Beispiel #1
0
                logger.debug('Received data from address %s :%s'%(address, str(list(message))))
            else:
                timeout = True

            if address in doors:
                doors[address].update(message)
            elif address == '0':
                master.update(message)

        if not command_queue.empty():
            command = command_queue.get()
            logger.info("-------------Received new command: %s----------------"%command)
            if command == 'unlock':
                for door in [door for door in doors.values() if door.initial_unlock == True]:
                    logger.info("Unlocking %s"%door.name)
                    door.unlock(relock_timeout=5)
            elif command == 'lock':
                for door in doors.values():
                    door.lock()
                command_queue.put('announce_closed')
            elif command == 'announce_open':
                announcer.announce_open()
                master.announce_open()
            elif command == 'announce_closed':
                announcer.announce_closed()
                master.announce_closed()
            elif command == 'toggle_announce':
                if announcer.open:
                    command_queue.put('announce_closed')
                else:
                    command_queue.put('announce_open')
Beispiel #2
0
                doors[address].update(message)
            elif address == '0':
                master.update(message)

        if not command_queue.empty():
            command = command_queue.get()
            logger.info(
                "-------------Received new command: %s----------------" %
                command)
            if command == 'unlock':
                for door in [
                        door for door in doors.values()
                        if door.initial_unlock == True
                ]:
                    logger.info("Unlocking %s" % door.name)
                    door.unlock(relock_timeout=5)
            elif command == 'lock':
                for door in doors.values():
                    door.lock()
                command_queue.put('announce_closed')
            elif command == 'announce_open':
                announcer.announce_open()
                master.announce_open()
            elif command == 'announce_closed':
                announcer.announce_closed()
                master.announce_closed()
            elif command == 'toggle_announce':
                if announcer.open:
                    command_queue.put('announce_closed')
                else:
                    command_queue.put('announce_open')