Beispiel #1
0
    def test_simple_scene(self):
        scene = Scene("example")

        ruby_material = ColorMaterial(Color(255, 0, 0),
                                      Vector3d(0.1745, 0.01175, 0.01175),
                                      Vector3d(0.61424, 0.04136, 0.04136),
                                      Vector3d(0.727811, 0.626959, 0.626959),
                                      76.8)

        scene.addObject(
            RenderableObject(Sphere(Vector3d(0, 0, 0), 3), ruby_material))
        scene.addObject(
            RenderableObject(Sphere(Vector3d(4, 4, -4), 1), ruby_material))

        scene.addLight(SpotLight(Vector3d(10, 10, -10)))
        scene.addLight(SpotLight(Vector3d(0, 10, -5)))

        scene.addCamera(
            Camera(Vector3d(0, 0, -15), Vector3d(0, 0, 0), Vector3d(0, 1, 0),
                   60, 4 / 3, 1))

        image = Image(scene.frameWidth, scene.frameHeight)

        frames_cnt = 30
        start = time.time()
        for i in range(frames_cnt):
            scene.getFrame(image)
        elapsed = time.time() - start
        print(
            "\nSimple case frames per second : Time = {}s, Frames = {}, FPS = {}"
            .format(round(elapsed, 4), frames_cnt,
                    round(frames_cnt / elapsed, 4)),
            end="")
Beispiel #2
0
    def test_simple_1000_spheres(self):
        scene = Scene("example")

        ruby_material = ColorMaterial(Color(255, 0, 0),
                                      Vector3d(0.1745, 0.01175, 0.01175),
                                      Vector3d(0.61424, 0.04136, 0.04136),
                                      Vector3d(0.727811, 0.626959, 0.626959),
                                      76.8)

        x0 = -15
        y0 = -15
        for i in range(1000):
            x = x0 + i % 30
            y = y0 + i // 30
            z = 0
            r = 0.5
            scene.addObject(
                RenderableObject(Sphere(Vector3d(x, y, z), r), ruby_material))

        scene.addLight(SpotLight(Vector3d(10, 10, -10)))

        scene.addCamera(
            Camera(Vector3d(0, 0, -25), Vector3d(0, 0, 0), Vector3d(0, 1, 0),
                   60, 4 / 3, 1))

        image = Image(scene.frameWidth, scene.frameHeight)

        frames_cnt = 30
        start = time.time()
        for i in range(frames_cnt):
            scene.getFrame(image)
        elapsed = time.time() - start
        print(
            "\n1000 spheres frames per second : Time = {}s, Frames = {}, FPS = {}"
            .format(round(elapsed, 4), frames_cnt,
                    round(frames_cnt / elapsed, 4)),
            end="")