def __call__(self, event):
        if isinstance(event, e.EndTurnEvent):
            #     print event.player, event.time_left, event.name
            #     print "isinstance(event, e.EndTurnEvent) and self.model.players_order.current_player == event.player",
            #     isinstance(event, e.EndTurnEvent) and self.model.players_order.current_player == event.player
            print event, "current player", self.model.players_order.current_player, "event player", event.player

        if isinstance(
                event, e.EndTurnEvent
        ) and self.model.players_order.current_player == event.player:
            if event.time_left <= 0.0:
                player_score = self.model.scores[event.player]
                print "*****ROUND OVER*****"
                self.model.scores[event.player] = player_score - 1
                print self.model.scores
                self.game_stack.post(e.EndRoundEvent(str(self.model.scores)))
            else:
                time_left = event.time_left
                if time_left < 5.0:
                    time_left = 5.0
                next_player = self.model.players_order.get_next()
                word = self.model.word_order.get_next()
                new_turn_event = e.BeginTurnEvent(
                    next_player, self.model.nicknames[next_player], time_left,
                    word)
                self.game_stack.post(new_turn_event)
        elif isinstance(event, e.EndRoundEvent):
            self.game_stack.pop()
Beispiel #2
0
 def __call__(self, event):
     if isinstance(
             event, e.EndTurnEvent
     ) and self.model.players_order.current_item == event.player:
         if event.time_left <= 0.0:
             self.model.scores[event.player][
                 0] -= 1  # scores is {client_id: [score, nickname]}
             self.model.time_left = self.round_time
             self.game_stack.post(
                 e.EndRoundEvent(str(self.model.scores.values())))
         else:
             time_left = event.time_left
             if time_left < self.leeway_time and time_left > 0:
                 time_left = self.leeway_time
             self.model.time_left = time_left
             next_player = self.model.players_order.get_next()
             word = self.model.word_order.get_next()
             new_turn_event = e.BeginTurnEvent(
                 next_player, self.model.nicknames[next_player], time_left,
                 word)
             self.game_stack.post(new_turn_event)
     elif isinstance(event, e.SkipWordEvent):
         word = self.model.word_order.get_next()
         player = self.model.players_order.current_item
         new_turn_event = e.BeginTurnEvent(player,
                                           self.model.nicknames[player],
                                           event.time_left, word)
         self.game_stack.post(new_turn_event)
     elif isinstance(event, e.EndRoundEvent):
         self.game_stack.pop()