Beispiel #1
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 def __init__(self, pos, scale=1, **kw):
     """Initialize the game object."""
     Collider.__init__(self, kw.get('shape', Collider.ELLIPSE))
     Controllable.__init__(self, ConstantController(-1, 0))
     Movable.__init__(self, pos)
     GameObject.__init__(self, GameObject.Priority.BOSS)
     self.__sprite = Sprite('media/images/asteroid.png',
                            scale=scale, rotate=0)
Beispiel #2
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 def __init__(self, creator, color, origin, target, size=8):
     """Initialize the object."""
     Collider.__init__(self, Collider.LINE)
     Controllable.__init__(self, self.__controller(origin, target, size))
     Movable.__init__(self, origin)
     Hideable.__init__(self)
     GameObject.__init__(self, GameObject.Priority.PROJECTILE)
     self.__creator = type(creator)
     self.__color = color
     self.__next = None
Beispiel #3
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 def __init__(self, canvas, image, **kw):
     """Initialize Enemy object."""
     Controllable.__init__(self,
                           kw.get('controller', ConstantController(-1, 0)))
     Collider.__init__(self, kw.get('bounding_shape', Collider.RECT))
     Movable.__init__(
         self,
         kw.get('position', (canvas[0] + 10, randint(50, canvas[1] - 50))))
     GameObject.__init__(self, kw.get('priority', GameObject.Priority.NPC))
     self.__sprite = Sprite(image, **kw)
     x, y, *_ = self.__sprite.bounds
     self.move(x, y)
Beispiel #4
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 def __init__(self, creator, color, origin, direction, **kwargs):
     """Initialize the object."""
     Collider.__init__(self, Collider.LINE)
     Controllable.__init__(self, direction)
     Movable.__init__(self, origin)
     Hideable.__init__(self)
     GameObject.__init__(self, GameObject.Priority.PROJECTILE)
     self.__size = kwargs.get("size", 8)
     self.__creator = type(creator)
     self.__color = color
     self.__next = None
     self.__ignore_colision = tuple(kwargs.get('ignore_colision', ()))
Beispiel #5
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 def __init__(self, canvas, image, **kw):
     """Initialize Enemy object."""
     Controllable.__init__(self,
                           kw.get('controller',
                                  ConstantController(-1, 0)))
     Collider.__init__(self, kw.get('shape', Collider.RECT))
     Movable.__init__(self, kw.get('position', (canvas[0] + 10,
                                   randint(50, canvas[1] - 50))))
     Killable.__init__(self, Explosion.SMALL, time_scale=0.5)
     GameObject.__init__(self, GameObject.Priority.NPC)
     self. __sprite = Sprite(image,
                             animate=kw.get('animate', False),
                             cast_shadow=kw.get('cast_shadow', True))
Beispiel #6
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 def __init__(self, position, speed=5, controller=ConstantController(0, 0)):
     """Initialize the object."""
     Collider.__init__(self, Collider.RECT)
     Controllable.__init__(self, controller)
     Movable.__init__(self, position)
     Killable.__init__(self, Explosion.BIG)
     GameObject.__init__(self, GameObject.Priority.PLAYER)
     self.__original_position = position
     self.__sprite = Sprite('media/images/f18.png')
     self.__lives = 3
     self.__points = 0
     self.__speed = speed
     self.__move = (0, 0)