def act(self,x,y): v=vec(x,y) for i in range(-3,4): vi=(v-self.owner.v).adjust_angle(i*0.17) t=self.summon(unit.arrow_to_d(vi, model.箭头(color=(170,170,255)))) t.die_model=model.爆炸(r=35,t=0.2,color=(200,180,255)) t.speed=600 t.add_ef(effect.bomb(r=30,power=30,func=lambda u:u.add_ef(effect.slow(life_time=2,percent=0.6))))
def act(self,x=0,y=0): r=180 for i in unit.unit_pool: if i is not self.owner and (self.owner.v-i.v).mo()<r: self.dam(i,30) i.add_ef(effect.slow(life_time=1.4,percent=0.25)) self.owner.model.append(model.白圆(r,0.15)) self.owner.model.append(model.白圆(r,0.2)) self.owner.model.append(model.白圆(r,0.25))
def act(self): tar_pool=list(filter(lambda i: i.player!=self.owner.player and isinstance(i,unit.real_unit) , unit.unit_pool)) if not tar_pool: return target=min(tar_pool,key = lambda x:(x.v-self.owner.v).mo()) t=self.summon(unit.arrow_to_u(target,set_model=model.圆形(r=10))) t.speed=850 t.die_model=model.爆炸(100,0.2,color=(155,210,130)) t.add_ef(effect.bomb(aoe=True,r=-1,aoe_r=100,power=50, func=lambda x:x.add_ef(effect.slow(2,0.5)) ) )
def act(self): r=150 self.owner.add_ef(effect.slow(life_time=2.5,percent=1.5)) self.owner.model.append(model.爆炸(r*2/4,t=0.4,color=(255,180,100))) self.owner.model.append(model.爆炸(r*3/4,t=0.3,color=(255,180,100))) self.owner.model.append(model.爆炸(r,t=0.2,color=(255,180,100)))
def act(self,x,y): r=155 t=self.summon(unit.token(),7,x,y) t.add_ef(effect.aura(r=r, color=(50,150,0), generator=lambda: effect.silence(life_time=0) )) t.add_ef(effect.aura(r=r, color=(50,150,0), generator=lambda i: effect.slow(percent=0.4+0.4*((t.v-i.v).mo()/r),life_time=0) ))
def act(self,x,y): self.summon(unit.decorator(model.激光(color=(125,255,125),t=0.2,pos=(x,y),r=self.r*2))) for i in self.sel_line(self.owner.v,vec(x,y)): if i is not self.owner: i.add_ef(effect.slow(life_time=0.7,percent=0.4)) self.dam(i,self.power)
def act(self,x,y): t=self.summon(unit.token(),8,x,y) t.add_ef(effect.aura(r=100, generator=lambda: effect.slow(life_time=0,percent=0.7)))