def __init__(self):
     LargeCollidableStructure.__init__(self)
     self.overlayEffects = {}
     self.nanoContainerModel = None
     self.nanoContainerModelLoadedEvent = locks.Event()
     self.structureModel = None
     self.structureModelLoadedEvent = locks.Event()
     self.isConstructing = False
     self.oldClipSphereCenter = (0.0, 0.0, 0.0)
 def __init__(self):
     LargeCollidableStructure.__init__(self)
     self.overlayEffects = {}
     self.nanoContainerModel = None
     self.nanoContainerModelLoadedEvent = locks.Event()
     self.structureModel = None
     self.structureModelLoadedEvent = locks.Event()
     self.overlayEffectEvent = locks.Event()
     self.isConstructing = False
     self.oldClipSphereCenter = (0.0, 0.0, 0.0)
     self.LoadOverlayEffects()
 def __init__(self):
     LargeCollidableStructure.__init__(self)
     self.modelLists = {
         1: CUSTOMSOFFICE_SPACEPORT,
         2: CUSTOMSOFFICE_SPACEELEVATOR
     }
 def __init__(self):
     LargeCollidableStructure.__init__(self)
     sm.RegisterNotify(self)
Beispiel #5
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 def __init__(self):
     LargeCollidableStructure.__init__(self)
     self.savedShaders = {}
     self.buildAnim, self.onlineAnim = (None, None)
 def __init__(self):
     LargeCollidableStructure.__init__(self)
     self.modelLists = {1: CUSTOMSOFFICE_SPACEPORT,
      2: CUSTOMSOFFICE_SPACEELEVATOR}