Beispiel #1
0
import sys

try:
    from engine import GameEngine
    from objects import *
    import pygame
    import gamestate as g
except ImportError, e:
    print "Could not load: {}".format(e)
    sys.exit(2)

"""
    #TODO:
    * Need: add delta time updating for FPS smoothing
    * Need: Ability to restart at game end
    * Bonus: make ball a circle instead of rectangle
    * Bonus: Add some music
    * Bonus: Add some sound fx
    * Bonus: Add Start screen
"""

if __name__ == "__main__":
    game = GameEngine()
    game.run()
Beispiel #2
0
# coding:utf-8

__author__ = 'cupen'
from resource import Assets
import pygame
from sprites import Plane
from engine import GameEngine

game = GameEngine()
game.set_background(['bg_01.jpg', 'bg_02.jpg'], width=640, height=480)
game.play_music('assets/Devil May Cry - Vergil Battle 2.mp3')

playerImage = Assets.loadImage("player.png")

player = Plane(playerImage, animConfig=((4,4), (12,13,14,15)))
game.add_player(player)
game.setEnemyCountPerSeconds(3)
game.setPlayerBulletCountPerSeconds(10)
game.listen_keyboard( pygame.K_w, lambda e:player.handleEvent(e) )
game.listen_keyboard( pygame.K_s, lambda e:player.handleEvent(e) )
game.listen_keyboard( pygame.K_a, lambda e:player.handleEvent(e) )
game.listen_keyboard( pygame.K_d, lambda e:player.handleEvent(e) )
# game.listen_keyboard( pygame.K_j, lambda e:game.handle_event(e) )

game.run(fps = 100)
game.close()