Beispiel #1
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    def init(self, net_dim, state_dim, action_dim, if_per=False):
        self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
        self.compute_reward = self.compute_reward_gae if self.if_use_gae else self.compute_reward_adv

        self.cri = CriticAdv(state_dim, net_dim, self.if_use_dn).to(self.device)
        self.act = ActorPPO(net_dim, state_dim, action_dim, self.if_use_dn).to(self.device)

        self.optimizer = torch.optim.Adam([{'params': self.act.parameters(), 'lr': self.learning_rate},
                                           {'params': self.cri.parameters(), 'lr': self.learning_rate}])
        self.criterion = torch.nn.SmoothL1Loss()
        assert if_per is False  # on-policy don't need PER
Beispiel #2
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    def __init__(self, net_dim, state_dim, action_dim, learning_rate=1e-4):
        super().__init__()
        self.clip = 0.25  # ratio.clamp(1 - clip, 1 + clip)
        self.lambda_entropy = 0.01  # larger lambda_entropy means more exploration

        self.act = ActorPPO(net_dim, state_dim, action_dim).to(self.device)
        self.cri = CriticAdv(state_dim, net_dim).to(self.device)

        self.criterion = torch.nn.SmoothL1Loss()
        self.optimizer = torch.optim.Adam([{
            'params': self.act.parameters(),
            'lr': learning_rate
        }, {
            'params': self.cri.parameters(),
            'lr': learning_rate
        }])
Beispiel #3
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class AgentPPO(AgentBase):
    def __init__(self):
        super().__init__()
        self.ratio_clip = 0.3  # could be 0.2 ~ 0.5, ratio.clamp(1 - clip, 1 + clip),
        self.lambda_entropy = 0.04  # could be 0.01 ~ 0.05
        self.lambda_gae_adv = 0.97  # could be 0.95 ~ 0.99, GAE (Generalized Advantage Estimation. ICLR.2016.)
        self.if_use_gae = False  # if use Generalized Advantage Estimation
        self.if_on_policy = True  # AgentPPO is an on policy DRL algorithm
        self.if_use_dn = False

        self.noise = None
        self.optimizer = None
        self.compute_reward = None  # attribution

    def init(self, net_dim, state_dim, action_dim, if_per=False):
        self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
        self.compute_reward = self.compute_reward_gae if self.if_use_gae else self.compute_reward_adv

        self.cri = CriticAdv(state_dim, net_dim, self.if_use_dn).to(self.device)
        self.act = ActorPPO(net_dim, state_dim, action_dim, self.if_use_dn).to(self.device)

        self.optimizer = torch.optim.Adam([{'params': self.act.parameters(), 'lr': self.learning_rate},
                                           {'params': self.cri.parameters(), 'lr': self.learning_rate}])
        self.criterion = torch.nn.SmoothL1Loss()
        assert if_per is False  # on-policy don't need PER

    def select_action(self, state) -> tuple:
        """select action for PPO

        :array state: state.shape==(state_dim, )

        :return array action: state.shape==(action_dim, )
        :return array noise: noise.shape==(action_dim, ), the noise
        """
        states = torch.as_tensor((state,), dtype=torch.float32, device=self.device).detach()
        actions, noises = self.act.get_action_noise(states)
        return actions[0].cpu().numpy(), noises[0].cpu().numpy()

    def explore_env(self, env, buffer, target_step, reward_scale, gamma) -> int:
        buffer.empty_buffer_before_explore()  # NOTICE! necessary for on-policy
        # assert target_step == buffer.max_len - max_step

        actual_step = 0
        while actual_step < target_step:
            state = env.reset()
            for _ in range(env.max_step):
                action, noise = self.select_action(state)

                next_state, reward, done, _ = env.step(np.tanh(action))
                actual_step += 1

                other = (reward * reward_scale, 0.0 if done else gamma, *action, *noise)
                buffer.append_buffer(state, other)
                if done:
                    break
                state = next_state
        return actual_step

    def update_net(self, buffer, _target_step, batch_size, repeat_times=4) -> (float, float):
        buffer.update_now_len_before_sample()
        buf_len = buffer.now_len  # assert buf_len >= _target_step

        '''Trajectory using reverse reward'''
        with torch.no_grad():
            buf_reward, buf_mask, buf_action, buf_noise, buf_state = buffer.sample_all()

            bs = 2 ** 10  # set a smaller 'bs: batch size' when out of GPU memory.
            buf_value = torch.cat([self.cri(buf_state[i:i + bs]) for i in range(0, buf_state.size(0), bs)], dim=0)
            buf_logprob = -(buf_noise.pow(2).__mul__(0.5) + self.act.a_std_log + self.act.sqrt_2pi_log).sum(1)

            buf_r_sum, buf_advantage = self.compute_reward(buf_len, buf_reward, buf_mask, buf_value)
            del buf_reward, buf_mask, buf_noise

        '''PPO: Surrogate objective of Trust Region'''
        obj_critic = None
        for _ in range(int(repeat_times * buf_len / batch_size)):
            indices = torch.randint(buf_len, size=(batch_size,), requires_grad=False, device=self.device)

            state = buf_state[indices]
            action = buf_action[indices]
            r_sum = buf_r_sum[indices]
            logprob = buf_logprob[indices]
            advantage = buf_advantage[indices]

            new_logprob = self.act.compute_logprob(state, action)  # it is obj_actor
            ratio = (new_logprob - logprob).exp()
            obj_surrogate1 = advantage * ratio
            obj_surrogate2 = advantage * ratio.clamp(1 - self.ratio_clip, 1 + self.ratio_clip)
            obj_surrogate = -torch.min(obj_surrogate1, obj_surrogate2).mean()
            obj_entropy = (new_logprob.exp() * new_logprob).mean()  # policy entropy
            obj_actor = obj_surrogate + obj_entropy * self.lambda_entropy

            value = self.cri(state).squeeze(1)  # critic network predicts the reward_sum (Q value) of state
            obj_critic = self.criterion(value, r_sum)

            obj_united = obj_actor + obj_critic / (r_sum.std() + 1e-5)
            self.optimizer.zero_grad()
            obj_united.backward()
            self.optimizer.step()

        return self.act.a_std_log.mean().item(), obj_critic.item()

    def compute_reward_adv(self, buf_len, buf_reward, buf_mask, buf_value) -> (torch.Tensor, torch.Tensor):
        """compute the excepted discounted episode return

        :int buf_len: the length of ReplayBuffer
        :torch.Tensor buf_reward: buf_reward.shape==(buf_len, 1)
        :torch.Tensor buf_mask:   buf_mask.shape  ==(buf_len, 1)
        :torch.Tensor buf_value:  buf_value.shape ==(buf_len, 1)
        :return torch.Tensor buf_r_sum:      buf_r_sum.shape     ==(buf_len, 1)
        :return torch.Tensor buf_advantage:  buf_advantage.shape ==(buf_len, 1)
        """
        buf_r_sum = torch.empty(buf_len, dtype=torch.float32, device=self.device)  # reward sum
        pre_r_sum = 0  # reward sum of previous step
        for i in range(buf_len - 1, -1, -1):
            buf_r_sum[i] = buf_reward[i] + buf_mask[i] * pre_r_sum
            pre_r_sum = buf_r_sum[i]
        buf_advantage = buf_r_sum - (buf_mask * buf_value.squeeze(1))
        buf_advantage = (buf_advantage - buf_advantage.mean()) / (buf_advantage.std() + 1e-5)
        return buf_r_sum, buf_advantage

    def compute_reward_gae(self, buf_len, buf_reward, buf_mask, buf_value) -> (torch.Tensor, torch.Tensor):
        """compute the excepted discounted episode return

        :int buf_len: the length of ReplayBuffer
        :torch.Tensor buf_reward: buf_reward.shape==(buf_len, 1)
        :torch.Tensor buf_mask:   buf_mask.shape  ==(buf_len, 1)
        :torch.Tensor buf_value:  buf_value.shape ==(buf_len, 1)
        :return torch.Tensor buf_r_sum:      buf_r_sum.shape     ==(buf_len, 1)
        :return torch.Tensor buf_advantage:  buf_advantage.shape ==(buf_len, 1)
        """
        buf_r_sum = torch.empty(buf_len, dtype=torch.float32, device=self.device)  # old policy value
        buf_advantage = torch.empty(buf_len, dtype=torch.float32, device=self.device)  # advantage value

        pre_r_sum = 0  # reward sum of previous step
        pre_advantage = 0  # advantage value of previous step
        for i in range(buf_len - 1, -1, -1):
            buf_r_sum[i] = buf_reward[i] + buf_mask[i] * pre_r_sum
            pre_r_sum = buf_r_sum[i]

            buf_advantage[i] = buf_reward[i] + buf_mask[i] * pre_advantage - buf_value[i]
            pre_advantage = buf_value[i] + buf_advantage[i] * self.lambda_gae_adv

        buf_advantage = (buf_advantage - buf_advantage.mean()) / (buf_advantage.std() + 1e-5)
        return buf_r_sum, buf_advantage
Beispiel #4
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class AgentPPO(AgentBase):
    def __init__(self, net_dim, state_dim, action_dim, learning_rate=1e-4):
        super().__init__()
        self.clip = 0.25  # ratio.clamp(1 - clip, 1 + clip)
        self.lambda_entropy = 0.01  # larger lambda_entropy means more exploration

        self.act = ActorPPO(net_dim, state_dim, action_dim).to(self.device)
        self.cri = CriticAdv(state_dim, net_dim).to(self.device)

        self.criterion = torch.nn.SmoothL1Loss()
        self.optimizer = torch.optim.Adam([{
            'params': self.act.parameters(),
            'lr': learning_rate
        }, {
            'params': self.cri.parameters(),
            'lr': learning_rate
        }])

    def select_actions(self, states):  # states = (state, ...)
        states = torch.as_tensor(states,
                                 dtype=torch.float32,
                                 device=self.device)
        a_noise, noise = self.act.get__action_noise(states)
        return a_noise.detach().cpu().numpy(), noise.detach().cpu().numpy()

    def update_buffer(self, env, buffer, max_step, reward_scale, gamma):
        buffer.empty_memories__before_explore()

        step_counter = 0
        target_step = buffer.max_len - max_step
        while step_counter < target_step:
            state = env.reset()
            for _ in range(max_step):
                action, noise = self.select_actions((state, ))
                action = action[0]
                noise = noise[0]

                next_state, reward, done, _ = env.step(np.tanh(action))
                step_counter += 1

                other = (reward * reward_scale, 0.0 if done else gamma,
                         *action, *noise)
                buffer.append_memo(state, other)
                if done:
                    break
                state = next_state
        return step_counter

    def update_policy(self, buffer, _max_step, batch_size, repeat_times=8):
        buffer.update__now_len__before_sample()
        max_memo = buffer.now_len

        with torch.no_grad():  # Trajectory using reverse reward
            buf_reward, buf_mask, buf_action, buf_noise, buf_state = buffer.sample_for_ppo(
            )

            bs = 2**10  # set a smaller 'bs: batch size' when out of GPU memory.
            buf_value = torch.cat([
                self.cri(buf_state[i:i + bs])
                for i in range(0, buf_state.size(0), bs)
            ],
                                  dim=0)
            buf_log_prob = -(buf_noise.pow(2).__mul__(0.5) +
                             self.act.a_std_log + self.act.sqrt_2pi_log).sum(1)

            buf_r_sum = torch.empty(max_memo,
                                    dtype=torch.float32,
                                    device=self.device)  # reward sum
            pre_r_sum = 0  # reward sum of previous step
            for i in range(max_memo - 1, -1, -1):
                buf_r_sum[i] = buf_reward[i] + buf_mask[i] * pre_r_sum
                pre_r_sum = buf_r_sum[i]
            buf_advantage = buf_r_sum - (buf_mask * buf_value).squeeze(1)
            buf_advantage = buf_advantage / (buf_advantage.std() + 1e-5)

            del buf_reward, buf_mask, buf_noise

        obj_actor = obj_critic = None
        for _ in range(
                int(repeat_times * max_memo /
                    batch_size)):  # PPO: Surrogate objective of Trust Region
            indices = torch.randint(max_memo,
                                    size=(batch_size, ),
                                    requires_grad=False,
                                    device=self.device)
            state = buf_state[indices]
            action = buf_action[indices]
            r_sum = buf_r_sum[indices]
            log_prob = buf_log_prob[indices]
            advantage = buf_advantage[indices]

            new_log_prob = self.act.compute__log_prob(
                state, action)  # it is obj_actor
            ratio = (new_log_prob - log_prob).exp()
            obj_surrogate1 = advantage * ratio
            obj_surrogate2 = advantage * ratio.clamp(1 - self.clip,
                                                     1 + self.clip)
            obj_surrogate = -torch.min(obj_surrogate1, obj_surrogate2).mean()
            obj_entropy = (new_log_prob.exp() *
                           new_log_prob).mean()  # policy entropy
            obj_actor = obj_surrogate + obj_entropy * self.lambda_entropy

            value = self.cri(state).squeeze(
                1)  # critic network predicts the reward_sum (Q value) of state
            obj_critic = self.criterion(value, r_sum)

            obj_united = obj_actor + obj_critic / (r_sum.std() + 1e-5)
            self.optimizer.zero_grad()
            obj_united.backward()
            self.optimizer.step()

        return obj_actor.item(), obj_critic.item()