Beispiel #1
0
def initialize_world(SCREEN_SIZE):
    '''
    returns a world object that has completed basic init
    '''

    world = World(SCREEN_SIZE)

    load_images(world)

    return world
Beispiel #2
0
    def worker(self, args: WorkerArgs):
        logging.info(f'World {args.world_name} has been started')
        if args.world_constants:
            world = World(args.world_constants)
        else:
            world = serializer.load(args.world_save)
        analyzer = MammothAnalyzer(world)

        world_start_time = world.time
        start_time = prev_save_time = time.perf_counter()
        while True:
            if world.time % self.save_world_each == 0:
                now = time.perf_counter()
                total_elapsed = now - start_time
                total_performance = total_elapsed / ((world.time - world_start_time) or 1)
                elapsed = now - prev_save_time
                performance = elapsed / self.save_world_each
                logging.info(
                    f'{args.world_name}: '
                    f'{world.time} wtime, '
                    f'{elapsed:.3f}s elapsed, '
                    f'{performance:.6f} performance, '
                    f'{total_elapsed:.3f}s total elapsed, '
                    f'{total_performance:.6f} total performance.'
                )
                self._save_world(world, args.snapshot_dir)
                prev_save_time = now

            world.update()
            analyzer.update()
            if analyzer.amount_of_killings > 0.01:
                logging.info(f'World {args.world_name} got reaction at {world.time}')
                break

            if self.max_cycle and world.time >= self.max_cycle:
                break

        total_performance = (time.perf_counter() - start_time) / ((world.time - world_start_time) or 1)

        self._save_world(world, args.snapshot_dir)
        logging.info(f'World {args.world_name} has finished with average performance: {total_performance}')
Beispiel #3
0
def death(self, owner):
    return owner.hp <= 0


def addEnemy():
    E = EnemyD(world, 3)
    E.target = E.cen()

    world.entityList.add(E)


#Initialize variables
txt = None
with open('engine/testMap.txt', 'r') as file:
    txt = file.readlines()
world = World(txt)
world.player.speed = 4
world.player.acts = [attackPlayer, death]
world.player['beard'] = 'mustache'
world.player['right hand'] = 'spear'
world.player['left hand'] = 'arrow'

for i in range(12):
    addEnemy()

camera = Camera(background, world, 1)

# profile = cProfile.Profile()
# profile.enable()

Beispiel #4
0
def do_work(connection, channel, delivery_tag, job):
    global SIGTERM
    global SIGUSR1
    _LOGGER.info(
        f'Worker begin. Delivery tag: {delivery_tag}. Raw job: {job!r}')
    # Parse job
    job = json.loads(job)
    snapshot_dir = job['snapshot_dir']
    latest_tick = job.get('latest_tick')
    cycle_amount = job.get('cycle_amount', 1000)
    max_cycle = job.get('max_cycle', 10_000)
    world_constants_override = job.get('constants')

    # Load or Create world
    if latest_tick:
        save_path = os.path.join(snapshot_dir, f'{latest_tick}.wrld')
        _LOGGER.info(f'Loading from {save_path}')
        world = serializer.load(save_path)
    else:
        _LOGGER.info(f'Creating new world {snapshot_dir}')
        world_constants = WorldConstants()
        if world_constants_override:
            new_dict = {
                **world_constants.to_dict(False),
                **world_constants_override
            }
            world_constants = WorldConstants.from_dict(new_dict)
        world = World(world_constants)
        save_path = os.path.join(snapshot_dir, '0.wrld')
        serializer.save(world, save_path)

    world_start_time = world.time
    stop_world = False
    _LOGGER.info(
        f'World {save_path} calculating for {cycle_amount}. max_cycle {max_cycle}'
    )
    start_time = time.time()
    # Calculate world
    for _ in range(cycle_amount):
        world.update()
        if world.time >= max_cycle or len(world.animals) == 0:
            stop_world = True
            break

        if SIGTERM is True:
            _LOGGER.warning("SIGTERM received in worker. Finishing it.")
            break

        if SIGUSR1 is True:
            _LOGGER.info(f"Current world {save_path} time is {world.time}")
            SIGUSR1 = False

    # Analyzing performance
    elapsed = time.time() - start_time
    performance = elapsed / ((world.time - world_start_time) or 1)
    _LOGGER.info(
        f'World: {save_path}, calculated: {world.time - world_start_time} ticks, '
        f'world.time: {world.time} ticks, elapsed: {elapsed:.3f}s, performance: {performance:.6f} s/tick'
    )
    # Saving world
    save_path = os.path.join(snapshot_dir, f'{world.time}.wrld')
    _LOGGER.info(f'Saving {save_path}')
    serializer.save(world, save_path)

    # Preparing new job
    if not stop_world:
        job['latest_tick'] = world.time
        new_job = json.dumps(job)
        scale_down = False
    else:
        _LOGGER.info(f'World {save_path} is finished')
        new_job = None
        scale_down = True

    _LOGGER.info(
        f'Worker done. Delivery tag: {delivery_tag}. new_message: {new_job}')
    cb = functools.partial(ack_message,
                           channel,
                           delivery_tag,
                           new_message=new_job,
                           scale_down=scale_down)
    connection.add_callback_threadsafe(cb)
Beispiel #5
0
from engine.world import World
import pygame
from engine.constants import STATS_WIDTH
import cProfile


profiler = cProfile.Profile()
profiler.enable()

w = World(map_name='map_duel')
w.load()

DISPLAY = (w.width, w.height)
pygame.init()
pygame.display.set_caption(w.name)
myfont = pygame.font.SysFont("timesnewroman", 15)
flags = pygame.DOUBLEBUF | pygame.HWSURFACE
screen = pygame.display.set_mode(DISPLAY, flags)

# This has to be done somewhere inside world loading
# It`s applying keyboard mode to the only agent

w.agents[0].name = 'JGbot'
#w.agents[1].name = '1100'
#w.agents[2].name = '1600'
w.agents[1].name = 'Random'

w.agents[0].load('shared_models/DQN52794.h5')
w.agents[0].to_learn = False
w.agents[0].epsilon = 1
w.agents[0].delta = 1
Beispiel #6
0

class Builder(Actor):
    def __init__(self):
        self.has_started = False

    def replicate(self) -> 'Builder':
        return Builder()

    def act(self, sight: List[View]) -> Action:
        action = Action.WORK if self.has_started else Action.START_REPLICA
        self.has_started = True
        return action


if __name__ == "__main__":
    world = World(Vector(12, 12))
    position = Vector(4, 4)
    world.insert(Builder(), position, Direction.BACKWARD)
    position = Direction.BACKWARD.translate_vector(position)
    world.insert(Resource(), position, Direction.BACKWARD)
    position = Direction.BACKWARD.translate_vector(position)
    world.insert(Resource(), position, Direction.BACKWARD)

    renderer = Renderer(world)
    interactor = Interactor(world)
    renderer.render()
    for _ in range(12):
        interactor.tick()
        renderer.render()
from engine.world import World
import pygame
from engine.constants import STATS_WIDTH
import cProfile


profiler = cProfile.Profile()
profiler.enable()

w = World(map_name='map2')
w.load()

DISPLAY = (w.width, w.height)
pygame.init()
pygame.display.set_caption(w.name)
myfont = pygame.font.SysFont("timesnewroman", 15)
flags = pygame.DOUBLEBUF | pygame.HWSURFACE
screen = pygame.display.set_mode(DISPLAY, flags)

# This has to be done somewhere inside world loading

w.agents[0].name = 'SSbot'
w.agents[1].name = 'Target1'
w.agents[2].name = 'Target2'
w.agents[3].name = 'Target3'
w.agents[4].name = 'Target4'

w.spawns = [50, 490, 50, 320]

w.episode_duration = 1000
Beispiel #8
0
    return owner.hp <= 0
    
def addEnemy():
    E = EnemyD(world, 3)
    E.target = E.cen()
    
    
    world.entityList.add(E)



#Initialize variables
txt = None
with open('engine/testMap.txt', 'r') as file:
    txt = file.readlines()
world = World(txt)
world.player.speed = 4
world.player.acts = [attackPlayer, death]
world.player['beard'] = 'mustache'
world.player['right hand'] = 'spear'
world.player['left hand'] = 'arrow'

for i in range(12):
    addEnemy()
    
    
camera = Camera(background, world, 1)

# profile = cProfile.Profile()
# profile.enable()
import resource
import sys

from PyQt5.QtWidgets import QApplication

from engine.world import World
from engine.world_constants import WorldConstants
from ui.main_window import MainWindow

if __name__ == "__main__":
    # Increasing size of stack to be able to pickle
    print(resource.getrlimit(resource.RLIMIT_STACK))
    print(sys.getrecursionlimit())

    max_rec = 0x100000

    # May segfault without this line. 0x100 is a guess at the size of each stack frame.
    # resource.setrlimit(resource.RLIMIT_STACK, [0x100 * max_rec, resource.RLIM_INFINITY])
    sys.setrecursionlimit(max_rec)

    world_constants = WorldConstants()
    save_genealogy = False
    world = World(constants=world_constants, save_genealogy=save_genealogy)

    app = QApplication(sys.argv)
    mySW = MainWindow(world)
    mySW.show()
    sys.exit(app.exec_())