Beispiel #1
0
    def at_repeat(self):
        self.stage += 1
        
        self.obj.msg(self.messages[self.stage][0])
        if self.messages[self.stage][1]:
            self.obj.location.msg_contents(self.messages[self.stage][1].format(name=self.obj.key), exclude=self.obj)

        if self.stage == 3:
            self.obj.db.speech = "growl"

        if self.stage == 4:
            self.obj.db.has_thumbs = False
            self.obj.db.no_thumbs_err = "You can't pick up anything with your paws!"

        if self.stage >= self.repeats:
            character = self.obj
            animal = create_object(
                typeclass=Wolf,
                key="wolf",
                locks="puppet:id(%i)" % self.obj.account.id,    
                location=self.obj.location)


            self.obj.account.puppet_object(SESSIONS.sessions_from_account(self.obj.account).pop(), animal)

            self.obj.db.true_form = character
Beispiel #2
0
    def func(self):
        """Implementing the function"""
        caller = self.caller
        args = self.args

        if not args:
            caller.msg("Usage: @boot[/switches] <account> [:reason]")
            return

        if ':' in args:
            args, reason = [a.strip() for a in args.split(':', 1)]
        else:
            args, reason = args, ""

        boot_list = []

        if 'sid' in self.switches:
            # Boot a particular session id.
            sessions = SESSIONS.get_sessions(True)
            for sess in sessions:
                # Find the session with the matching session id.
                if sess.sessid == int(args):
                    boot_list.append(sess)
                    break
        else:
            # Boot by account object
            pobj = search.account_search(args)
            if not pobj:
                caller.msg("Account %s was not found." % args)
                return
            pobj = pobj[0]
            if not pobj.access(caller, 'boot'):
                string = "You don't have the permission to boot %s." % (
                    pobj.key, )
                caller.msg(string)
                return
            # we have a bootable object with a connected user
            matches = SESSIONS.sessions_from_account(pobj)
            for match in matches:
                boot_list.append(match)

        if not boot_list:
            caller.msg(
                "No matching sessions found. The Account does not seem to be online."
            )
            return

        # Carry out the booting of the sessions in the boot list.

        feedback = None
        if 'quiet' not in self.switches:
            feedback = "You have been disconnected by %s.\n" % caller.name
            if reason:
                feedback += "\nReason given: %s" % reason

        for session in boot_list:
            session.msg(feedback)
            session.account.disconnect_session_from_account(session)
Beispiel #3
0
    def func(self):
        """Implementing the function"""
        caller = self.caller
        args = self.args

        if not args:
            caller.msg("Usage: @boot[/switches] <account> [:reason]")
            return

        if ':' in args:
            args, reason = [a.strip() for a in args.split(':', 1)]
        else:
            args, reason = args, ""

        boot_list = []

        if 'sid' in self.switches:
            # Boot a particular session id.
            sessions = SESSIONS.get_sessions(True)
            for sess in sessions:
                # Find the session with the matching session id.
                if sess.sessid == int(args):
                    boot_list.append(sess)
                    break
        else:
            # Boot by account object
            pobj = search.account_search(args)
            if not pobj:
                caller.msg("Account %s was not found." % args)
                return
            pobj = pobj[0]
            if not pobj.access(caller, 'boot'):
                string = "You don't have the permission to boot %s." % (pobj.key, )
                caller.msg(string)
                return
            # we have a bootable object with a connected user
            matches = SESSIONS.sessions_from_account(pobj)
            for match in matches:
                boot_list.append(match)

        if not boot_list:
            caller.msg("No matching sessions found. The Account does not seem to be online.")
            return

        # Carry out the booting of the sessions in the boot list.

        feedback = None
        if 'quiet' not in self.switches:
            feedback = "You have been disconnected by %s.\n" % caller.name
            if reason:
                feedback += "\nReason given: %s" % reason

        for session in boot_list:
            session.msg(feedback)
            session.account.disconnect_session_from_account(session)
Beispiel #4
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    def at_repeat(self):
        """
        Called self.interval seconds to keep connection. We cannot use
        the IDLE command from inside the game since the system will
        not catch it (commands executed from the server side usually
        has no sessions). So we update the idle counter manually here
        instead. This keeps the bot getting hit by IDLE_TIMEOUT.

        """
        global _SESSIONS
        if not _SESSIONS:
            from evennia.server.sessionhandler import SESSIONS as _SESSIONS
        for session in _SESSIONS.sessions_from_account(self.account):
            session.update_session_counters(idle=True)
Beispiel #5
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    def at_repeat(self):
        """
        Called self.interval seconds to keep connection. We cannot use
        the IDLE command from inside the game since the system will
        not catch it (commands executed from the server side usually
        has no sessions). So we update the idle counter manually here
        instead. This keeps the bot getting hit by IDLE_TIMEOUT.

        """
        global _SESSIONS
        if not _SESSIONS:
            from evennia.server.sessionhandler import SESSIONS as _SESSIONS
        for session in _SESSIONS.sessions_from_account(self.account):
            session.update_session_counters(idle=True)
Beispiel #6
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    def get(self, sessid=None):
        """
        Get the sessions linked to this object.

        Args:
            sessid (int, optional): Specify a given session by
                session id.

        Returns:
            sessions (list): A list of Session objects. If `sessid`
                is given, this is a list with one (or zero) elements.

        """
        global _SESSIONS
        if not _SESSIONS:
            from evennia.server.sessionhandler import SESSIONS as _SESSIONS
        if sessid:
            return make_iter(_SESSIONS.session_from_account(self.account, sessid))
        else:
            return _SESSIONS.sessions_from_account(self.account)
Beispiel #7
0
    def get(self, sessid=None):
        """
        Get the sessions linked to this object.

        Args:
            sessid (int, optional): Specify a given session by
                session id.

        Returns:
            sessions (list): A list of Session objects. If `sessid`
                is given, this is a list with one (or zero) elements.

        """
        global _SESSIONS
        if not _SESSIONS:
            from evennia.server.sessionhandler import SESSIONS as _SESSIONS
        if sessid:
            return make_iter(_SESSIONS.session_from_account(self.account, sessid))
        else:
            return _SESSIONS.sessions_from_account(self.account)