Beispiel #1
0
    def test_shoot_yourself(self):
        world = World('pvp')
        bot = UserBot(Point(1, 1), world, 2, 10, True, 'player', None)
        self.assertEqual(bot.is_alive(), True)

        bot1 = UserBot(Point(2, 1), world, 1, 10, True, 'enemy1', None)
        self.assertEqual(bot1.is_alive(), True)

        bot.shoot(Point(1, 1), blocking=False)
        world.update()
        self.assertEqual(bot.is_alive(), True)
        self.assertEqual(bot1.is_alive(), True)
Beispiel #2
0
    def test_shoot1(self):
        world = World()
        bot = UserBot(Point(0, 0), world, 2, 10, True, 'player', None)
        self.assertEqual(bot.is_alive(), True)

        bot1 = EnemyBot(Point(1, 1), world, 1, 10, True, 'enemy1', None)
        self.assertEqual(bot1.is_alive(), True)

        bot2 = EnemyBot(Point(2, 2), world, 1, 10, True, 'enemy2', None)
        self.assertEqual(bot2.is_alive(), True)

        bot3 = EnemyBot(Point(3, 3), world, 1, 10, True, 'enemy3', None)
        self.assertEqual(bot3.is_alive(), True)

        try:
            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(bot1.is_alive(), False)

            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(bot2.is_alive(), False)

            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(bot3.is_alive(), False)
        except GameOver as e:
            self.assertEqual(e.game_won, True)

        self.assertEqual(len(world.objects), 1)
Beispiel #3
0
    def test_shoot9(self):
        world = World('pvp')
        bot1 = UserBot(Point(10, 15), world, 2, 10, True, 'player', None)
        self.assertEqual(bot1.is_alive(), True)

        bot2 = UserBot(Point(15, 15), world, 1, 10, True, 'enemy1', None)
        self.assertEqual(bot2.is_alive(), True)

        try:
            bot1.shoot(bot2, blocking=False)
            world.update()
            self.assertEqual(bot2.is_alive(), False)
        except GameOver as e:
            self.assertEqual(e.game_won, True)

        self.assertEqual(len(world.objects), 1)
Beispiel #4
0
    def test_scan(self):
        world = World()
        bot = UserBot(Point(0, 0), world, 2, 10, True, 'player', None)
        bot1 = UserBot(Point(1, 1), world, 1, 10, True, 'player', None)
        bot2 = UserBot(Point(2, 2), world, 1, 10, True, 'player', None)
        bot3 = UserBot(Point(3, 3), world, 1, 10, True, 'player', None)

        objects = bot.scan()
        self.assertEqual(len(objects), 3)
Beispiel #5
0
    def test_stepping(self):
        world = World()
        bot = UserBot(Point(0, 0), world, 10, 10, True, 'test_bot', None)

        bot.step(Direction.Up, blocking=False)
        bot.step(Direction.Up, blocking=False)
        bot.step(Direction.Up, blocking=False)
        bot.step(Direction.Right, blocking=False)
        bot.step(Direction.Right, blocking=False)
        bot.step(Direction.RightUp, blocking=False)

        self.assertEqual(bot.current_location(), Point(3, 4))
Beispiel #6
0
    def test_shoot_diagonal2(self):
        world = World('pvp')
        bot1 = UserBot(Point(4, 4), world, 2, 10, True, 'player', None)
        self.assertEqual(bot1.is_alive(), True)

        bot2 = UserBot(Point(8, 8), world, 1, 10, True, 'enemy1', None)
        self.assertEqual(bot2.is_alive(), True)

        wall1 = Wall(Point(9, 9), world, 1, 1, True, 'wall1')
        self.assertEqual(wall1.is_alive(), True)

        wall2 = Wall(Point(3, 3), world, 1, 1, True, 'wall2')
        self.assertEqual(wall2.is_alive(), True)

        try:
            bot1.shoot(bot2, blocking=False)
            world.update()
            self.assertEqual(bot2.is_alive(), False)
            self.assertEqual(wall1.is_alive(), True)
            self.assertEqual(wall2.is_alive(), True)
        except GameOver as e:
            self.assertEqual(e.game_won, True)

        self.assertEqual(len(world.objects), 3)
Beispiel #7
0
    def test_shoot3(self):
        world = World()
        try:
            bot = UserBot(Point(0, 0), world, 2, 10, True, 'player', None)
            wall = Wall(Point(2, 2), world, 1, 1, True)
            bot1 = EnemyBot(Point(3, 3), world, 1, 10, True, 'enemy1', None)

            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(wall.is_alive(), False)
            self.assertEqual(bot.is_alive(), True)

            bot.shoot(Point(3, 3), blocking=False)
            world.update()
        except GameOver:
            pass
        self.assertEqual(bot1.is_alive(), False)
Beispiel #8
0
    def test_shoot_diagonal(self):
        world = World()
        bot = UserBot(Point(1, 1), world, 2, 2, True, 'player', None)
        self.assertEqual(bot.is_alive(), True)

        wall1 = Wall(Point(0, 0), world, 1, 1, True, 'wall1')
        self.assertEqual(wall1.is_alive(), True)

        wall2 = Wall(Point(0, 1), world, 1, 1, True, 'wall2')
        self.assertEqual(wall2.is_alive(), True)

        wall3 = Wall(Point(0, 2), world, 1, 1, True, 'wall3')
        self.assertEqual(wall3.is_alive(), True)

        wall4 = Wall(Point(1, 2), world, 1, 1, True, 'wall4')
        self.assertEqual(wall4.is_alive(), True)

        wall5 = Wall(Point(2, 2), world, 1, 1, True, 'wall5')
        self.assertEqual(wall5.is_alive(), True)

        wall6 = Wall(Point(2, 1), world, 1, 1, True, 'wall6')
        self.assertEqual(wall6.is_alive(), True)

        wall7 = Wall(Point(2, 0), world, 1, 1, True, 'wall7')
        self.assertEqual(wall7.is_alive(), True)

        wall8 = Wall(Point(1, 0), world, 1, 1, True, 'wall8')
        self.assertEqual(wall8.is_alive(), True)

        bot1 = EnemyBot(Point(3, 3), world, 1, 1, True, 'enemy1', None)
        self.assertEqual(bot1.is_alive(), True)

        try:
            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(bot.is_alive(), True)
            self.assertEqual(wall1.is_alive(), True)
            self.assertEqual(wall2.is_alive(), True)
            self.assertEqual(wall3.is_alive(), True)
            self.assertEqual(wall4.is_alive(), True)
            self.assertEqual(wall5.is_alive(), False)
            self.assertEqual(wall6.is_alive(), True)
            self.assertEqual(wall7.is_alive(), True)
            self.assertEqual(wall8.is_alive(), True)
            self.assertEqual(bot1.is_alive(), True)

            bot.shoot(Point(3, 3), blocking=False)
            world.update()
            self.assertEqual(bot.is_alive(), True)
            self.assertEqual(wall1.is_alive(), True)
            self.assertEqual(wall2.is_alive(), True)
            self.assertEqual(wall3.is_alive(), True)
            self.assertEqual(wall4.is_alive(), True)
            self.assertEqual(wall5.is_alive(), False)
            self.assertEqual(wall6.is_alive(), True)
            self.assertEqual(wall7.is_alive(), True)
            self.assertEqual(wall8.is_alive(), True)
            self.assertEqual(bot1.is_alive(), False)

        except GameOver as e:
            self.assertEqual(e.game_won, True)

        self.assertEqual(len(world.objects), 8)