Beispiel #1
0
 def check(
     self,
     caller: AbstractSkillWrapper,
     reference_graph: NameIndexedGraph,
     context=None,
 ) -> bool:
     return reference_graph.get_element(self._checking_element_name).is_usable()
Beispiel #2
0
 def check(
     self,
     caller: AbstractSkillWrapper,
     reference_graph: NameIndexedGraph,
     context=None,
 ) -> bool:
     if not reference_graph.get_element(self._state_element_name).is_usable():
         return True
     return False
Beispiel #3
0
 def check(
     self,
     caller: AbstractSkillWrapper,
     reference_graph: NameIndexedGraph,
     context=None,
 ) -> bool:
     timer: AbstractSkillWrapper = reference_graph.get_element(self._timer_element)
     if not timer.is_not_active():
         if not timer.is_time_left(self.time, self.direction):
             if not timer.is_time_left(caller.skill.cooltime, 1):
                 return False
     return True
Beispiel #4
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 def check(
     self,
     caller: AbstractSkillWrapper,
     reference_graph: NameIndexedGraph,
     context=None,
 ) -> bool:
     return self._check_function(
         caller,
         *[
             reference_graph.get_element(name)
             for name in self._checking_element_names
         ],
     )
Beispiel #5
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 def get_related_elements(
         self, reference_graph: NameIndexedGraph) -> List[GraphElement]:
     return [reference_graph.get_element(self._state_element_name)]
Beispiel #6
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 def get_related_elements(
         self, reference_graph: NameIndexedGraph) -> List[GraphElement]:
     return reference_graph.filter_elements(lambda x: isinstance(
         x, BuffSkillWrapper)) + reference_graph.filter_elements(
             lambda x: isinstance(x, SummonSkillWrapper))
Beispiel #7
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 def get_related_elements(self, reference_graph: NameIndexedGraph):
     return [reference_graph.get_element(self.target_element)]