Beispiel #1
0
        class Tank(object):
            def __init__(self, parent):
                self.Frame = Frame(hidden=True)
                self.Body = Polygon([(-0.01, -0.01), (0.01, -0.005),
                                     (0.01, 0.005), (-0.01, 0.01)],
                                    filled=True)
                self.Frame.add(self.Body)
                self.FireLine = Line(
                    (0.005, 0.0),
                    (_TanksEnv.FireRange, 0.0)).color(1.0, 0.8, 0.1)
                self.FireLine.hidden = True
                self.Frame.add(self.FireLine)

            def show(self, pos, angle, fire, hit):
                self.Frame.hidden = False
                self.Frame.move_to(*pos)
                self.Frame.rotate_to(angle)
                self.FireLine.hidden = fire == 0
                #print (self.FireLine.hidden)
                if hit:
                    self.Body.color(1, 0, 0)
                else:
                    self.Body.color(0, 1, 1)
Beispiel #2
0
frame = viewer.frame(-1.1, 1.1, -1.1, 1.1)

for i in range(12):
    a = math.pi / 2 - i * 2 * math.pi / 12.0
    if i % 3 == 0:
        m = Rectangle(-0.015, 0.015, -0.1, 0.05).color(0, 0, 0)
    else:
        m = Rectangle(-0.01, 0.01, -0.05, 0.05).color(0, 0, 0)
    f = Frame()
    f.add(m, at=(0.0, 1.0))
    f.rotate_by(a)
    frame.add(f)

second_hand = Frame()
text = Text("00:00:00", 0.5, 0.0, anchor_x="center",
            anchor_y="center").color(1, 1, 1)
second_hand.add(text)
frame.add(second_hand)

while True:
    t = time.localtime()
    s = t.tm_sec
    m = t.tm_min
    h = t.tm_hour % 12

    s_angle = -s / 60.0 * 2 * math.pi
    second_hand.rotate_to(s_angle)
    viewer.render()
    time.sleep(1)