Beispiel #1
0
def world_to_display(x, y, z, figure=None):
    """ Converts 3D world coordinates to screenshot pixel coordinates.

        **Parameters**

        :x: float
            World x coordinate
        :y: float
            World y coordinate
        :z: float
            World z coordinate
        :figure: Mayavi figure or None
            The figure to use for the conversion. If None, the
            current one is used.

        **Output**
        :x: float
            Screenshot x coordinate
        :y: float
            Screenshot y coordinate
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None or f.scene is None:
        return 0, 0

    f.scene._renderer.world_point = [x, y, z, 1]
    f.scene._renderer.world_to_display()
    x, y, _ = f.scene._renderer.display_point
    return x, y
Beispiel #2
0
def pitch(degrees):
    """ Rotates the camera about the  axis corresponding to the
    "right" direction of the current view. Note that this will
    change the location of the focal point (although not the
    camera location).

    This angle is relative to the current direction - the
    angle is NOT an absolute angle in a fixed coordinate
    system.

    **See also**

    :mlab.yaw: relative rotation about the "up" direction
    :mlab.roll: absolute roll angle (i.e. "up" direction)
    :mlab.move: relative  translation of the camera and focal
                point
    """

    f = get_engine().current_scene
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera

    cam.pitch(degrees)

    ren.reset_camera_clipping_range()
    scene.render()
Beispiel #3
0
def world_to_display(x, y, z, figure=None):
    """ Converts 3D world coordinates to screenshot pixel coordinates.

        **Parameters**

        :x: float
            World x coordinate
        :y: float
            World y coordinate
        :z: float
            World z coordinate
        :figure: Mayavi figure or None
            The figure to use for the conversion. If None, the
            current one is used.

        **Output**
        :x: float
            Screenshot x coordinate
        :y: float
            Screenshot y coordinate
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None or f.scene is None:
        return 0, 0

    f.scene._renderer.world_point = [x, y, z, 1]
    f.scene._renderer.world_to_display()
    x, y, _ = f.scene._renderer.display_point
    return x, y
Beispiel #4
0
def pitch(degrees):
    """ Rotates the camera about the  axis corresponding to the
    "right" direction of the current view. Note that this will
    change the location of the focal point (although not the
    camera location).

    This angle is relative to the current direction - the
    angle is NOT an absolute angle in a fixed coordinate
    system.

    **See also**

    :mlab.yaw: relative rotation about the "up" direction
    :mlab.roll: absolute roll angle (i.e. "up" direction)
    :mlab.move: relative  translation of the camera and focal
                point
    """


    f = get_engine().current_scene
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera

    cam.pitch(degrees)

    ren.reset_camera_clipping_range()
    scene.render()
Beispiel #5
0
def add_dataset(dataset, name='', **kwargs):
    """Add a dataset object to the Mayavi pipeline.

    **Parameters**

    :dataset: a tvtk dataset, or a Mayavi source.
              The dataset added to the Mayavi pipeline
    :figure: a figure identifier number or string, None or False, optionnal. 
            
            If no `figure` keyword argument is given, the data 
            is added to the current figure (a new figure if created if 
            necessary).

            If a `figure` keyword argument is given, it should either the name
            the number of the figure the dataset should be added to, or None, 
            in which case the data is not added to the pipeline.
            
            If figure is False, a null engine is created. This null
            engine does not create figures, and is mainly usefull for
            tensting, or using the VTK algorithms without visualization.

    **Returns**

    The corresponding Mayavi source is returned.
    """
    if isinstance(dataset, tvtk.Object):
        d = VTKDataSource()
        d.data = dataset
    elif isinstance(dataset, Source):
        d = dataset
    else:
        raise TypeError, \
              "first argument should be either a TVTK object"\
              " or a mayavi source"

    if len(name) > 0:
        d.name = name
    if not 'figure' in kwargs:
        # No figure has been specified, retrieve the default one.
        gcf()
        engine = get_engine()
    elif kwargs['figure'] is False:
        # Get a null engine that we can use.
        engine = get_null_engine()
    elif kwargs['figure'] is not None:
        figure = kwargs['figure']
        engine = engine_manager.find_figure_engine(figure)
        engine.current_scene = figure
    else:
        # Return early, as we don't want to add the source to an engine.
        return d
    engine.add_source(d)
    return d
Beispiel #6
0
def add_dataset(dataset, name='', **kwargs):
    """Add a dataset object to the Mayavi pipeline.

    **Parameters**

    :dataset: a tvtk dataset, or a Mayavi source.
              The dataset added to the Mayavi pipeline
    :figure: a figure identifier number or string, None or False, optionnal. 
            
            If no `figure` keyword argument is given, the data 
            is added to the current figure (a new figure if created if 
            necessary).

            If a `figure` keyword argument is given, it should either the name
            the number of the figure the dataset should be added to, or None, 
            in which case the data is not added to the pipeline.
            
            If figure is False, a null engine is created. This null
            engine does not create figures, and is mainly usefull for
            tensting, or using the VTK algorithms without visualization.

    **Returns**

    The corresponding Mayavi source is returned.
    """
    if isinstance(dataset, tvtk.Object):
        d = VTKDataSource()
        d.data = dataset
    elif isinstance(dataset, Source):
        d = dataset
    else:
        raise TypeError, \
              "first argument should be either a TVTK object"\
              " or a mayavi source"

    if len(name) > 0:
        d.name = name
    if not 'figure' in kwargs:
        # No figure has been specified, retrieve the default one.
        gcf()
        engine = get_engine()
    elif kwargs['figure'] is False:
        # Get a null engine that we can use.
        engine = get_null_engine()
    elif kwargs['figure'] is not None:
        figure = kwargs['figure']
        engine = engine_manager.find_figure_engine(figure)
        engine.current_scene = figure
    else:
        # Return early, as we don't want to add the source to an engine.
        return d
    engine.add_source(d)
    return d
Beispiel #7
0
    def __init__(self, parent, **kwargs):
        # We are not passing the traits to the parent class
        super(PipeFactory, self).__init__()
        # Try to find the right engine and scene to work with
        ancester = parent
        while hasattr(ancester, 'parent'):
            ancester = getattr(ancester, 'parent')
            if isinstance(ancester, Scene):
                self._scene = ancester
                self._engine = ancester.parent
                break
        else:
            if self.figure is not None:
                self._scene = self.figure
            else:
                self._scene = tools.gcf()
                self._engine = get_engine()
        scene = self._scene.scene
        if self.figure is not None and self.figure is not self._scene:
            warnings.warn('Trying to add a module on the wrong scene')
        if isinstance(parent, (Source, tvtk.DataSet)) \
                and not isinstance(parent, Filter) and scene is not None:
            # Search the current scene to see if the  source is already
            # in it, if not add it.
            if not parent in self._scene.children:
                parent = tools.add_dataset(parent, figure=self._scene)

        if scene is not None:
            self._do_redraw = not scene.disable_render
            scene.disable_render = True
        if issubclass(self._target.__class__, Filter):
            self._engine.add_filter(self._target, obj=parent)
        else:
            self.add_module(parent, kwargs)

        # Inject the magical mlab source trait.
        if hasattr(parent, 'mlab_source'):
            ms = parent.mlab_source
            self._target.add_trait('mlab_source', Instance(ms.__class__))
            self._target.mlab_source = ms

        traits = self.get(self.class_trait_names())
        [
            traits.pop(key) for key in traits.keys()
            if key[0] == '_' or key is None
        ]
        traits.update(kwargs)
        # Now calling the traits setter, so that traits handlers are
        # called
        self.set(**traits)
        if scene is not None:
            scene.disable_render = not self._do_redraw
Beispiel #8
0
    def __init__(self, parent, **kwargs):
        # We are not passing the traits to the parent class
        super(PipeFactory, self).__init__()
        # Try to find the right engine and scene to work with
        ancester = parent
        while hasattr(ancester, 'parent'):
            ancester = getattr(ancester, 'parent')
            if isinstance(ancester, Scene):
                self._scene = ancester
                self._engine = ancester.parent
                break
        else:
            if self.figure is not None:
                self._scene = self.figure
            else:
                self._scene = tools.gcf()
                self._engine = get_engine()
        scene = self._scene.scene
        if self.figure is not None and self.figure is not self._scene:
            warnings.warn('Trying to add a module on the wrong scene')
        if isinstance(parent, (Source, tvtk.DataSet)) \
                and not isinstance(parent, Filter) and scene is not None:
            # Search the current scene to see if the  source is already
            # in it, if not add it.
            if not parent in self._scene.children:
                parent = tools.add_dataset(parent, figure=self._scene)


        if scene is not None:
            self._do_redraw = not scene.disable_render
            scene.disable_render = True
        if issubclass(self._target.__class__, Filter):
            self._engine.add_filter(self._target, obj=parent)
        else:
            self.add_module(parent, kwargs)

        # Inject the magical mlab source trait.
        if hasattr(parent, 'mlab_source'):
            ms = parent.mlab_source
            self._target.add_trait('mlab_source', Instance(ms.__class__))
            self._target.mlab_source = ms

        traits = self.get(self.class_trait_names())
        [traits.pop(key) for key in traits.keys()
                                    if key[0]=='_' or key is None]
        traits.update(kwargs)
        # Now calling the traits setter, so that traits handlers are
        # called
        self.set(**traits)
        if scene is not None:
            scene.disable_render = not self._do_redraw
Beispiel #9
0
def start_recording(ui=True):
    """Start automatic script recording.  If the `ui` parameter is
    `True`, it creates a recorder with a user interface, if not it
    creates a vanilla recorder without a UI.

    **Returns**
        The `Recorder` instance created.
    """
    from enthought.scripting.api import start_recording as start
    e = get_engine()
    msg = "Current engine, %s, is already being recorded."%(e)
    assert e.recorder is None, msg
    r = start(e, ui=ui)
    return r
Beispiel #10
0
def start_recording(ui=True):
    """Start automatic script recording.  If the `ui` parameter is
    `True`, it creates a recorder with a user interface, if not it
    creates a vanilla recorder without a UI.

    **Returns**
        The `Recorder` instance created.
    """
    from enthought.scripting.api import start_recording as start
    e = get_engine()
    msg = "Current engine, %s, is already being recorded." % (e)
    assert e.recorder is None, msg
    r = start(e, ui=ui)
    return r
Beispiel #11
0
def get_outline_bounds(figure=None):
    """ Return the pixel bounds of the objects visible on the figure.
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return 1, 1, 1, 1

    # Lazy import, to avoid circular imports
    from figure import screenshot
    red, green, blue = scene.background

    # Use mode='rgba' to have float values, as with fig.scene.background
    outline = screenshot(mode='rgba')
    outline =  ( (outline[..., 0] != red)
                +(outline[..., 1] != green)
                +(outline[..., 2] != blue)
                )
    outline_x = outline.sum(axis=0)
    outline_y = outline.sum(axis=1)
    height, width = outline.shape
    width = float(width)
    height = float(height)

    outline_x = np.where(outline_x)[0]
    outline_y = np.where(outline_y)[0]

    if len(outline_x) == 0:
        x_min = x_max = .5*width
    else:
        x_min = outline_x.min()
        x_max = outline_x.max()
    if len(outline_y) == 0:
        y_min = y_max = .5*height
    else:
        y_min = outline_y.min()
        y_max = outline_y.max()
    return x_min, x_max, y_min, y_max, width, height
Beispiel #12
0
def get_outline_bounds(figure=None):
    """ Return the pixel bounds of the objects visible on the figure.
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return 1, 1, 1, 1

    # Lazy import, to avoid circular imports
    from figure import screenshot
    red, green, blue = scene.background

    # Use mode='rgba' to have float values, as with fig.scene.background
    outline = screenshot(mode='rgba')
    outline = ((outline[..., 0] != red)
                + (outline[..., 1] != green)
                + (outline[..., 2] != blue)
                )
    outline_x = outline.sum(axis=0)
    outline_y = outline.sum(axis=1)
    height, width = outline.shape
    width = float(width)
    height = float(height)

    outline_x = np.where(outline_x)[0]
    outline_y = np.where(outline_y)[0]

    if len(outline_x) == 0:
        x_min = x_max = .5 * width
    else:
        x_min = outline_x.min()
        x_max = outline_x.max()
    if len(outline_y) == 0:
        y_min = y_max = .5 * height
    else:
        y_min = outline_y.min()
        y_max = outline_y.max()
    return x_min, x_max, y_min, y_max, width, height
Beispiel #13
0
def stop_recording(file=None):
    """Stop the automatic script recording.

    **Parameters**

     :file: An open file or a filename or `None`.  If this is `None`,
            nothing is saved.

    """
    from enthought.scripting.api import stop_recording as stop
    e = get_engine()
    r = e.recorder
    if r is not None:
        stop(e, save=False)
        if type(file) in types.StringTypes:
            f = open(file, 'w')
            r.save(f)
            f.close()
        elif hasattr(file, 'write') and hasattr(file, 'flush'):
            r.save(file)
Beispiel #14
0
def stop_recording(file=None):
    """Stop the automatic script recording.

    **Parameters**

     :file: An open file or a filename or `None`.  If this is `None`,
            nothing is saved.

    """
    from enthought.scripting.api import stop_recording as stop
    e = get_engine()
    r = e.recorder
    if r is not None:
        stop(e, save=False)
        if type(file) in types.StringTypes:
            f = open(file, 'w')
            r.save(f)
            f.close()
        elif hasattr(file, 'write') and hasattr(file, 'flush'):
            r.save(file)
Beispiel #15
0
def roll(roll=None, figure=None):
    """ Sets or returns the absolute roll angle of the camera.

    **See also**

    :mlab.view: control the position and direction of the camera
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return
    cam = scene.camera

    if roll is not None:
        cam.set_roll(roll)
        if not scene.disable_render:
            scene.render()
    return cam.get_roll()
Beispiel #16
0
def roll(roll=None, figure=None):
    """ Sets or returns the absolute roll angle of the camera.

    **See also**

    :mlab.view: control the position and direction of the camera
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return
    cam = scene.camera

    if roll is not None:
        cam.set_roll(roll)
        if not scene.disable_render:
            scene.render()
    return cam.get_roll()
Beispiel #17
0
def view(azimuth=None,
         elevation=None,
         distance=None,
         focalpoint=None,
         roll=None,
         reset_roll=True,
         figure=None):
    """ Sets/Gets the view point for the camera::

     view(azimuth=None, elevation=None, distance=None, focalpoint=None,
          roll=None, reset_roll=True, figure=None)

    If called with no arguments this returns the current view of the
    camera.  To understand how this function works imagine the surface
    of a sphere centered around the visualization.  The `azimuth`
    argument specifies the angle "phi" on the x-y plane which varies
    from 0-360 degrees.  The `elevation` argument specifies the angle
    "theta" from the z axis and varies from 0-180 degrees.  The
    `distance` argument is the radius of the sphere and the
    `focalpoint`, the center of the sphere.

    Note that if the `elevation` is close to zero or 180, then the
    `azimuth` angle refers to the amount of rotation of a standard x-y
    plot with respect to the x-axis.  Thus, specifying ``view(0,0)``
    will give you a typical x-y plot with x varying from left to right
    and y from bottom to top.

    **Keyword arguments**:

     :azimuth: float, optional. The azimuthal angle (in degrees, 0-360),
        i.e. the angle subtended by the position vector on a sphere
        projected on to the x-y plane with the x-axis.

     :elevation: float, optional. The zenith angle (in degrees, 0-180),
        i.e. the angle subtended by the position vector and the z-axis.

     :distance: float or 'auto', optional.
        A positive floating point number representing the distance from
        the focal point to place the camera. New in Mayavi 3.4.0: if
        'auto' is passed, the distance is computed to have a best fit of
        objects in the frame.

     :focalpoint: array_like or 'auto', optional.
        An array of 3 floating point numbers representing the focal point
        of the camera. New in Mayavi 3.4.0: if 'auto' is passed, the
        focal point is positioned at the center of all objects in the
        scene.

     :roll: float, optional
        Controls the roll, ie the rotation of the camera around its axis.

     :reset_roll: boolean, optional.
        If True, and 'roll' is not specified, the roll orientation of the 
        camera is reset.

     :figure: The Mayavi figure to operate on. If None is passed, the
        current one is used.

    **Returns**:

    If no arguments are supplied it returns a tuple of 4 values
    ``(azimuth, elevation, distance, focalpoint)``, representing the
    current view.  Note that these can be used later on to set the view.

    If arguments are supplied it returns `None`.

    **Examples**:

    Get the current view::

      >>> v = view()
      >>> v
     (45.0, 45.0, 25.02794981, array([ 0.01118028,  0.        ,  4.00558996]))

    Set the view in different ways::

      >>> view(45, 45)
      >>> view(240, 120)
      >>> view(distance=20)
      >>> view(focalpoint=(0,0,9))

    Set the view to that saved in `v` above::

      >>> view(*v)

    **See also**

    :mlab.roll: control the roll angle of the camera, ie the direction
               pointing up
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera
    cos = np.cos
    sin = np.sin

    # First compute the current state of the camera.
    r, theta, phi, fp = get_camera_direction(cam)

    # If no arguments were specified, just return the current view.
    if azimuth is None and elevation is None and distance is None \
            and focalpoint is None and roll is None:
        return rad2deg(phi), rad2deg(theta), r, fp

    # Convert radians to
    if azimuth is None:
        azimuth = rad2deg(phi)
    else:
        phi = deg2rad(azimuth)
    if elevation is None:
        elevation = rad2deg(theta)
    else:
        theta = deg2rad(elevation)

    # We compute the position of the camera on the surface of a sphere
    # centered at the center of the bounds, with radius chosen from the
    # bounds.
    bounds = np.array(ren.compute_visible_prop_bounds())
    if distance is not None and not distance == 'auto':
        r = distance
    else:
        r = max(bounds[1::2] - bounds[::2]) * 2.0

    cen = (bounds[1::2] + bounds[::2]) * 0.5
    if focalpoint is not None and not focalpoint == 'auto':
        cen = np.asarray(focalpoint)

    # Find camera position.
    x = r * cos(phi) * sin(theta)
    y = r * sin(phi) * sin(theta)
    z = r * cos(theta)

    # Now setup the view.
    cam.focal_point = cen
    cam.position = cen + [x, y, z]
    cam.compute_view_plane_normal()
    ren.reset_camera_clipping_range()

    if roll is not None:
        print "setting roll"
        _roll(roll)
    elif reset_roll:
        # Now calculate the view_up vector of the camera.  If the view up is
        # close to the 'z' axis, the view plane normal is parallel to the
        # camera which is unacceptable, so we use a different view up.
        view_up = [0, 0, 1]
        if abs(elevation) < 5. or abs(elevation) > 175.:
            view_up = [sin(phi), cos(phi), 0]
        cam.view_up = view_up

    if distance == 'auto':
        # Reset the zoom, to have the full extents:
        scene.reset_zoom()
        x_min, x_max, y_min, y_max, w, h = get_outline_bounds(figure=figure)
        x_focus, y_focus = world_to_display(cen[0],
                                            cen[1],
                                            cen[2],
                                            figure=figure)

        ratio = 1.1 * max(
            (x_focus - x_min) / x_focus,
            (x_max - x_focus) / (w - x_focus),
            (y_focus - y_min) / y_focus,
            (y_max - y_focus) / (h - y_focus),
        )

        distance = get_camera_direction(cam)[0]
        r = distance * ratio
        # Reset the camera position.
        x = r * cos(phi) * sin(theta)
        y = r * sin(phi) * sin(theta)
        z = r * cos(theta)

        # Now setup the view.
        cam.position = cen + [x, y, z]
        cam.compute_view_plane_normal()
        ren.reset_camera_clipping_range()

    if not scene.disable_render:
        scene.render()
    return rad2deg(phi), rad2deg(theta), r, fp
Beispiel #18
0
def add_module_manager(object):
    """ Add a module-manager, to control colors and legend bars to the
        given object.
    """
    return get_engine().add_module(ModuleManager(), object)
Beispiel #19
0
def move(forward=None, right=None, up=None):
    """ Translates the camera and focal point together.

    The arguments specify the relative distance to translate the
    camera and focal point, so as to produce the appearence of
    moving the camera without changing the effective field of view.
    If called with no arguments, the function returns the absolute
    position of the camera and focal pointon a cartesian coordinate
    system.

    Note that the arguments specify relative motion, although the
    return value with no arguments is in an absolute coordinate system.


    **Keyword arguments**:

     :forward: float, optional. The distance in space to translate the
         camera forward (if positive) or backward (if negative)


     :right: float, optional.  The distance in space to translate the
         camera to the right (if positive) or left (if negative)

     :up: float, optional. The distance in space to translate the
         camera up (if positive) or down (if negative)


    **Returns**:

    If no arguments are supplied (or all are None), returns a
    tuple (camera_position, focal_point_position)

    otherwise, returns None

    **Examples**:

    Get the current camera position::

      >>> cam,foc = move()
      >>> cam
      array([-0.06317079, -0.52849738, -1.68316389])
      >>> foc
      array([ 1.25909623,  0.15692708, -0.37576693])

    Translate the camera::

      >>> move(3,-1,-1.2)
      >>> move()
      (array([ 2.93682921, -1.52849738, -2.88316389]),
       array([ 4.25909623, -0.84307292, -1.57576693]))

    Return to the starting position::
     >>> move(-3,1,1.2)
     >>> move()
     (array([-0.06317079, -0.52849738, -1.68316389]),
      array([ 1.25909623,  0.15692708, -0.37576693]))


    **See also**
    :mlab.yaw: yaw the camera (tilt left-right)
    :mlab.pitch: pitch the camera (tilt up-down)
    :mlab.roll: control the absolute roll angle of the camera
    :mlab.view: set the camera position relative to the focal point instead
                of in absolute space
    """

    f = get_engine().current_scene
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera

    if forward is None and right is None and up is None:
        return cam.position,cam.focal_point

    # vector to offset the camera loc and focal point
    v = np.zeros(3)

    # view plane vetor points behind viewing direction, so we invert it
    yhat = -1*cam.view_plane_normal
    zhat = cam.view_up

    if forward is not None:
        xhat = np.cross(yhat,zhat)
        v += forward*yhat

    if right is not None:
        v += right*xhat

    if up is not None:
        v += up*zhat

    # Apply the offset and setup the view.
    cam.position = cam.position + v
    cam.focal_point = cam.focal_point + v
    ren.reset_camera_clipping_range()
    scene.render()
Beispiel #20
0
def add_module_manager(object): 
    """ Add a module-manager, to control colors and legend bars to the
        given object.
    """
    return get_engine().add_module(ModuleManager(), object)
Beispiel #21
0
def view(azimuth=None, elevation=None, distance=None, focalpoint=None,
            roll=None, reset_roll=True, figure=None):
    """ Sets/Gets the view point for the camera::

     view(azimuth=None, elevation=None, distance=None, focalpoint=None,
          roll=None, reset_roll=True, figure=None)

    If called with no arguments this returns the current view of the
    camera.  To understand how this function works imagine the surface
    of a sphere centered around the visualization.  The `azimuth`
    argument specifies the angle "phi" on the x-y plane which varies
    from 0-360 degrees.  The `elevation` argument specifies the angle
    "theta" from the z axis and varies from 0-180 degrees.  The
    `distance` argument is the radius of the sphere and the
    `focalpoint`, the center of the sphere.

    Note that if the `elevation` is close to zero or 180, then the
    `azimuth` angle refers to the amount of rotation of a standard x-y
    plot with respect to the x-axis.  Thus, specifying ``view(0,0)``
    will give you a typical x-y plot with x varying from left to right
    and y from bottom to top.

    **Keyword arguments**:

     :azimuth: float, optional. The azimuthal angle (in degrees, 0-360),
        i.e. the angle subtended by the position vector on a sphere
        projected on to the x-y plane with the x-axis.

     :elevation: float, optional. The zenith angle (in degrees, 0-180),
        i.e. the angle subtended by the position vector and the z-axis.

     :distance: float or 'auto', optional.
        A positive floating point number representing the distance from
        the focal point to place the camera. New in Mayavi 3.4.0: if
        'auto' is passed, the distance is computed to have a best fit of
        objects in the frame.

     :focalpoint: array_like or 'auto', optional.
        An array of 3 floating point numbers representing the focal point
        of the camera. New in Mayavi 3.4.0: if 'auto' is passed, the
        focal point is positioned at the center of all objects in the
        scene.

     :roll: float, optional
        Controls the roll, ie the rotation of the camera around its axis.

     :reset_roll: boolean, optional.
        If True, and 'roll' is not specified, the roll orientation of the 
        camera is reset.

     :figure: The Mayavi figure to operate on. If None is passed, the
        current one is used.

    **Returns**:

    If no arguments are supplied it returns a tuple of 4 values
    ``(azimuth, elevation, distance, focalpoint)``, representing the
    current view.  Note that these can be used later on to set the view.

    If arguments are supplied it returns `None`.

    **Examples**:

    Get the current view::

      >>> v = view()
      >>> v
     (45.0, 45.0, 25.02794981, array([ 0.01118028,  0.        ,  4.00558996]))

    Set the view in different ways::

      >>> view(45, 45)
      >>> view(240, 120)
      >>> view(distance=20)
      >>> view(focalpoint=(0,0,9))

    Set the view to that saved in `v` above::

      >>> view(*v)

    **See also**

    :mlab.roll: control the roll angle of the camera, ie the direction
               pointing up
    """
    if figure is None:
        f = get_engine().current_scene
    else:
        f = figure
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera
    cos = np.cos
    sin = np.sin

    # First compute the current state of the camera.
    r, theta, phi, fp = get_camera_direction(cam)

    # If no arguments were specified, just return the current view.
    if azimuth is None and elevation is None and distance is None \
            and focalpoint is None and roll is None:
        return rad2deg(phi), rad2deg(theta), r, fp

    # Convert radians to
    if azimuth is None:
        azimuth = rad2deg(phi)
    else:
        phi = deg2rad(azimuth)
    if elevation is None:
        elevation = rad2deg(theta)
    else:
        theta = deg2rad(elevation)

    # We compute the position of the camera on the surface of a sphere
    # centered at the center of the bounds, with radius chosen from the
    # bounds.
    bounds = np.array(ren.compute_visible_prop_bounds())
    if distance is not None and not distance == 'auto':
        r = distance
    else:
        r = max(bounds[1::2] - bounds[::2])*2.0

    cen = (bounds[1::2] + bounds[::2])*0.5
    if focalpoint is not None and not focalpoint == 'auto':
        cen = np.asarray(focalpoint)

    # Find camera position.
    x = r*cos(phi)*sin(theta)
    y = r*sin(phi)*sin(theta)
    z = r*cos(theta)

    # Now setup the view.
    cam.focal_point = cen
    cam.position = cen + [x,y,z]
    cam.compute_view_plane_normal()
    ren.reset_camera_clipping_range()

    if roll is not None:
        print "setting roll"
        _roll(roll)
    elif reset_roll:
        # Now calculate the view_up vector of the camera.  If the view up is
        # close to the 'z' axis, the view plane normal is parallel to the
        # camera which is unacceptable, so we use a different view up.
        view_up = [0, 0, 1]
        if abs(elevation) < 5. or abs(elevation) > 175.:
            view_up = [sin(phi), cos(phi), 0]
        cam.view_up = view_up

    if distance == 'auto':
        # Reset the zoom, to have the full extents:
        scene.reset_zoom()
        x_min, x_max, y_min, y_max, w, h = get_outline_bounds(figure=figure)
        x_focus, y_focus = world_to_display(cen[0], cen[1], cen[2],
                                            figure=figure)

        ratio = 1.1*max((x_focus - x_min)/x_focus,
                        (x_max - x_focus)/(w - x_focus),
                        (y_focus - y_min)/y_focus,
                        (y_max - y_focus)/(h - y_focus),
                       )

        distance = get_camera_direction(cam)[0]
        r = distance*ratio
        # Reset the camera position.
        x = r*cos(phi)*sin(theta)
        y = r*sin(phi)*sin(theta)
        z = r*cos(theta)

        # Now setup the view.
        cam.position = cen + [x,y,z]
        cam.compute_view_plane_normal()
        ren.reset_camera_clipping_range()

    if not scene.disable_render:
        scene.render()
    return rad2deg(phi), rad2deg(theta), r, fp
Beispiel #22
0
def move(forward=None, right=None, up=None):
    """ Translates the camera and focal point together.

    The arguments specify the relative distance to translate the
    camera and focal point, so as to produce the appearence of
    moving the camera without changing the effective field of view.
    If called with no arguments, the function returns the absolute
    position of the camera and focal pointon a cartesian coordinate
    system.

    Note that the arguments specify relative motion, although the
    return value with no arguments is in an absolute coordinate system.


    **Keyword arguments**:

     :forward: float, optional. The distance in space to translate the
         camera forward (if positive) or backward (if negative)


     :right: float, optional.  The distance in space to translate the
         camera to the right (if positive) or left (if negative)

     :up: float, optional. The distance in space to translate the
         camera up (if positive) or down (if negative)


    **Returns**:

    If no arguments are supplied (or all are None), returns a
    tuple (camera_position, focal_point_position)

    otherwise, returns None

    **Examples**:

    Get the current camera position::

      >>> cam,foc = move()
      >>> cam
      array([-0.06317079, -0.52849738, -1.68316389])
      >>> foc
      array([ 1.25909623,  0.15692708, -0.37576693])

    Translate the camera::

      >>> move(3,-1,-1.2)
      >>> move()
      (array([ 2.93682921, -1.52849738, -2.88316389]),
       array([ 4.25909623, -0.84307292, -1.57576693]))

    Return to the starting position::
     >>> move(-3,1,1.2)
     >>> move()
     (array([-0.06317079, -0.52849738, -1.68316389]),
      array([ 1.25909623,  0.15692708, -0.37576693]))


    **See also**
    :mlab.yaw: yaw the camera (tilt left-right)
    :mlab.pitch: pitch the camera (tilt up-down)
    :mlab.roll: control the absolute roll angle of the camera
    :mlab.view: set the camera position relative to the focal point instead
                of in absolute space
    """

    f = get_engine().current_scene
    if f is None:
        return
    scene = f.scene
    if scene is None:
        return

    ren = scene.renderer
    cam = scene.camera

    if forward is None and right is None and up is None:
        return cam.position, cam.focal_point

    # vector to offset the camera loc and focal point
    v = np.zeros(3)

    # view plane vetor points behind viewing direction, so we invert it
    yhat = -1 * cam.view_plane_normal
    zhat = cam.view_up

    if forward is not None:
        xhat = np.cross(yhat, zhat)
        v += forward * yhat

    if right is not None:
        v += right * xhat

    if up is not None:
        v += up * zhat

    # Apply the offset and setup the view.
    cam.position = cam.position + v
    cam.focal_point = cam.focal_point + v
    ren.reset_camera_clipping_range()
    scene.render()