Beispiel #1
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    def test_move_with_pop(self):
        g = Game()
        g.nextPiece = 1
        g.move(4)

        expected = [[Game.EMPTY] * SIZE for x in range(SIZE)]
        self.assertEqual(g.board, expected)
Beispiel #2
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 def __init__(self, iterations=5):
     results = []
     situations = []
     logging.basicConfig()
     for i in range(0, iterations):
         g = Game(print_board=False)
         round_situations = []
         while not g.game_over:
             choices = g.available_cols()
             choice = random.choice(choices)
             round_situations.append(self.game_to_sit(g, choice))
             g.place_piece(choice)
         for situation in round_situations:
             results.append(g.points)
         situations.extend(round_situations)
     #self.pipeline = Pipeline([
     #    ('min/max scaler', MinMaxScaler(feature_range=(0.0, 1.0))),
     #    ('neural network', Regressor(
     self.nn = Regressor(layers=[
                 Layer("Rectifier", units=100),
                 Layer("Linear")],
             learning_rate=0.00002,
             n_iter=10)
     #self.pipeline.fit(np.array(situations), np.array(results))
     print np.array(situations).shape
     self.nn.fit(np.array(situations), np.array(results))
Beispiel #3
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def naive_scores(iterations):
    scores = []
    for i in range(iterations):
        g = Game(print_board=False, classic_mode=False)
        while not g.game_over:
            choices = g.available_cols()
            choice = random.choice(choices)
            g.place_piece(choice)
        scores.append(g.points)
    return max(scores), sum(scores)/len(scores)
Beispiel #4
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def simulate_game(tup):
    net, classic_mode = tup
    game = Game(print_board=False, sleep=False, classic_mode=classic_mode)
    while not game.game_over:
        moves = net.serial_activate(game_to_sit(game))
        #move = moves.index(max(moves))
        moves_tuples = zip(moves, range(len(moves)))
        moves_tuples.sort()
        for move in moves_tuples:
            if game.place_piece(move[1]):
                break
    return game.points
Beispiel #5
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    def test_move_with_chain_pop(self):
        g = Game()
        g.board[0][0] = 2
        g.board[1][0] = 2
        g.board[4][0] = 2
        g.nextPiece = 3
        g.move(2)

        expected = [[Game.EMPTY] * SIZE for x in range(SIZE)]
        expected[4][0] = 2
        self.assertEqual(g.board, expected)
Beispiel #6
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    def test_pop_gray(self):
        g = Game()
        g.board[4][0] = Game.GRAY
        g.nextPiece = 2
        g.getPiece = lambda: 4
        g.move(4)

        self.assertTrue(g.board[4][0] == 4)
        self.assertEqual(g.board[4][1], Game.EMPTY)
Beispiel #7
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    def test_drop(self):
        g = Game()
        g.board[0][1] = 2
        g.board[4][0] = 1
        g.board[4][1] = 2
        g.board[4][3] = 3
        g.board[4][6] = 4
        g.dropPieces()

        expected = [[Game.EMPTY] * SIZE for x in range(SIZE)]
        expected[0][0] = 2
        expected[4][0] = 1
        expected[4][1] = 2
        expected[4][2] = 3
        expected[4][3] = 4

        self.assertEqual(g.board, expected)
Beispiel #8
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 def test_can_move(self):
     g = Game()
     for i in range(SIZE):
         self.assertTrue(g.canMove(i))
     g.board[0] = [2] * SIZE
     self.assertFalse(g.canMove(0))
     for i in range(1, SIZE):
         self.assertTrue(g.canMove(i))
Beispiel #9
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    def test_drop(self):
        g = Game()
        g.board[4][0] = 2
        g.nextPiece = 3
        g.move(4)

        expected = [[Game.EMPTY] * SIZE for x in range(SIZE)]
        expected[4][0] = 3
        self.assertEqual(g.board, expected)
Beispiel #10
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    def test_pop_mask(self):
        g = Game()
        g.board[0][0] = 2
        g.board[0][1] = 2
        g.board[0][2] = 3

        expected = [[False] * SIZE for x in range(SIZE)]
        expected[0][2] = True

        self.assertEqual(g.getPopMask(), expected)
Beispiel #11
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    def test_score(self):
        g = Game()
        g.board[0][0:3] = [4, 5, 7]
        g.board[1][0:3] = [4, 1, 4]
        g.board[2][0:2] = [6, 7]
        g.board[3][0] = 3
        g.board[4][0:2] = [6, 5]
        g.board[6][0:3] = [5, 4, 4]
        g.nextPiece = 5
        g.piecesInRound = 1
        g.score = 21
        g.move(3)

        expected = [[Game.EMPTY] * SIZE for x in range(SIZE)]
        expected[0][0:3] = [Game.DGRAY, 4, 7]
        expected[1][0:2] = [Game.GRAY, 1]
        expected[2][0:3] = [Game.DGRAY, 6, 7]
        expected[3][0:2] = [Game.DGRAY, 3]
        expected[4][0:2] = [Game.DGRAY, 6]
        expected[5][0] = Game.DGRAY
        expected[6][0:2] = [Game.DGRAY, 5]

        self.assertEqual(g.board, expected)
        self.assertEqual(g.score, 17198)
Beispiel #12
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        #                         hidden_layer_sizes=(5, 2), random_state=1)
        #clf.train(situations, results)

    def game_to_sit(self, game, choice):
        sit = [float(item) / 9 for sublist in game.board for item in sublist]
        sit.append(float(choice) / 7)
        sit.append(float(game.level) / 100)
        assert(float(game.level) / 100)
        sit.append(float(game.pieces_left) / 30)
        return sit
    
    def pick_move(self, game):
        choices = game.available_cols()
        max_choice, max_val = None, 0
        for c in choices:
            sit = np.array([self.game_to_sit(game, c)])
            final_score_predict = self.nn.predict(sit)
            if final_score_predict > max_val:
                max_val = final_score_predict
                max_choice = c
        return max_choice
        
if __name__ == "__main__":
    l = Learner(100)
    g = Game(sleep=True)
    while not g.game_over:
        move = l.pick_move(g)
        g.place_piece(move)
        #choices = g.available_cols()
        #break