Beispiel #1
0
async def test_basic_profile(game):
    """Test scheduling a standard profile"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(
            server.create_simulator("sim",
                                    "1",
                                    delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(
            zip(game.role_names, game.num_role_players, game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim["id"], symgrps)

        profs = game.random_profiles(20)

        # Schedule all new profiles and verify it works
        async with eosched.eosched(game, egta, egame["id"], 0.1, 1, 10, 0,
                                   0) as sched:
            assert str(sched) == str(egame["id"])
            assert game == rsgame.empty_copy(sched)
            awaited = await asyncio.gather(
                *[sched.sample_payoffs(p) for p in profs])
        pays = np.stack(awaited)
        assert np.allclose(pays[profs == 0], 0)

        # Schedule old profiles and verify it still works
        async with eosched.eosched(game, egta, egame["id"], 0.1, 1, 10, 0,
                                   0) as sched:
            awaited = await asyncio.gather(
                *[sched.sample_payoffs(p) for p in profs])
        pays = np.stack(awaited)
        assert np.allclose(pays[profs == 0], 0)

        # Schedule two at a time, in two batches
        async with eosched.eosched(game, egta, egame["id"], 0.1, 2, 10, 0,
                                   0) as base_sched:
            sched = countsched.countsched(base_sched, 2)
            awaited = await asyncio.gather(
                *[sched.sample_payoffs(p) for p in profs])
        pays = np.stack(awaited)
        assert np.allclose(pays[profs == 0], 0)

        # Try again now that everything should be scheduled
        async with eosched.eosched(game, egta, egame["id"], 0.1, 2, 10, 0,
                                   0) as base_sched:
            sched = countsched.countsched(base_sched, 2)
            awaited = await asyncio.gather(
                *[sched.sample_payoffs(p) for p in profs])
        pays = np.stack(awaited)
        assert np.allclose(pays[profs == 0], 0)
Beispiel #2
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async def test_exception_in_get(game):
    """Test exception in await"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(
            server.create_simulator("sim",
                                    "1",
                                    delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(
            zip(game.role_names, game.num_role_players, game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim["id"], symgrps)

        profs = game.random_profiles(20)

        async with eosched.eosched(game, egta, egame["id"], 0.1, 1, 10, 0,
                                   0) as sched:
            tasks = [
                asyncio.ensure_future(sched.sample_payoffs(p)) for p in profs
            ]
            await asyncio.sleep(0.1)
            server.custom_response(lambda: _raise(TimeoutError))
            await asyncio.sleep(0.1)
            with pytest.raises(TimeoutError):
                await asyncio.gather(*tasks)
            # tidy up
            errors = asyncio.gather(*tasks, return_exceptions=True)
            errors.cancel()
            with contextlib.suppress(TimeoutError, asyncio.CancelledError):
                await errors
Beispiel #3
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async def test_exception_in_create(game):
    """Test exception creating eo scheduler"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(server.create_simulator(  # pragma: no branch pylint: disable=line-too-long
            'sim', '1', delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(zip(game.role_names, game.num_role_players,
                           game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim['id'], symgrps)

        server.custom_response(lambda: _raise(TimeoutError))
        with pytest.raises(TimeoutError):
            async with eosched.eosched(
                game, egta, egame['id'], 0.1, 1, 25, 0, 0):
                pass  # pragma: no cover
Beispiel #4
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async def test_scheduler_deactivate(game):
    """Test that scheduler ends when deactivated"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(server.create_simulator(  # pragma: no branch pylint: disable=line-too-long
            'sim', '1', delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(zip(game.role_names, game.num_role_players,
                           game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim['id'], symgrps)

        # Schedule all new profiles and verify it works
        # This first time should have to wait to schedule more
        async with eosched.eosched(
            game, egta, egame['id'], 0.1, 1, 10, 0, 0) as sched:
            # Deactivate scheduler
            for esched in await egta.get_generic_schedulers():
                await esched.deactivate()
            with pytest.raises(ValueError):
                await sched.sample_payoffs(game.random_profile())
Beispiel #5
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async def test_exception_in_schedule(game):
    """Test exception throwin in scheduler"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(server.create_simulator(  # pragma: no branch pylint: disable=line-too-long
            'sim', '1', delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(zip(game.role_names, game.num_role_players,
                           game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim['id'], symgrps)

        prof = game.random_profile()

        async with eosched.eosched(
            game, egta, egame['id'], 0.1, 1, 25, 0, 0) as sched:
            # so that enough calls to get_requirements are made
            server.custom_response(lambda: _raise(TimeoutError))
            await asyncio.sleep(0.1)
            with pytest.raises(TimeoutError):
                await sched.sample_payoffs(prof)
Beispiel #6
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async def test_exception_in_get(game):
    """Test exception in await"""
    async with mockserver.server() as server, api.api() as egta:
        sim = await egta.get_simulator(server.create_simulator(
            'sim', '1', delay_dist=lambda: random.random() / 10))
        strats = dict(zip(game.role_names, game.strat_names))
        symgrps = list(zip(game.role_names, game.num_role_players,
                           game.strat_names))
        await sim.add_strategies(strats)
        egame = await egta.get_canon_game(sim['id'], symgrps)

        profs = game.random_profiles(20)

        async with eosched.eosched(
            game, egta, egame['id'], 0.1, 1, 10, 0, 0) as sched:
            futures = asyncio.gather(*[
                sched.sample_payoffs(p) for p in profs])
            await asyncio.sleep(0.1)
            server.custom_response(lambda: _raise(TimeoutError))
            await asyncio.sleep(0.1)
            with pytest.raises(TimeoutError):
                await futures