def __init__(self, game_object): Estado.__init__(self, game_object) self.etelg = Sprite(data_load("ETELG.png")) self._30anos = Sprite(data_load("30anos.png")) self._47anos = Sprite(data_load("47anos.png")) self.speed = 30 self.counter = self.speed self.index = 0 self.indices = { }
def load_bitmaps(self): self.background = pygame.Surface(self.screen_size) self.nave = Nave() self.navInimiga = Sprite(data_load("new_nave_inimig.png")) self.etelg = Sprite(data_load("ETELG.png")) self.navInimiga.baseX = random.random() * 428 + 20 self.navInimiga.move_to(200, 0) self.background.fill((0, 0, 0)) self.stars = [Star(self.screen_size) for _ in xrange(self.num_estrelas)]
def __init__(self, game_object): Estado.__init__(self, game_object) self.etelg = Sprite(data_load("ETELG.png")) self._30anos = Sprite(data_load("30anos.png")) self._47anos = Sprite(data_load("47anos.png")) self.speed = 30 self.counter = self.speed self.index = 0 self.indices = {}
def load_bitmaps(self): self.background = pygame.Surface(self.screen_size) self.nave = Nave() self.navInimiga = Sprite(data_load("new_nave_inimig.png")) self.etelg = Sprite(data_load("ETELG.png")) self.navInimiga.baseX = random.random() * 428 + 20 self.navInimiga.move_to(200, 0) self.background.fill((0, 0, 0)) self.stars = [ Star(self.screen_size) for _ in xrange(self.num_estrelas) ]
def __init__(self, script_name, game_obj): self.commands = data_load(script_name + ".yml") self.game_object = game_obj self.sprite_list = {} for k in dir(self.game_object): if isinstance(k, Sprite): self.sprite_list[k.__name__] = self.game_object
def __init__(self, script_name, game_obj): self.commands = data_load(script_name + ".yml") self.game_object = game_obj self.sprite_list = {} for k in dir(self.game_object): if isinstance(k,Sprite): self.sprite_list[k.__name__] = self.game_object
def __init__(self): Game.__init__(self,'intro',fullscr=False) self.estados = {'intro' : Intro(self), 'gameplay' : GamePlay(self)} self.fundo = data_load("fundo2.png") self.num_estrelas = 40 self.scripts = data_load("atacc.yml")
def __init__(self): Game.__init__(self, 'intro', fullscr=False) self.estados = {'intro': Intro(self), 'gameplay': GamePlay(self)} self.fundo = data_load("fundo2.png") self.num_estrelas = 40 self.scripts = data_load("atacc.yml")
def __init__(self): self.sprite = Sprite(data_load("new_nave.png")) self.sprite.move_to(100, 440) Layer.__init__(self, (self.sprite.x, self.sprite.y), self.sprite.size) self.tiro = Tiro()
def __init__(self, pos = (0,480), lim_y = 480): self.padrao_tiro = Sprite(data_load("random.png")) self.x, self.y = pos self.lim_y = lim_y self.som_tiro = data_load("ourgame_fx1.ogg") self.disparando = False
def __init__(self, pos=(0, 480), lim_y=480): self.padrao_tiro = Sprite(data_load("random.png")) self.x, self.y = pos self.lim_y = lim_y self.som_tiro = data_load("ourgame_fx1.ogg") self.disparando = False