Beispiel #1
0
 def setSpeed(self, speed):
     self.speed = speed
     # update the interval since we edited the speed
     if not self.timer is None:
         self.timer.destroy()
         self.timer = Global.Interval(self.updateFrames,
                                      1000 / self.getSpeed())
Beispiel #2
0
    def create(self):
        sX = Global.screenSize[0]
        sY = Global.screenSize[1]

        self.currentOpacity = 0

        self.fadeDone = False
        self.fadeDirection = "in"
        self.fadeInterval = Global.Interval(self.updateOpacity, 100)
        self.functionToCallWhenDone = None

        super().create()
 def moveElementTo(self, elementName, x, y, time, steps=24):
     currentElement = self.getElementByName(elementName)
     if currentElement:
         if currentElement['element']:
             currentPosition = currentElement['element'].getPosition()
             currentElement['isMoving'] = True
             currentElement['target'] = [x, y]
             currentElement['vector'] = [(x - currentPosition[0]) / steps,
                                         (y - currentPosition[1]) / steps]
             currentElement['timer'] = Global.Interval(
                 (lambda: self.updatePosition(currentElement, x, y)),
                 time / steps)
             currentElement['timeout'] = Global.setTimeout(
                 (lambda: self.destroyTimer(currentElement)), time)
     else:
         return None
Beispiel #4
0
    def __init__(self, imagePath, frames=None, uniqueLoop=False):
        super().__init__(imagePath)
        self.type = "sprite"
        self.speed = 24
        # images per second
        self.isPaused = False
        self.currentImage = 0
        self.isUniqueLoop = uniqueLoop
        self.loopFinished = False
        self.isFlipped = False

        texture = self.getTexture()
        textureSize = texture.get_size()
        if not frames:
            self.maxImage = textureSize[0] / 64
        else:
            self.maxImage = frames

        self.frameWidth = textureSize[0] / self.maxImage
        self.frameHeight = textureSize[1]

        self.timer = None
        self.timer = Global.Interval(self.updateFrames, 1000 / self.getSpeed())
    def define(self):
        sX = Global.screenSize[0]
        sY = Global.screenSize[1]

        self.elements['background'] = Image("assets/homescreen.png")
        self.elements['background'].setPosition(0, 0)
        self.elements['background'].setSize(1 * sX, 1 * sY)
        self.elements['background'].setDepth(22)

        self.elements['sky'] = Image("assets/sky.png")
        self.elements['sky'].setPosition(0, 0)
        self.elements['sky'].setSize(1 * sX, 1 * sY)
        self.elements['sky'].setDepth(21)
        self.elements['sky'].setVisible(False)

        self.elements['sky_darker'] = Image("assets/sky_darker.png")
        self.elements['sky_darker'].setPosition(0, 0)
        self.elements['sky_darker'].setSize(1 * sX, 1 * sY)
        self.elements['sky_darker'].setDepth(20)
        self.elements['sky_darker'].setVisible(False)

        self.elements['menu_background'] = Image("assets/dot.png")
        self.elements['menu_background'].setPosition(0, 0)
        self.elements['menu_background'].setSize(0.5 * sX, 1 * sY)
        self.elements['menu_background'].setDepth(23)
        self.elements['menu_background'].setOpacity(0.25)

        self.elements['logo'] = Image("assets/logo_white.png")
        self.elements['logo'].setPosition(
            ((0.5 * sX) / 2) - ((0.5 * sX) - 180) / 2, 60)
        self.elements['logo'].setSize((0.5 * sX) - 180,
                                      ((0.5 * sX) - 180) / (649 / 186))
        self.elements['logo'].setDepth(24)

        button_width = (0.5 * sX) - 180
        button_height = ((0.5 * sX) - 180) / (269 / 68)

        # play button
        self.elements['play_background'] = Image("assets/white.png")
        self.elements['play_background'].setPosition(
            ((0.5 * sX) / 2) - ((0.5 * sX) - 180) / 2,
            60 + ((0.5 * sX) - 180) / (649 / 186) + 20)
        self.elements['play_background'].setSize(button_width, button_height)
        self.elements['play_background'].setDepth(24)
        self.elements['play_background'].setVisible(False)

        self.elements['play_text'] = Text("Jouer", "arial")
        self.elements['play_text'].setFontSize(25)
        self.elements['play_text'].setColor((43, 56, 66))
        self.elements['play_text'].setDepth(25)
        self.elements['play_text'].setAlign("center")
        self.elements['play_text'].setPosition(
            ((0.5 * sX) / 2), 60 + ((0.5 * sX) - 180) / (649 / 186) + 20 +
            button_height / 2 - 20)

        # settings button
        self.elements['settings_background'] = Image("assets/white.png")
        self.elements['settings_background'].setPosition(
            ((0.5 * sX) / 2) - ((0.5 * sX) - 180) / 2,
            self.elements['play_background'].position[1] + 80)
        self.elements['settings_background'].setSize(button_width,
                                                     button_height)
        self.elements['settings_background'].setDepth(24)
        self.elements['settings_background'].setVisible(False)

        self.elements['settings_text'] = Text("Paramètres", "arial")
        self.elements['settings_text'].setFontSize(25)
        self.elements['settings_text'].setColor((43, 56, 66))
        self.elements['settings_text'].setDepth(25)
        self.elements['settings_text'].setAlign("center")
        self.elements['settings_text'].setPosition(
            ((0.5 * sX) / 2), self.elements['play_text'].position[1] + 80)

        # credits button
        self.elements['credits_background'] = Image("assets/white.png")
        self.elements['credits_background'].setPosition(
            ((0.5 * sX) / 2) - ((0.5 * sX) - 180) / 2,
            self.elements['settings_background'].position[1] + 80)
        self.elements['credits_background'].setSize(button_width,
                                                    button_height)
        self.elements['credits_background'].setDepth(24)
        self.elements['credits_background'].setVisible(False)

        self.elements['credits_text'] = Text("Crédits", "arial")
        self.elements['credits_text'].setFontSize(25)
        self.elements['credits_text'].setColor((43, 56, 66))
        self.elements['credits_text'].setDepth(25)
        self.elements['credits_text'].setAlign("center")
        self.elements['credits_text'].setPosition(
            ((0.5 * sX) / 2), self.elements['settings_text'].position[1] + 80)

        # quit button
        self.elements['quit_background'] = Image("assets/white.png")
        self.elements['quit_background'].setPosition(
            ((0.5 * sX) / 2) - ((0.5 * sX) - 180) / 2,
            self.elements['credits_background'].position[1] + 80)
        self.elements['quit_background'].setSize(button_width, button_height)
        self.elements['quit_background'].setDepth(24)
        self.elements['quit_background'].setVisible(False)

        self.elements['quit_text'] = Text("Quitter", "arial")
        self.elements['quit_text'].setFontSize(25)
        self.elements['quit_text'].setColor((43, 56, 66))
        self.elements['quit_text'].setDepth(25)
        self.elements['quit_text'].setAlign("center")
        self.elements['quit_text'].setPosition(
            ((0.5 * sX) / 2), self.elements['credits_text'].position[1] + 80)

        # game menu
        self.elements['game_background'] = Image("assets/dot.png")
        self.elements['game_background'].setPosition(
            0.5 * sX + 20, 60 + ((0.5 * sX) - 180) / (649 / 186) + 20)
        self.elements['game_background'].setSize(0.5 * sX - 40, 160)
        self.elements['game_background'].setDepth(25)
        self.elements['game_background'].setOpacity(0.25)
        self.elements['game_background'].setVisible(False)

        self.elements['continue_background'] = Image("assets/white.png")
        self.elements['continue_background'].setPosition(
            0.5 * sX + 20, self.elements['game_background'].position[1])
        self.elements['continue_background'].setSize(0.5 * sX - 40,
                                                     button_height)
        self.elements['continue_background'].setDepth(26)
        self.elements['continue_background'].setVisible(False)

        self.elements['continue_text'] = Text("Continuer", "arial")
        self.elements['continue_text'].setFontSize(25)
        self.elements['continue_text'].setColor((243, 243, 243))
        self.elements['continue_text'].setDepth(27)
        self.elements['continue_text'].setAlign("center")
        self.elements['continue_text'].setVisible(False)
        self.elements['continue_text'].setPosition(
            ((0.5 * sX) / 2) + 0.5 * sX + 20,
            self.elements['game_background'].position[1] + 20)

        self.elements['new_background'] = Image("assets/white.png")
        self.elements['new_background'].setPosition(
            0.5 * sX + 20,
            self.elements['continue_background'].position[1] + 80)
        self.elements['new_background'].setSize(0.5 * sX - 40, button_height)
        self.elements['new_background'].setDepth(26)
        self.elements['new_background'].setVisible(False)

        self.elements['new_text'] = Text("Nouvelle partie", "arial")
        self.elements['new_text'].setFontSize(25)
        self.elements['new_text'].setColor((243, 243, 243))
        self.elements['new_text'].setDepth(27)
        self.elements['new_text'].setAlign("center")
        self.elements['new_text'].setVisible(False)
        self.elements['new_text'].setPosition(
            ((0.5 * sX) / 2) + 0.5 * sX + 20,
            self.elements['continue_text'].position[1] + 80)

        global thunderInterval
        thunderInterval = Global.Interval(self.editSky, 1000)
Beispiel #6
0
 def changeFade(self):
     self.fadeDirection = "out"
     self.fadeInterval = Global.Interval(self.updateOpacity, 100)
     self.fadeDone = False