset.floor Sprite.__init__(self) self.rect.center = pos if lvl: lvl.all.add(self) lvl.floors.add(self)
def __init__(self,pos,level): self.image = level.tileset.stair Sprite.__init__(self) self.rect.center = pos self.level = level self.level.all.add(self) self.level.stairs.add(self) self.image.set_colorkey(self.image.get_at((10,0)))
def __init__(self,pos=(100,100),level=None): self.image = level.tileset.exitDoor Sprite.__init__(self) self.rect.center = pos self.level = level