Beispiel #1
0
def rps_fist():
    """Fist down event"""
    global rps_state, rps_rx_enable, rps_choice, rps_score

    # Number of fist-down events depends on mode: 1-2-3-show, or 1-2-3-4-5-show
    if spock_mode:
        choose_state = 5
        show_state = 6
    else:
        choose_state = 3
        show_state = 4

    if rps_state == 0:
        anim_stop()
        load_font(DEF8x8, DEF8x8_widths)

    rps_state += 1
    if rps_state < choose_state:
        display_drv(get_indexed_sym(ord("0") + rps_state))

    elif rps_state == choose_state:
        display_drv(get_indexed_sym(ord("0") + rps_state))

        # Choose now!
        divisor = 820 if spock_mode else 1366
        rps_choice = true_random() / divisor
        rps_score = RPS_WIN  # Be optimistic :)

        # At this point, we will accept other players choices
        rps_rx_enable = True

    elif rps_state == show_state:
        # Done! Play final animation while awaiting stragglers...
        load_font(Doodads, Doodads_widths)
        anim_init(rps_await_result_icons, 5, rps_result_anim_done)
        anim_begin(4)  # duration = 50ms * 6 icons * 4 loops = 1.2 sec
        mcastRpc(1, 1, "rps", rps_choice)

    else:
        pass
Beispiel #2
0
def dice_anim_done():
    """End of 'dice roll' animation is when we actually choose the randomized result"""
    i = true_random() / 683   # Scale from 0-4095 to range 0-5
    anim_show(i)
Beispiel #3
0
def reflex_test_begin():
    global reflex_t_trigger, reflex_state
    reflex_t_trigger = 1000 + true_random()   # About 1-5 seconds from now
    reflex_state = REFLEX_ARMED