Beispiel #1
0
def start_menu():
    pygame.init()
    Start_screen = pygame.display.set_mode(MENU_SIZE)
    pygame.display.set_caption("Menu") # caption sets title of Window
    Start_screen.fill(black) # (0,0,0) represents RGB for black
    results = menu(Start_screen) # start = None, load = 2
    #load high score
    f = open('highscores.txt','r')
    highscore_archive = f.readlines()
    highscore_archive_list = convert_score_list(highscore_archive)
    
    # load platform option
    g = open('platform.txt','r')
    extension = g.readlines()

    if results is None: # This means user selected start game
        Start_screen.fill(black)
        pygame.display.set_caption("Difficulty Level")
        level = level_menu(Start_screen)
        return level      
    elif results == 2: # user selected LOAD game
        with open('saved_state.txt','r') as f:
            saved_state = f.readlines() # need to pass this into the game to update the state
        new_game(saved_state,highscore_archive_list,extension = extension)
        return None
    # use options to specify operating system
    elif results == 3:
        Start_screen.fill(black)
        pygame.display.set_caption("Platform") 
        platform = pl_menu(Start_screen)
        if platform != 4: # 4 refers to back
            with open('platform.txt','w') as f:
                if platform == 1:
                    f.write(".png")
                else:
                    f.write(".bmp")
        return 4
        
    elif results == 4: # user selected high score
        Start_screen.fill(black)
        pygame.display.set_caption("HighScore Leaderboard")  
        events = pygame.event.get()
        event_types = [event.type for event in events]
        while pygame.MOUSEBUTTONDOWN not in event_types:
            display_high_score(Start_screen, highscore_archive_list)
            events = pygame.event.get()
            event_types = [event.type for event in events]
        return 4
        
    elif results == 5: # user select to see instructions
        Start_screen.fill(black)
        pygame.display.set_caption("Game Instruction")  
        events = pygame.event.get()
        event_types = [event.type for event in events]
        while pygame.MOUSEBUTTONDOWN not in event_types:
            display_instructions(Start_screen)
            events = pygame.event.get()
            event_types = [event.type for event in events]
        return 4
Beispiel #2
0
def init_game():
	"""
	Initialize the game with the menu screen.
	If the player chooses "Play Game", <menu> method returns "None".
	"""
	pygame.init()
	pygame.display.set_caption("Bunny Bounce")
	if menu(pygame.display.set_mode(WINDOW_SIZE)) is None:
		new_game()
Beispiel #3
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    def __init__(self):
        """
        Set up the components to start a game
        """
        size = (40,40)
        pygame.init()
        width = pygame.display.Info().current_w
        height = pygame.display.Info().current_h
        screen = pygame.display.set_mode((width, height), pygame.FULLSCREEN, 32)

        game_choice = menu(screen)
        pygame.display.set_caption("PySnake")
        arena = Arena(screen.get_rect().centerx-size[0]*WIDTH/2, screen.get_rect().centery-size[1]*HEIGHT/2, 20, size, game_choice, (0,0))

        clock = pygame.time.Clock()
        self.main_loop(screen, arena, clock)
        pygame.quit()
Beispiel #4
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    def __init__(self):
        """
        Set up the components to start a game
        """
        size = (40, 40)
        pygame.init()
        width = pygame.display.Info().current_w
        height = pygame.display.Info().current_h
        screen = pygame.display.set_mode((width, height), pygame.FULLSCREEN,
                                         32)

        game_choice = menu(screen)
        pygame.display.set_caption("PySnake")
        arena = Arena(screen.get_rect().centerx - size[0] * WIDTH / 2,
                      screen.get_rect().centery - size[1] * HEIGHT / 2, 20,
                      size, game_choice, (0, 0))

        clock = pygame.time.Clock()
        self.main_loop(screen, arena, clock)
        pygame.quit()
Beispiel #5
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def new_game():
    """
    Sets up all necessary components to start a new game.
    """
    pygame.init() # initialize all imported pygame modules

    window_size = [ NUM_COLS * WIDTH + 200, NUM_ROWS * HEIGHT + 20] # width, height
    screen = pygame.display.set_mode(window_size)

    pygame.display.set_caption("Infinite Runner") # caption sets title of Window 

    board = Board()

    moveCount = 0

    clock = pygame.time.Clock()
    #Menu function
    result = menu(screen)
    if result == 0: #THIS MEANS USER SELECTED START GAME
        main_loop(screen, board, moveCount, clock, False, False)
    elif result == 1: #USER SELECTED LOAD GAME
        print "you can't load games -- yet!"
    elif result == 2: #USER SELETED OPTIONS
        print "you have no options -- yet!"
Beispiel #6
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Used to run and test Pong
'''

import pygame
from example_menu import main as menu

from board_class import Board

pygame.init()
window_size = [500, 500] # width, height
screen = pygame.display.set_mode(window_size)
pygame.display.set_caption('Pong')

result = 2
while result == 2:
    result = menu(screen)
    if result == 1: #start game
        print "***START GAME***"
        num_players = int(raw_input("Number of Players (1 to 4): "))
        num_balls = int(raw_input("Number of Balls (1 to 3): "))
        ball_speed = int(raw_input("Ball Speed (1 to 10): "))
        board = Board(num_players, num_balls, ball_speed)
        clock = pygame.time.Clock()
        main_loop(screen, board, num_players, num_balls, ball_speed, clock, False, False)
    if result == 2: #instructions
        print "***INSTRUCTIONS***"
        print 
        print "USER INPUT"
        print "•Player 1 (right): up/down keys"
        print "•Player 2 (bottom): C/V keys"
        print "•Player 3 (left): Q/A keys"