class DungeonTest(unittest.TestCase): def setUp(self): self.mapfile = "testmap.txt" self.mapcontents = """ZZZZZZZZZZZZZZZZZZZ\nZ#...#.##.########Z Z#.S.#.....N....K.Z\nZ#...#..#.....####Z Z#...#..#.....N..#Z\nZ....#..#......#.#Z Z#......#..N...#.#Z\nZ..............#C#Z Z..###########....Z\nZZZZZZZZZZZZZZZZZZZ""" with open(self.mapfile, "w+") as f: f.write(self.mapcontents) self.dungeon = Dungeon("testmap.txt") self.hero = Hero("Arthas", 500, "Lich King") self.orc = Orc("Thrall", 500, 1.6) def tearDown(self): remove(self.mapfile) def test_init(self): self.assertEqual(self.dungeon.map, self.mapcontents) def test_load_map_with_valid_file(self): result = self.dungeon.load_map("testmap.txt") self.assertEqual(result, self.mapcontents) def test_load_map_with_invalid_file(self): result = self.dungeon.load_map("not_exists.txt") self.assertEqual(result, "") def test_map_with_empty_file(self): with open(self.mapfile, "w") as f: f.write("") result = self.dungeon.load_map("testmap.txt") self.assertEqual(result, "") def test_print_map_with_valid_file(self): result = self.dungeon.print_map() self.assertEqual(result, self.mapcontents) def test_print_map_with_empty_file(self): self.dungeon.map = "" result = self.dungeon.print_map() self.assertEqual(result, "No valid map loaded.") def test_print_map_after_battle(self): hero = Hero("Alan", 1, "Turing") hero.weapon = Weapon("Stick", 1, 0.1) self.dungeon.map = "ZSNZ" self.dungeon.spawn("1", hero) self.dungeon.spawn_npcs() self.dungeon.move_player("1", "right") self.assertEqual(self.dungeon.map, "Z.OZ") def test_valid_spawn(self): self.dungeon.spawn("Player 1", self.hero) contents = """ZZZZZZZZZZZZZZZZZZZ\nZ#...#.##.########Z Z#.H.#.....N....K.Z\nZ#...#..#.....####Z Z#...#..#.....N..#Z\nZ....#..#......#.#Z Z#......#..N...#.#Z\nZ..............#C#Z Z..###########....Z\nZZZZZZZZZZZZZZZZZZZ""" self.assertEqual(self.dungeon.map, contents) def test_spawn_when_char_is_ingame(self): self.dungeon.spawn("Player 1", self.hero) result = self.dungeon.spawn("Player 1", self.hero) self.assertEqual(result, "Character is already spawned.") def test_spawn_when_no_free_slots(self): self.dungeon.spawn("Player 1", self.hero) self.dungeon.spawn("Player 2", self.orc) testchar = Hero("Arthas", 200, "Lich") result = self.dungeon.spawn("Player 3", testchar) self.assertEqual(result, "No free spawn slot.") def test_map_conversion(self): actual = [["Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z"], ["Z", "#", ".", ".", ".", "#", ".", "#", "#", ".", "#", "#", "#", "#", "#", "#", "#", "#", "Z"], ["Z", "#", ".", "S", ".", "#", ".", ".", ".", ".", ".", "N", ".", ".", ".", ".", "K", ".", "Z"], ["Z", "#", ".", ".", ".", "#", ".", ".", "#", ".", ".", ".", ".", ".", "#", "#", "#", "#", "Z"], ["Z", "#", ".", ".", ".", "#", ".", ".", "#", ".", ".", ".", ".", ".", "N", ".", ".", "#", "Z"], ["Z", ".", ".", ".", ".", "#", ".", ".", "#", ".", ".", ".", ".", ".", ".", "#", ".", "#", "Z"], ["Z", "#", ".", ".", ".", ".", ".", ".", "#", ".", ".", "N", ".", ".", ".", "#", ".", "#", "Z"], ["Z", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", ".", "#", "C", "#", "Z"], ["Z", ".", ".", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", ".", ".", ".", ".", "Z"], ["Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z", "Z"]] result = self.dungeon.convert_map_to_changeable_tiles() self.assertEqual(result, actual) def test_map_revert(self): test = self.dungeon.convert_map_to_changeable_tiles() result = self.dungeon.revert_map_to_string_state(test) self.assertEqual(result, self.dungeon.map) def test_locate_position(self): result = self.dungeon.get_position_in_map("S") self.assertEqual(result, [2, 3]) def test_destination_coordinates_down(self): result = self.dungeon.get_destination_coordinates([4, 4], "down") self.assertEqual(result, [5, 4]) def test_destination_coordinates_up(self): result = self.dungeon.get_destination_coordinates([4, 4], "up") self.assertEqual(result, [3, 4]) def test_destination_coordinates_left(self): result = self.dungeon.get_destination_coordinates([4, 4], "left") self.assertEqual(result, [4, 3]) def test_destination_coordinates_right(self): result = self.dungeon.get_destination_coordinates([4, 4], "right") self.assertEqual(result, [4, 5]) def test_check_move_with_wrong_direction(self): result = self.dungeon.check_move(".", "test") self.assertEqual(result, False) def test_check_move_with_out_of_bounds_err(self): result = self.dungeon.check_move("Z", "up") self.assertEqual(result, False) def test_check_move_into_wall(self): result = self.dungeon.check_move("#", "left") self.assertEqual(result, False) def test_valid_move_into_free_space(self): self.dungeon.spawn("1", self.hero) self.dungeon.move_player("1", "right") self.assertEqual(self.hero.location, [2, 4]) def test_invalid_hero_move(self): self.dungeon.map = "ZZZ\nZSZ\nZZZ" self.dungeon.spawn("Char", self.hero) result = self.dungeon.move_player("Char", "left") self.assertEqual(result, "Try again.") def test_move_npc_into_border(self): self.dungeon.map = "ZZZ\nZNZ\nZZZ" self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertEqual(result, None) def test_move_npc_into_key(self): self.dungeon.map = "KKK\nKNK\nKKK" self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertEqual(result, None) def test_move_npc_into_chest(self): self.dungeon.map = "CCC\nCNC\nCCC" self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertEqual(result, None) def test_move_npc_into_wall(self): self.dungeon.map = "###\n#N#\n###" self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertEqual(result, None) def test_move_npc_into_orc(self): self.dungeon.map = "OOO\nONO\nOOO" self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertEqual(result, None) def test_move_hero_into_battle(self): mod = "ZZZZ\nZSNZ\nZZZZ" self.dungeon.map = mod self.dungeon.spawn("1", self.hero) self.dungeon.spawn_npcs() self.hero.weapon = Weapon("Frostmourne", 40, 0.9) result = self.dungeon.move_player("1", "right") self.assertIn(result, ["1 wins!", "NPC1 wins!"]) def test_move_npc_into_battle(self): mod = "ZZSZ\nZSNS\nZZSZ" self.dungeon.map = mod self.dungeon.spawn("1", self.hero) self.dungeon.spawn("2", Hero("Tirion", 1, "Fondring")) self.dungeon.spawn("3", Hero("Lich", 1, "King")) self.dungeon.spawn("4", Hero("Bat", 1, "Svetlio")) self.dungeon.spawn_npcs() result = self.dungeon.move_npc("NPC1") self.assertIn(result, ["1 wins!", "NPC1 wins!"]) def test_spawn_npcs(self): mod = "ZZZZ\nZN.Z\nZ.NZ\nZZZZ" self.dungeon.map = mod self.dungeon.spawn_npcs() actual = "ZZZZ\nZO.Z\nZ.OZ\nZZZZ" self.assertEqual(self.dungeon.map, actual) def test_obtain_key(self): mod = "ZZZZ\nZS.Z\nZK.Z\nZZZZ" self.dungeon.map = mod self.dungeon.spawn("1", self.hero) result = self.dungeon.move_player("1", "down") self.assertEqual(result, "Key Obtained.") def test_unlock_chest_when_key_is_obtained(self): mod = "ZZZZ\nZSKZ\nZ.CZ\nZZZZ" self.dungeon.map = mod self.dungeon.spawn("1", self.hero) self.dungeon.move_player("1", "right") result = self.dungeon.move_player("1", "down") self.assertEqual(result, "Chest Unlocked.") def test_unlock_chest_when_key_not_present(self): mod = "ZZZZ\nZS.Z\nZC.Z\nZZZZ" self.dungeon.map = mod self.dungeon.spawn("1", self.hero) result = self.dungeon.move_player("1", "down") self.assertEqual(result, "You must get the key first.") def test_get_random_npc(self): mod = "ZZZZ\nZNNZ\nZCNZ\nZZZZ" self.dungeon.map = mod self.dungeon.spawn_npcs() result = self.dungeon.get_random_npc() self.assertIn(result, self.dungeon.npcs) def test_move_npc_to_empty_spot(self): mod = "ZZZZZZZ\nZ.....Z\nZ..N..Z\nZ.....Z\nZZZZZZZ" self.dungeon.map = mod self.dungeon.spawn_npcs() self.dungeon.move_npc(self.dungeon.get_random_npc()) self.assertIn(self.dungeon.map, [ "ZZZZZZZ\nZ..O..Z\nZ.....Z\nZ.....Z\nZZZZZZZ", "ZZZZZZZ\nZ.....Z\nZ.O...Z\nZ.....Z\nZZZZZZZ", "ZZZZZZZ\nZ.....Z\nZ...O.Z\nZ.....Z\nZZZZZZZ", "ZZZZZZZ\nZ.....Z\nZ.....Z\nZ..O..Z\nZZZZZZZ"]) def test_move_to_invalid_spot(self): mod = "ZZZZZZZ\nZ..K..Z\nZ.#NC.Z\nZ..O..Z\nZZZZZZZ" self.dungeon.map = mod self.dungeon.spawn_npcs() self.dungeon.move_npc(self.dungeon.get_random_npc()) self.assertEqual(self.dungeon.map, mod.replace("N", "O")) def test_get_invalid_indicator(self): self.invalid = Entity("Name", 20) self.assertEqual(self.dungeon.get_entity_indicator(self.invalid), "")
class GraphicalUserInterface(): def __init__(self): self.exit = False self.is_created = False self.map_loaded = False self.validator = None self.input = None self.colors = {"Z": "grey", "#": "black", ".": "white", "H": "green", "O": "red", "C": "brown", "K": "yellow", "S": "blue", "N": "red"} self.color_codes = { "black": (0, 0, 0), "white": (255, 255, 255), "green": (0, 255, 0), "red": (255, 0, 0), "brown": (153, 76, 0), "yellow": (255, 255, 0), "blue": (0, 0, 255), "grey": (128, 128, 128)} def load_map(self, map_path): self.validator = MapValidator(map_path) if not self.validator.validate_map(): return self.validator.generate_message() else: self.dungeon = Dungeon(map_path) if self.dungeon.map: self.map_loaded = True self.grid = self.dungeon.convert_map_to_changeable_tiles() self.map_row = len(self.grid) self.map_col = len(self.grid[0]) return self.validator.generate_message() def display_map(self): cell_width = 20 cell_height = 20 cell_margin = 5 scr_width = (cell_margin + cell_width) * self.map_col + cell_margin scr_height = (cell_margin + cell_height) * self.map_row + cell_margin ss = [scr_width, scr_height] screen = pygame.display.set_mode(ss) pygame.display.set_caption("Treasure Dungeon") pygame.init() for row in range(self.map_row): for column in range(self.map_col): color = self.color_codes[self.colors[self.grid[row][column]]] pygame.draw.rect( screen, color, [(cell_margin + cell_width) * column + cell_margin, (cell_margin + cell_height) * row + cell_margin, cell_width, cell_height]) done = False # # Used to manage how fast the screen updates # clock = pygame.time.Clock() pygame.display.flip() # make this global for every object while not done: for event in pygame.event.get(): print(event.type) if event.type == pygame.QUIT: done = True pygame.quit() def start(self): self.display_map()