def __init__(self, view): EScene.__init__(self, view) self.__control = None self.__nodes = {'Blur': BlurNode, 'Size': SizeNode, 'Read': ReadNode, 'Read2': ReadNode2, 'Composite': CompositeNode, 'ColorSpace': ColorSpaceNode, 'Constant': ConstantNode} return
def __init__(self, view): EScene.__init__(self, view) return