logger.debug('Received data from address %s :%s'%(address, str(list(message)))) else: timeout = True if address in doors: doors[address].update(message) elif address == '0': master.update(message) if not command_queue.empty(): command = command_queue.get() logger.info("-------------Received new command: %s----------------"%command) if command == 'unlock': for door in [door for door in doors.values() if door.initial_unlock == True]: logger.info("Unlocking %s"%door.name) door.unlock(relock_timeout=5) elif command == 'lock': for door in doors.values(): door.lock() command_queue.put('announce_closed') elif command == 'announce_open': announcer.announce_open() master.announce_open() elif command == 'announce_closed': announcer.announce_closed() master.announce_closed() elif command == 'toggle_announce': if announcer.open: command_queue.put('announce_closed') else: command_queue.put('announce_open')
doors[address].update(message) elif address == '0': master.update(message) if not command_queue.empty(): command = command_queue.get() logger.info( "-------------Received new command: %s----------------" % command) if command == 'unlock': for door in [ door for door in doors.values() if door.initial_unlock == True ]: logger.info("Unlocking %s" % door.name) door.unlock(relock_timeout=5) elif command == 'lock': for door in doors.values(): door.lock() command_queue.put('announce_closed') elif command == 'announce_open': announcer.announce_open() master.announce_open() elif command == 'announce_closed': announcer.announce_closed() master.announce_closed() elif command == 'toggle_announce': if announcer.open: command_queue.put('announce_closed') else: command_queue.put('announce_open')