Beispiel #1
0
def wait_for_keypress(
    lst=[
        K_RETURN, K_SPACE, K_ESCAPE, M_BUTTON1, W_A, W_B, J_BUTTON9, J_BUTTON10
    ]):
    """Wait for a keyboard keypress, joystick button press, Wiimote button, or mouse button.
    """
    while True:
        if len(_wii) > 0:
            for w in _wii:
                w.tick()
                for e in lst:
                    if e >= W_A and e <= W_MAXBUTTON and w.get_button(e - W_A):
                        return
        for evt in pygame.event.get():
            if evt.type == QUIT:
                engine_util.exit()
            if evt.type == KEYDOWN:
                if evt.key == K_q and ((evt.mod & KMOD_META > 0) or
                                       (evt.mod & KMOD_CTRL > 0)):
                    engine_util.exit()
                for e in lst:
                    if evt.key == e: return
            if evt.type == JOYBUTTONDOWN:
                for e in lst:
                    if evt.button == e - J_BUTTON1: return
            if evt.type == MOUSEBUTTONDOWN:
                for e in lst:
                    if evt.button == e - M_BUTTON1: return
Beispiel #2
0
def wait_for_keypress(lst=[K_RETURN, K_SPACE, K_ESCAPE, M_BUTTON1, W_A, W_B, J_BUTTON9, J_BUTTON10]):
    """Wait for a keyboard keypress, joystick button press, Wiimote button, or mouse button.
    """
    while True:
        if len(_wii) > 0:
            for w in _wii:
                w.tick()
                for e in lst:
                    if e >= W_A and e <= W_MAXBUTTON and w.get_button(e - W_A): return
        for evt in pygame.event.get():
            if evt.type == QUIT:
                engine_util.exit()
            if evt.type == KEYDOWN:
                if evt.key == K_q and ((evt.mod & KMOD_META > 0) or (evt.mod & KMOD_CTRL > 0)):
                    engine_util.exit()
                for e in lst:
                    if evt.key == e: return
            if evt.type == JOYBUTTONDOWN:
                for e in lst:
                    if evt.button == e - J_BUTTON1: return
            if evt.type == MOUSEBUTTONDOWN:
                for e in lst:
                    if evt.button == e - M_BUTTON1: return
Beispiel #3
0
def handle_events():
    """Handle pygame events according to previously set event handlers."""
    # First do time events
    global _event_list
    t = time()
    for (tm, func) in _event_list[:]:
        if tm < t:
            func()
            _event_list.remove((tm, func))
    for i in _event_handlers:
        if i[2] and i[3]:
            i[1]()
    # Now do Wiimote events
    if len(_wii) > 0:
        for wi in range(len(_wii)):
            w = _wii[wi]
            w.tick()
            # Wiimote buttons
            for e in _event_handlers:
                event, func, should_repeat, is_repeat, device = e
                if event >= W_A and event <= W_MAXBUTTON and device == wi:
                    if should_repeat:
                        e[3] = w.get_button(event - W_START)
                    else:
                        if is_repeat:
                            e[3] = w.get_button(event - W_START)
                        else:
                            if w.get_button(event - W_START):
                                func()
                                e[3] = True
            # Wiimote triggers
            acc = w.get_acc()
            l = vlen(acc)
            if l > 0.8 and l < 1.2:
                w.orientation = [0.5 * w.orientation[i] + 0.5 * acc[i] for i in range(3)]
                w.orientation = vnorm(w.orientation)
            else:
                if 0 * acc[0] - acc[2] > W_SENSITIVITY and w.triggered[0]:
                    w.triggered[0] = False
                if 0 * acc[0] - acc[2] < W_SENSITIVITY - 0.5 and not w.triggered[0] and time() > w.when_triggered[0] + W_MAX_CLOSENESS:
                    w.triggered[0] = True
                    w.when_triggered[0] = time()
                    for (event, func, shld_rep, repeating, device) in _event_handlers:
                        if event == W_SHAKE and device == wi:
                            func()

            acc = w.get_nunchuk_acc()
            l = vlen(acc)
            if l > 0.8 and l < 1.2:
                w.norientation = [0.5 * w.norientation[i] + 0.5 * acc[i] for i in range(3)]
                w.norientation = vnorm(w.norientation)
            else:
                sens = 0.8
                if 0 * acc[0] - acc[2] > W_SENSITIVITY and w.triggered[1]:
                    w.triggered[1] = False
                if 0 * acc[0] - acc[2] < W_SENSITIVITY - 0.5 and not w.triggered[1] and time() > w.when_triggered[1] + W_MAX_CLOSENESS:
                    w.triggered[1] = True
                    w.when_triggered[1] = time()
                    for (event, func, shld_rep, repeating, device) in _event_handlers:
                        if event == W_NUNCHUK_SHAKE and device == wi:
                            func()


    # Now do pygame events (keyboard and joystick)
    for evt in pygame.event.get():
        if evt.type == QUIT:
            engine_util.exit()
        if evt.type == KEYDOWN:
            if evt.key == K_q and ((evt.mod & KMOD_META > 0) or (evt.mod & KMOD_CTRL > 0)):
                engine_util.exit()
        for e in _event_handlers:
            event, func, should_repeat, is_repeat, device = e
            if evt.type == KEYUP and event == evt.key:
                e[3] = False
            if evt.type == JOYBUTTONUP and event == evt.button + J_START and device == evt.joy:
                e[3] = False
            if evt.type == MOUSEBUTTONUP and event == evt.button - 1 + M_START:
                e[3] = False
            if evt.type == KEYDOWN and event == evt.key:
                if should_repeat:
                    e[3] = True
                else:
                    func()
            if evt.type == JOYBUTTONDOWN and event == evt.button + J_START and device == evt.joy:
                if should_repeat:
                    e[3] = True
                else:
                    func()
            if evt.type == MOUSEBUTTONDOWN and event == evt.button - 1 + M_START:
                if should_repeat:
                    e[3] = True
                else:
                    func()
Beispiel #4
0
def handle_events():
    """Handle pygame events according to previously set event handlers."""
    # First do time events
    global _event_list
    t = time()
    for (tm, func) in _event_list[:]:
        if tm < t:
            func()
            _event_list.remove((tm, func))
    for i in _event_handlers:
        if i[2] and i[3]:
            i[1]()
    # Now do Wiimote events
    if len(_wii) > 0:
        for wi in range(len(_wii)):
            w = _wii[wi]
            w.tick()
            # Wiimote buttons
            for e in _event_handlers:
                event, func, should_repeat, is_repeat, device = e
                if event >= W_A and event <= W_MAXBUTTON and device == wi:
                    if should_repeat:
                        e[3] = w.get_button(event - W_START)
                    else:
                        if is_repeat:
                            e[3] = w.get_button(event - W_START)
                        else:
                            if w.get_button(event - W_START):
                                func()
                                e[3] = True
            # Wiimote triggers
            acc = w.get_acc()
            l = vlen(acc)
            if l > 0.8 and l < 1.2:
                w.orientation = [
                    0.5 * w.orientation[i] + 0.5 * acc[i] for i in range(3)
                ]
                w.orientation = vnorm(w.orientation)
            else:
                if 0 * acc[0] - acc[2] > W_SENSITIVITY and w.triggered[0]:
                    w.triggered[0] = False
                if 0 * acc[0] - acc[
                        2] < W_SENSITIVITY - 0.5 and not w.triggered[
                            0] and time(
                            ) > w.when_triggered[0] + W_MAX_CLOSENESS:
                    w.triggered[0] = True
                    w.when_triggered[0] = time()
                    for (event, func, shld_rep, repeating,
                         device) in _event_handlers:
                        if event == W_SHAKE and device == wi:
                            func()

            acc = w.get_nunchuk_acc()
            l = vlen(acc)
            if l > 0.8 and l < 1.2:
                w.norientation = [
                    0.5 * w.norientation[i] + 0.5 * acc[i] for i in range(3)
                ]
                w.norientation = vnorm(w.norientation)
            else:
                sens = 0.8
                if 0 * acc[0] - acc[2] > W_SENSITIVITY and w.triggered[1]:
                    w.triggered[1] = False
                if 0 * acc[0] - acc[
                        2] < W_SENSITIVITY - 0.5 and not w.triggered[
                            1] and time(
                            ) > w.when_triggered[1] + W_MAX_CLOSENESS:
                    w.triggered[1] = True
                    w.when_triggered[1] = time()
                    for (event, func, shld_rep, repeating,
                         device) in _event_handlers:
                        if event == W_NUNCHUK_SHAKE and device == wi:
                            func()

    # Now do pygame events (keyboard and joystick)
    for evt in pygame.event.get():
        if evt.type == QUIT:
            engine_util.exit()
        if evt.type == KEYDOWN:
            if evt.key == K_q and ((evt.mod & KMOD_META > 0) or
                                   (evt.mod & KMOD_CTRL > 0)):
                engine_util.exit()
        for e in _event_handlers:
            event, func, should_repeat, is_repeat, device = e
            if evt.type == KEYUP and event == evt.key:
                e[3] = False
            if evt.type == JOYBUTTONUP and event == evt.button + J_START and device == evt.joy:
                e[3] = False
            if evt.type == MOUSEBUTTONUP and event == evt.button - 1 + M_START:
                e[3] = False
            if evt.type == KEYDOWN and event == evt.key:
                if should_repeat:
                    e[3] = True
                else:
                    func()
            if evt.type == JOYBUTTONDOWN and event == evt.button + J_START and device == evt.joy:
                if should_repeat:
                    e[3] = True
                else:
                    func()
            if evt.type == MOUSEBUTTONDOWN and event == evt.button - 1 + M_START:
                if should_repeat:
                    e[3] = True
                else:
                    func()