Beispiel #1
0
 def __init__(self):
     self.window = pygame.display.set_mode((700, 700))
     self.platforms = [[400, 700]]
     self.platform = pygame.image.load("static/platform_mini.png")
     self.doodler = Doodler()
     self.curr_level = 50
     self.run = True
 def __init__(self):
     self.window = pygame.display.set_mode(
         (DoodleJump.GAME_FIELD_EDGE, DoodleJump.GAME_FIELD_EDGE))
     self.platforms = [[400, DoodleJump.GAME_FIELD_EDGE, 0]]
     self.sprite = pygame.image.load("static/platform_mini.png")
     self.doodler = Doodler()
     self.curr_level = 50
     self.run = True
    def __init__(self):
        pygame.init()

        self.screen = Screen()
        self.clock = pygame.time.Clock()
        self.doodler = Doodler(Screen.WIDTH / 2, Screen.HEIGHT / 2)

        self.p1 = Platform(Screen.WIDTH / 2, Screen.HEIGHT / 2 + 130)
Beispiel #4
0
 def __init__(self):
     self.window = pygame.display.set_mode((700, 700))
     self.platforms = [[
         400, 700, 0
     ]]  # третий параметр - стукнулся ли о платформу дудлер
     # self.sprite_group = pygame.sprite.Group()  # не надо?
     self.platform = pygame.image.load("static/platform_mini.png")
     self.doodler = Doodler()
     self.curr_level = 50
     self.run = True
Beispiel #5
0
def run_game():
    # Initialize the game and create screen obj.
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Doodler Fight -- Rubing")
    doodler = Doodler(ai_settings, screen)
    #f = open("rect_ship.txt", "w")
    # Make a group to store bullets in.
    bullets = Group()
    # Start the main loop for the game
    while True:
        check_events(ai_settings, screen, doodler, bullets)
        doodler.update()
        #bullets.update_bullet()#'Group' object has no attribute 'update_bullet'
        update_bullets(bullets)
        #f.write("%d\t%d\t%d\t%d\n" % (ship.ship_rect.centerx, ship.screen_rect.centerx, ship.screen_rect.top, ship.screen_rect.bottom))
        update_screen(ai_settings, screen, doodler, bullets)
from prohopper.screen import Screen
from doodler import Doodler
def thisisinit():
    print('thisisinit')


print('prohopper init')
draw = Doodler()

# point = doo.point